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 Post subject: Re: Selection bevel and Render texture Python plug-ins
PostPosted: Tue Apr 12, 2011 10:44 am  (#51) 
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Oregonian wrote:
Also, it might be better to create your own menu in Filters to keep your scripts together.


Following up on this, actually I moved them to File > Create > dd instead of into Filters. My filters dialog is very long.

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 Post subject: Re: Selection bevel and Render texture Python plug-ins
PostPosted: Tue Apr 12, 2011 11:27 am  (#52) 
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Yeah... I've just always thought that scripts / plugins should be grouped according to what they do.

Oregonian wrote:
The part I outlined, is that necessary to have in the dialog? It could be used for the colors. Also, perhaps the other options could be a little closer together?


I don't know if it can be removed... it may be something that's hard-coded to the python interface.


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 Post subject: Re: Selection bevel and Render texture Python plug-ins
PostPosted: Tue Apr 12, 2011 11:32 am  (#53) 
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dd wrote:
Yeah... I've just always thought that scripts / plugins should be grouped according to what they do.


I agree with you. Your scripts work together though and a few weeks down the line ... may forget that.

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 Post subject: Re: Selection bevel and Render texture Python plug-ins
PostPosted: Tue Apr 12, 2011 3:11 pm  (#54) 
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http://registry.gimp.org/node/24621#comments
That was from RobA replying to someone who asked how to make a preview in Python.
And I think the script is available for download,
I hope this helps

And sorry if that isn't right, and thanks for sharing this great script :D

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 Post subject: Re: Selection bevel and Render texture Python plug-ins
PostPosted: Tue Apr 12, 2011 4:02 pm  (#55) 
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Willy wrote:
http://registry.gimp.org/node/24621#comments
That was from RobA replying to someone who asked how to make a preview in Python.
And I think the script is available for download,
I hope this helps

And sorry if that isn't right, and thanks for sharing this great script :D


Thanks & you're welcome.

Yeah, I already took a look at the layerfx code (which gave me a headache...) The main thing I gathered from it and this is that to implement a preview (and lots of other cool interface stuff) I'd need to use the GTK libraries, it can't be done with the standard Python-fu interface... I don't really know all that much about coding, it's just a sort of side hobby to me, and I've only just started learning how to do things with Python... so tackling this GTK thing seems a little bit overwhelming right now.

Perhaps I'll manage it some day...


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 Post subject: Re: Selection bevel and Render texture Python plug-ins
PostPosted: Tue Apr 12, 2011 4:10 pm  (#56) 
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I would speak to Ofnuts or Rob A, they seem to be very smart in these sort of things, and I am sure they could help you out :D

And I am sure you will mange dd

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 Post subject: Re: Selection bevel and Render texture Python plug-ins
PostPosted: Tue Apr 12, 2011 6:34 pm  (#57) 
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I wanted to show off some more results with dd's filter.
Here is an image of a wood pattern - looks like new wood, and not to much character.
Image

Now add some effects from the filter with a color selection and -

Image

Instant old piece of driftwood. :)

The values will differ of course for selection size , but here is a image from the filter dialog settings.
Image

dd i have one request.
Is there a way to add a size down button to the filter window so i can make it smaller (the dialog)?
I wish all the dialogs had that option actually.Too many times i go to use a nice filter and it opens so big i can not see the okay button. :\

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 Post subject: Re: Selection bevel and Render texture Python plug-ins
PostPosted: Tue Apr 12, 2011 6:53 pm  (#58) 
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Handy tip! Thanks, Rod.

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 Post subject: Re: Selection bevel and Render texture Python plug-ins
PostPosted: Tue Apr 12, 2011 7:07 pm  (#59) 
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Oregonian wrote:
Oregonian wrote:
Also, it might be better to create your own menu in Filters to keep your scripts together.


Following up on this, actually I moved them to File > Create > dd instead of into Filters. My filters dialog is very long.


Please, please, please don't do that. Scripts and plugins should register themselves in the appropriate location...

In this case, I think that the original location of Filter->Decor is where it should be located. Just my own opinion. I can't stand having dozens of extra menus created.. one of the reasons I never use the FX Foundary scripts... I never know where to look for stuff.

-Rob A>

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 Post subject: Re: Selection bevel and Render texture Python plug-ins
PostPosted: Tue Apr 12, 2011 7:25 pm  (#60) 
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Wanted to add also the python high end sharpen script url is changed it is now at
http://www.gimphelp.org/scripts/script_ ... sharpen.py

It will open as a txt file save it like this with the quotes.
"high-end-sharpen.py"

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 Post subject: Re: Selection bevel and Render texture Python plug-ins
PostPosted: Tue Apr 12, 2011 7:35 pm  (#61) 
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Yeah, that is why I provided a link to the whole topic, so that he could find that and the old one if needed

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 Post subject: Re: Selection bevel and Render texture Python plug-ins
PostPosted: Tue Apr 12, 2011 7:38 pm  (#62) 
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RobA wrote:
Oregonian wrote:
Also, it might be better to create your own menu in Filters to keep your scripts together.


Please, please, please don't do that. Scripts and plugins should register themselves in the appropriate location...

-Rob A>


Oh, my, I remember how much I hated the FX-Foundry menu on the Image menu. I do agree with you Rod, it's better left as is.

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 Post subject: Re: Selection bevel and Render texture Python plug-ins
PostPosted: Tue Apr 12, 2011 7:40 pm  (#63) 
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Hey i didn't say it :lol

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 Post subject: Re: Selection bevel and Render texture Python plug-ins
PostPosted: Tue Apr 12, 2011 7:44 pm  (#64) 
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yeah she called me Rod a little while ago too :D

Also, how do you have them in seperate windows? I would Love to have all my Python Scripts seperated out.

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 Post subject: Re: Selection bevel and Render texture Python plug-ins
PostPosted: Tue Apr 12, 2011 8:39 pm  (#65) 
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Good ole O she is always thinking of me. :)

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 Post subject: Re: Selection bevel and Render texture Python plug-ins
PostPosted: Wed Apr 13, 2011 1:06 am  (#66) 
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Rod wrote:
dd i have one request.
Is there a way to add a size down button to the filter window so i can make it smaller (the dialog)?
I wish all the dialogs had that option actually.Too many times i go to use a nice filter and it opens so big i can not see the okay button. :\


Well, with the standard python-fu interface, I don't think so. But it might be possible with the GTK...

Willy wrote:
would speak to Ofnuts or Rob A, they seem to be very smart in these sort of things, and I am sure they could help you out :D


Thanks, I'll keep that in mind...


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 Post subject: Re: Selection bevel and Render texture Python plug-ins
PostPosted: Wed Apr 13, 2011 9:27 am  (#67) 
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Rod wrote:
Good ole O she is always thinking of me. :)
Oh, my. I've been on vacation from spammers. GnuTux has put in a new captcha and I've relaxed and I'm totally enjoying myself. Can you blame me for getting a little out to lunch?

Sorry RobA for my lapse in your name.

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 Post subject: Re: Selection bevel and Render texture Python plug-ins
PostPosted: Wed Apr 13, 2011 12:08 pm  (#68) 
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That new captcha is kicking spammers butt. :)
Very clever it is.

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 Post subject: Re: Selection bevel and Render texture Python plug-ins
PostPosted: Wed Apr 13, 2011 2:52 pm  (#69) 
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Someone should make some sort of Website Captcha type thing, that would just be dots that you have to click, I would Love it :D

Like the Callibration function on a DS, how there are the Cross Hairs in the Corners, but they would be in Random Spots that are random Colors.

I just fail at Capchas :/

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 Post subject: Re: Selection bevel and Render texture Python plug-ins
PostPosted: Wed Apr 13, 2011 3:26 pm  (#70) 
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Talking about captchas... I really hate how the plugin registry asks for a new captcha every damn time you make a post or edit... soooo annoying.


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