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 Post subject: Re: Pulsing Sparkle Animation Script (Beta Release Update1)
PostPosted: Fri May 08, 2015 8:08 am  (#41) 
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I like it Wallace. :hi5 You did a good job with subtle stars. Lovely. :)

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 Post subject: Re: Pulsing Sparkle Animation Script (Beta Release Update1)
PostPosted: Fri May 08, 2015 8:13 am  (#42) 
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Issabella wrote:
I like it Wallace. :hi5 You did a good job with subtle stars. Lovely. :)

Thanks Issabella. :bigthup
I did have my issues with this script, but all's well that ends well.

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 Post subject: Re: Pulsing Sparkle Animation Script (Beta Release Update1)
PostPosted: Fri May 08, 2015 8:59 am  (#43) 
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very nice Wallace... a few in the water would look cool too.

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 Post subject: Re: Pulsing Sparkle Animation Script (Beta Release Update1)
PostPosted: Fri May 08, 2015 9:35 am  (#44) 
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molly wrote:
very nice Wallace... a few in the water would look cool too.

Good idea Molly. ;)
I did think of doing that after the fact, but didn't make it so.

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 Post subject: Re: Pulsing Sparkle Animation Script (Beta Release Update1)
PostPosted: Fri May 08, 2015 9:53 am  (#45) 
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Thought a few twinkles in the water near and around the moon area would set it off.

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 Post subject: Re: Pulsing Sparkle Animation Script (Beta Release Update1)
PostPosted: Fri May 08, 2015 10:06 am  (#46) 
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I'm not sure what difference the min pulse value makes. I ran the script with default settings and then with all of the pulse values set at 100 and they don't seem any different to me. I also set them at 255 (max value) and there was no pulsing at all. :puzzled

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 Post subject: Re: Pulsing Sparkle Animation Script (Beta Release Update1)
PostPosted: Fri May 08, 2015 11:39 am  (#47) 
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Here's another image.
Image

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 Post subject: Re: Pulsing Sparkle Animation Script (Beta Release Update1)
PostPosted: Fri May 08, 2015 7:19 pm  (#48) 
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Wallace That is a nice sunset.

'O' the 'Minimum Pulse Value' refers directly to to the minimal opacity of the Pulse ,see initial post
With Update1 new Settings 'Min Pulse Value' has been Added to assist you with these setting
remember the 'Min Pulse Opacity'= Min Pulse Value/2.55

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 Post subject: Re: Pulsing Sparkle Animation Script (Beta Release Update1)
PostPosted: Fri May 08, 2015 7:45 pm  (#49) 
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Thanks, Graechan. Now I know what you are talking about. I didn't realize it referred to opacity. :oops:

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 Post subject: Re: Pulsing Sparkle Animation Script (Beta Release Update1)
PostPosted: Fri May 08, 2015 7:59 pm  (#50) 
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This image below demonstrates how different size stars with different minimum pulse settings look
Image

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 Post subject: Re: Pulsing Sparkle Animation Script (Beta Release Update1)
PostPosted: Fri May 08, 2015 8:50 pm  (#51) 
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Graechan wrote:
Wallace That is a nice sunset.

:bigthup

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 Post subject: Re: Pulsing Sparkle Animation Script (Beta Release Update1)
PostPosted: Fri May 08, 2015 10:31 pm  (#52) 
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Wallace and 'O' I just added this to the Initial Post to help everyone understand the 'Minimum Pulse Value' setting
Image

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 Post subject: Re: Pulsing Sparkle Animation Script (Beta Release Update1)
PostPosted: Fri May 08, 2015 11:53 pm  (#53) 
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Graechan wrote:
Wallace and 'O' I just added this to the Initial Post to help everyone understand the 'Minimum Pulse Value' setting
[ Image ]

Thanks Graechan. :hi5

I'm kind of partial to the smaller sparkles anyway. ;)

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 Post subject: Re: Pulsing Sparkle Animation Script (Beta Release Update1)
PostPosted: Sat May 09, 2015 1:22 am  (#54) 
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The small sparkles also have 'Minimum Pulse Value' also

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 Post subject: Re: Pulsing Sparkle Animation Script (Beta Release Update1)
PostPosted: Sat May 09, 2015 1:26 am  (#55) 
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Graechan wrote:
Wallace and 'O' I just added this to the Initial Post to help everyone understand the 'Minimum Pulse Value' setting
Thanks, Graechan. That makes it very clear. :hugme

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 Post subject: Re: Pulsing Sparkle Animation Script (Beta Release Update1)
PostPosted: Sat May 09, 2015 7:07 am  (#56) 
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Well Graechan, you probably would have expected this one. I got a bit ambitious though and tried fixed stars, pulsing stars, flashing bridge lights and also to simulate the water moving gently at the same time, but it still needs more work to get it looking any better and its time for bed! Still here it is ...

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 Post subject: Re: Pulsing Sparkle Animation Script (Beta Release Update1)
PostPosted: Sat May 09, 2015 9:18 am  (#57) 
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Excellent work oldmangrumpy.

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 Post subject: Re: Pulsing Sparkle Animation Script (Beta Release Update1)
PostPosted: Sat May 09, 2015 3:09 pm  (#58) 
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Thank you Odinbc but this one has really got to me - suddenly woke up at 5.30 this (Sunday!) morning, realising at least four things I had done 'wrong' in creating this image. Good thing though is that I will have another attempt.

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 Post subject: Re: Pulsing Sparkle Animation Script (Beta Release Update1)
PostPosted: Sat May 09, 2015 11:25 pm  (#59) 
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OMG you could try saving as APNG for a smoother looking animation

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 Post subject: Re: Pulsing Sparkle Animation Script (Beta Release Update1)
PostPosted: Sun May 10, 2015 1:13 am  (#60) 
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just a simple (?) request from a non-super-pc user:
is there a possibility to increase performances before official release?
entering the max value (400) on all sparkle sizes, on an image 800*800 it takes on my PC (win-7 32bits 4GB ram core intel I5) around 20 minutes (more or less a second per sparkle...)
as such, I have to consider it unusable (for users like me, of course)
thanks

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