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 Post subject: Re: Snow Cover Script Rel2 [Added alpha Menu, and changed name]
PostPosted: Sun Dec 22, 2013 3:49 am  (#21) 
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I think he may be referring to this one Tux. viewtopic.php?p=120599#p120599

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 Post subject: Re: Snow Cover Script Rel2 [Added alpha Menu, and changed name]
PostPosted: Sun Dec 22, 2013 5:22 am  (#22) 
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Thanks, Molly. I've updated my post with the pattern.

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 Post subject: Re: Snow Cover Script Rel2 [Added alpha Menu, and changed name]
PostPosted: Sun Dec 22, 2013 6:13 am  (#23) 
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PhotoComix wrote:
Rod wrote:
COOL! :) No pun intended.

Font is called "Christmas"
I used your script to create a default snow covered text. Then i selected only the text layer and ran my "Lizard Breath" script with hex and squares size 5. Then i selected just the colored text layer (Original-image-layer) , and ran color balance on JUST shadows (99 on Cyan).

Results looked like Christmas candy to me. :jumpclap

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Cool..but what does yours Lizard Breath Script ? i am really curious to see what effect may be remind a lizard breath



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Download "Lizard Breath" script here.
Download "Original Lizard Breath" and "Reptile" here

Thanks again to Graechan for adding "Shine" to the filter for me. :hi5
NOTE: You cannot use both "Lizard Breath" scripts installed together. One will not work. The "Lizard Breath" i posted in the first download or top download link is with "Shine added" and is the same effect but glossier. :bigthup

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 Post subject: Re: Snow Cover Script Rel2 [Added alpha Menu, and changed name]
PostPosted: Sun Dec 22, 2013 2:02 pm  (#24) 
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Thanks, Gnu Tux. You're gentle.

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 Post subject: Re: Snow Cover Script Rel2 [Added alpha Menu, and changed name]
PostPosted: Sun Dec 22, 2013 2:37 pm  (#25) 
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Ohh reptile with shine!!
I like that thank for the scripts

Btw do you think my idea for "too long" scripts , to allow to split the dialogue along 2 columns ,has no future ?
I know that is not something that author may change , but maybe can be a reasonable enhancement request a 2 columns layout is not rocket science

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 Post subject: Re: Snow Cover Script Rel2 [Added alpha Menu, and changed name]
PostPosted: Sun Dec 22, 2013 3:06 pm  (#26) 
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PhotoComix wrote:
Ohh reptile with shine!!
I like that thank for the scripts

Btw do you think my idea for "too long" scripts , to allow to split the dialogue along 2 columns ,has no future ?
I know that is not something that author may change , but maybe can be a reasonable enhancement request a 2 columns layout is not rocket science

I would love to be able to input a call into a script-fu filter to add as many columns as i needed on the dialog. :) I don't think it is possible though.

It has been done with python-fu.py (example being python-fu2.py) , so why not for scripts. I think with 2 columns you will see some full potential scripting happen. There would be more room for more author/user input values. :bigthup

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 Post subject: Re: Snow Cover Script Rel2 [Added alpha Menu, and changed name]
PostPosted: Sun Dec 22, 2013 3:39 pm  (#27) 
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yes i know actually is not possible but maybe the limitation come from the gimp graphic interface for script fu , that is the same from the beginning ,syntax changed but never the design of the interface,
That is very functional also because so simple, yet i believe allow 2 columns may be compatible with simplicity , even the most austere simplicity.

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 Post subject: Re: Snow Cover Script Rel2 [Added alpha Menu, and changed name]
PostPosted: Sun Dec 22, 2013 4:14 pm  (#28) 
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It could be as simple as re writing the script-fu.exe c src. :)
But who knows.

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 Post subject: Re: Snow Cover Script Rel2 [Added alpha Menu, and changed name]
PostPosted: Sun Dec 22, 2013 8:04 pm  (#29) 
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You blokes keep teasing me with the the Idea of having 2 columns in a script-fu, but Wilbur Is getting as old as me (i.e. set in his ways),
whereas I enjoy the challenge of continually adapting if 2 columns could be achieved with a hack to the script-fu.exe code I,ll loan anyone my axe

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 Post subject: Re: Snow Cover Script Rel2 [Added alpha Menu, and changed name]
PostPosted: Mon Dec 23, 2013 1:51 am  (#30) 
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Rod wrote:
It could be as simple as re writing the script-fu.exe c src. :)
But who knows.

Kevin Cozens knows , for sure he knows because did most of it

Not sure how much is active on the gimp mail list but in case has also a site (obviously dedicated a script fu tiny fu )
http://www.ve3syb.ca/software/tiny-fu/

A may be wrong but i have the sensation that the problem (dialogues that tend to be tall rectangles on screens that are more and more commonly wide or superwide ) still exist because nobody reported to the right person (neither to bugzilla )

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 Post subject: Re: Snow Cover Script Rel2 [Added alpha Menu, and changed name]
PostPosted: Mon Dec 23, 2013 7:39 am  (#31) 
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PhotoComix wrote:
Rod wrote:
It could be as simple as re writing the script-fu.exe c src. :)
But who knows.

Kevin Cozens knows , for sure he knows because did most of it

Not sure how much is active on the gimp mail list but in case has also a site (obviously dedicated a script fu tiny fu )
http://www.ve3syb.ca/software/tiny-fu/

A may be wrong but i have the sensation that the problem (dialogues that tend to be tall rectangles on screens that are more and more commonly wide or superwide ) still exist because nobody reported to the right person (neither to bugzilla )

Yes i was actually thinking along those same lines PC. I know Onkel has edited some C sources in the GIMP plug-in code so i wonder if he would give it a look. Maybe a hack that is quite simple. Something to automatically cause scripts to double column if sf values are a double digit? For instance if i have a dialog with 20 SF user inputs the script would auto add the second column. Causing it to have 10 value inputs under each column. :)
Using Graechans Blue Ice script as a reference.
  SF-STRING     "Text"               "BLUE ICE"
  SF-FONT       "Font"               "Sans Bold"
  SF-ADJUSTMENT "Font size (pixels)" '(350 6 700 1 1 0 1)
  SF-ADJUSTMENT "Bevel Amount less for thin fonts"    '(30 1 40 1 5 0 0)
  SF-ADJUSTMENT "Bevel Angle" '(20 1 40 1 5 0 0)
  SF-OPTION "Text Fill Type" '("Pattern" "Color" "Gradient" "Active Gradient" "SteamPunk" "None")
  SF-PATTERN    "Text Fill Pattern"            "Rain"
  SF-COLOR      "Text Fill Color"         '(174 74 74)
  SF-GRADIENT   "Text Fill Gradient" "Abstract 3"
  SF-TOGGLE     "Face Horizon"   FALSE
  SF-TOGGLE     "Darken 3d Footprint"   FALSE
  SF-ADJUSTMENT "3D Height" '(40 0 100 1 5 0 0)
  SF-ADJUSTMENT "Perspective Size" '(0 -250 250 1 10 0 0)
  SF-ADJUSTMENT _"Perspective Angle"            '(45 0 180 1 10 1 0)
  SF-ADJUSTMENT _"Relative distance of horizon" '(5 0.1 24.1 0.1 1 1 1)
  SF-ADJUSTMENT _"Relative length of shadow"    '(1 0.1 24   0.1 1 1 1)
  SF-ADJUSTMENT _"Perspective Blur radius"      '(3 0 1024 1 10 0 0)
  SF-ADJUSTMENT _"Perspective Opacity"          '(80 0 100 1 10 0 0)
  SF-ADJUSTMENT _"SteamPunk cyan-red"          '(100 -100 100 1 10 0 0)
  SF-ADJUSTMENT _"SteamPunk magenta-green"     '(0 -100 100 1 10 0 0)
  SF-ADJUSTMENT _"SteamPunk yellow-blue"       '(-100 -100 100 1 10 0 0)
  )

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 Post subject: Re: Snow Cover Script Rel2 [Added alpha Menu, and changed name]
PostPosted: Sun Jun 11, 2017 4:48 am  (#32) 
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I just discovered this filter and it is sweet! Thank you Graechan for making this script.

Attachment:
HD_snow.gif
HD_snow.gif [ 1.17 MiB | Viewed 2758 times ]


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 Post subject: Re: Snow Cover Script Rel3 [changes made for 2-10]
PostPosted: Sat Sep 05, 2020 12:39 am  (#33) 
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Script updated for 2-10 please go to initial post for download

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 Post subject: Re: Snow Cover Script Rel3 [Script updated for 2-10]
PostPosted: Sat Sep 05, 2020 12:43 am  (#34) 
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Graechan - thanks for the update :)

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 Post subject: Re: Snow Cover Script Rel3 [Script updated for 2-10]
PostPosted: Sat Sep 05, 2020 12:58 am  (#35) 
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It may take a little time but I'll update all my scripts for 2-10

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 Post subject: Re: Snow Cover Script Rel3 [Script updated for 2-10]
PostPosted: Sat Sep 05, 2020 4:39 am  (#36) 
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Hi Graechan.

Have you coded anything with vertical text lately?
In my attempts, the x or y coordinate for the top of the text bounding box does not work for vertical text.
If I'm wrong, maybe you have an example when it works?
Now I have to add some extra code for the border.

Additional request - if you will update, can you include changes in naming such as:
NORMAL-MODE -> LAYER-MODE-NORMAL
ADD-SELECTION-MASK -> ADD-MASK-SELECTION
BACKGROUND-FILL -> FILL-BACKGROUND

(because I am afraid that soon Gimp will only work without compatibility mode with older versions).


Attachments:
Bugs for vertical text.png
Bugs for vertical text.png [ 42.19 KiB | Viewed 2386 times ]
SCL.png
SCL.png [ 539.62 KiB | Viewed 2386 times ]

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 Post subject: Re: Snow Cover Script Rel2 [Added alpha Menu, and changed name]
PostPosted: Sat Sep 05, 2020 8:01 am  (#37) 
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Hi Graechan,

I downloaded Snow Cover.scm and installed it on my Gimp 2.10.21 Win10, but it doesn't appear in the expected Menu "script-fu-snow-cover-alpha" "<Image> / Script-Fu / Alpha-to-Logo"

I haven't figured out yet if the problem is due to a new version of the script-fu that I installed to be able to use the new version of Logo Toolbox 2.4, or if the problem would be my version Samj's portable 2.10.21.

I tested with version 2.10.12 using the same script-fu and the Snow Cover Rel 3 script works perfectly.
Thx for the update.


Last edited by Krikor on Sat Sep 05, 2020 2:32 pm, edited 2 times in total.

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 Post subject: Re: Snow Cover Script Rel3 [Script updated for 2-10]
PostPosted: Sat Sep 05, 2020 11:14 am  (#38) 
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@Krikor

Rod is on the forum very rarely.
Create a new thread (because this is a topic about Snow Cover Script by Greachan) - we'll solve the problem and Rod won't be offended.

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 Post subject: Re: Snow Cover Script Rel3 [Script updated for 2-10]
PostPosted: Sat Sep 05, 2020 2:32 pm  (#39) 
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MareroQ wrote:
@Krikor

Rod is on the forum very rarely.
Create a new thread (because this is a topic about Snow Cover Script by Greachan) - we'll solve the problem and Rod won't be offended.

Mareroq following your suggestion I changed my previous post.
Thx!


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 Post subject: Re: Snow Cover Script Rel3 [Script updated for 2-10]
PostPosted: Sun Sep 06, 2020 1:40 am  (#40) 
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Krikor Script-fu has AlphaToLogo and Alpha-to-Logo, I used Alpha-to-Logo check there
MareoQ script has been updated to take care of gimps future plans

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