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 Post subject: Re: EnviroMap V1.4 (Update: Improved Random Number Genrator)
PostPosted: Fri Sep 06, 2013 10:24 am  (#21) 
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A quick update to this script to support true random number generation. It now seeds the random number generator using the system clock to avoid repeatedly generating the same set of random numbers.

As usual, you can download EnviroMap V1.4 from GIMP Scripts.

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 Post subject: Re: EnviroMap V1.4 (Update: True Random Number Generation)
PostPosted: Fri Sep 06, 2013 10:44 am  (#22) 
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Thanks Tux. Nice update. :)

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 Post subject: Re: EnviroMap V1.4 (Update: True Random Number Generation)
PostPosted: Fri Sep 06, 2013 10:58 am  (#23) 
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Thank you Tux... I can't keep up with you scripters. :teeth

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 Post subject: Re: EnviroMap V1.4 (Update: True Random Number Generation)
PostPosted: Fri Sep 06, 2013 11:13 am  (#24) 
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You're welcome. This should be the last update on this one for awhile, unless there's a bug I've missed.

I can't think of anything else to add. Well, at least for now. :duck

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 Post subject: Re: EnviroMap V1.4 (Update: True Random Number Generation)
PostPosted: Fri Sep 06, 2013 12:42 pm  (#25) 
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Thank You


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 Post subject: Re: EnviroMap V1.5 (Update: Spherical & Interactive Object Mapping)
PostPosted: Fri Jan 03, 2014 2:34 pm  (#26) 
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Updated to support Spherical Environment Maps, as well as the option to Interactively map via GIMP's Map To Object plug-in.

Image

The update is available on GIMP Script.

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 Post subject: Re: EnviroMap V1.5 (Update: Spherical & Interactive Object Mapping)
PostPosted: Fri Jan 03, 2014 2:36 pm  (#27) 
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Thanks tux, love the part, at least for now...

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 Post subject: Re: EnviroMap V1.5 (Update: Spherical & Interactive Object Mapping)
PostPosted: Fri Jan 03, 2014 3:11 pm  (#28) 
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I downloaded the update. how would the sphere be created? I don't get it.


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 Post subject: Re: EnviroMap V1.5.1 (Update: Spherical & Interactive Object Mapping)
PostPosted: Fri Jan 03, 2014 3:12 pm  (#29) 
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Never mind, I figured it out


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 Post subject: Re: EnviroMap V1.5.1 (Update: Spherical & Interactive Object Mapping)
PostPosted: Fri Jan 03, 2014 3:25 pm  (#30) 
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Open GIMP and create a new blank image: 400px by 400px or whatever size you want. It should be a square image in order to properly map to a sphere.

Then just run the script, toggle on Generate Spherical Map and click OK.

Image

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 Post subject: Re: EnviroMap V1.5.1 (Update: Spherical & Interactive Object Mapping)
PostPosted: Fri Jan 03, 2014 3:26 pm  (#31) 
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Make sure you have version V1.5.1, there was a typo in V1.5

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 Post subject: Re: EnviroMap V1.5.1 (Update: Spherical & Interactive Object Mapping)
PostPosted: Fri Jan 03, 2014 10:17 pm  (#32) 
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I'm guessing that the script doesn't provide the eviro-maps. So I need to have those jpg image or some other image to use as an eviro-map for the script to function?

Never mind... I think I got it.
You create the eviro-map with the script, then use it to bump-map whatever you're working on.
Is this correct?

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 Post subject: Re: EnviroMap V1.5.1 (Update: Spherical & Interactive Object Mapping)
PostPosted: Fri Jan 03, 2014 10:28 pm  (#33) 
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This script will actually generate environment maps from a selected (or active) gradient. You can then use the generated environment map in GIMP's lighting filter or for a variety of other things. Today's update added an option to map the generated environment map to a sphere, for use with the MLBevelReflect plugin. The script uses a random seed, along with multiple user defined parameters, to render endless variations of several types of environment maps from a given gradient.

Once generated, the environment map is then "mapped" to an object or text. With the MLBevelReflect plugin, it's basically mapped directly to the bump map, In GIMP's Lighting filter, it's mapped to an image or text, utilizing a bump map for that image or text..

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 Post subject: Re: EnviroMap V1.5.1 (Update: Spherical & Interactive Object Mapping)
PostPosted: Fri Jan 03, 2014 10:31 pm  (#34) 
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GnuTux wrote:
This script will actually generate environment maps from a selected (or active) gradient. You can then use the generated environment map in GIMP's lighting filter or for a variety of other things. Today's update added an option to map the generated environment map to a sphere, for use with the MLBevelReflect plugin. The script uses a random seed, along with multiple user defined parameters, to render endless variations of several types of environment maps from a given gradient.

Okay :coolthup thanks Tux.

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 Post subject: Re: EnviroMap V1.5.1
PostPosted: Sat Feb 24, 2018 2:14 pm  (#35) 
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Hello,
Do anybody have this script ? because I can't download it on gimpscripts.

Thank you ;)


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 Post subject: Re: EnviroMap V1.5.1
PostPosted: Sat Feb 24, 2018 2:18 pm  (#36) 
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Manue wrote:
Hello,
Do anybody have this script ? because I can't download it on gimpscripts.

Thank you ;)

Here it is.
Attachment:
enviromap.scm [13.26 KiB]
Downloaded 96 times

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 Post subject: Re: EnviroMap V1.5.1
PostPosted: Sat Feb 24, 2018 3:19 pm  (#37) 
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Merci beaucoup :)


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 Post subject: Re: EnviroMap V1.5.1
PostPosted: Sat Feb 24, 2018 3:47 pm  (#38) 
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Manue wrote:
Merci beaucoup :)

:bigthup

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 Post subject: Re: EnviroMap V1.5.1
PostPosted: Sat Feb 24, 2018 5:25 pm  (#39) 
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Thanks for the script Wallace, I didn't have it either...

Attachment:
thanks.jpg
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 Post subject: Re: EnviroMap V1.5.1
PostPosted: Sat Feb 24, 2018 5:38 pm  (#40) 
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racer-x wrote:
Thanks for the script Wallace, I didn't have it either...

Attachment:
thanks.jpg

You got it.
:mrgreen:

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