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 Post subject: Re: Ullead Particles plug-in
PostPosted: Tue Jul 26, 2022 1:29 am  (#61) 
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I keep all my 8bf plugins in their own folder on my desktop. 8bf_plugins.
I point PSPI to that folder.
ALL my dynamic link library (DLL) files go into my /usr >Gimp plug-in folder. This seems to work the best for me. This way i need only to drop the NEW 8bf Photoshop plug-in into that 8bf_plugins folder and open Gimp.
The ONLY extensions in my usr>Gimp plugin folders are
exe
dll
py

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 Post subject: Re: Ullead Particles plug-in
PostPosted: Tue Jul 26, 2022 6:26 am  (#62) 
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MareroQ wrote:
@ Pocholo.

I don't think we understand each other a bit. :roll:
I just wanted to point out that Gimp tries to load everything listed in the directories specified in Preferences (even zip or 7z files !!!).
So it will unnecessarily search (according to Your screenshot) directories from Almathera to Ulead (which can be located in virtually any neutral place added later to the Photoshop Plug-in Setting location).


I know Marek. I'm just trying to show MacKenzie how I have it myself. :hehe

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 Post subject: Re: Ullead Particles plug-in
PostPosted: Tue Jul 26, 2022 3:15 pm  (#63) 
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Pocholo wrote:
OK let me explain it in slow motion, because there is some confusion here. :hehe
1. Take all the .dll files from the plugin ULead and place it where you have your PSPI installed, inside your: C:\Users\YourName\AppData\Roaming\GIMP\2.10\plug-ins\Photoshop Plugins
[ Image ]

2. Then create a folder in the same directory and name it "ULead particle":
C:\Users\Pocholo\AppData\Roaming\GIMP\2.10\plug-ins\Photoshop Plugins\ULead particle
Place the other four files including the "8BF File (.8bf)" name Particle in that directory.
Simple as that!

[ Image ]

Mackenzie. Delete the folder you created and you placed it in the GIMP 2
C:\Program Files\GIMP 2\lib\gimp\2.0\plug-ins before you start.

** If you have problems then you have multiple files with the same name. If you have them then delete any double with the same name. Make sure is a double otherwise you will get errors. The year of the file created are from 1997 and maybe 1998, so it won't be so hard to find them.


Where do these files go when installing the ulead effects:
Image
Image
Image


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 Post subject: Re: Ullead Particles plug-in
PostPosted: Wed Aug 23, 2023 9:02 am  (#64) 
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Call me crazy but I might be able to do something like this with GEGL but it would be EXTREMELY SLOW


I'd call this filter
https://github.com/LinuxBeaver/GEGL-Sph ... s-in-Gimp/

with a ref and id that copies the original image and put it in random locations.


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 Post subject: Re: Ullead Particles plug-in
PostPosted: Wed Aug 23, 2023 9:15 am  (#65) 
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Attachment:
test.png
test.png [ 707.1 KiB | Viewed 829 times ]


It isn't perfect but I have an idea to make these appear in a random fashion.


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 Post subject: Re: Ullead Particles plug-in
PostPosted: Wed Aug 23, 2023 10:40 pm  (#66) 
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contrast_ wrote:
Attachment:
test.png


It isn't perfect but I have an idea to make these appear in a random fashion.


Far from perfect, I don't want to be the boomer of this thread (although I'm from the generation of baby boomers), but if it can help improve your filter...

That specific filter of yours does not look like a bubble at all, to me (not even a sphere :oops: ), but just looks like a simple effect using Filters > Distort > Apply Lens... then just add shadows (inner and outer shadow), which looks more or less than a glass magnifier effect (a Lens) in the end.

Image


On the other hand on the same thread a post from Pocholo (page 5 post #43) looks really like bubbles..

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 Post subject: Re: Ullead Particles plug-in
PostPosted: Wed Aug 23, 2023 11:58 pm  (#67) 
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In the past I tried to approach Ulead Particles.
Here a sample.
If someone likes it, I can try to re-activate it.

Attachment:
MyApproachToUleadParticles.jpeg
MyApproachToUleadParticles.jpeg [ 105.85 KiB | Viewed 804 times ]

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 Post subject: Re: Ullead Particles plug-in
PostPosted: Fri Aug 25, 2023 11:19 am  (#68) 
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I am doing my own thing with GEGL inspired by these plugins. Here is a preview of a new filter in development.

-- GEGL Ball --
It is NOT complete.

Attachment:
ball.png
ball.png [ 493.69 KiB | Viewed 771 times ]


Attachment:
balls2.png
balls2.png [ 540.71 KiB | Viewed 771 times ]


It is based on the my existing bokeh filter with many modifications. So if you check here you can see GEGL Bokeh updated
https://github.com/LinuxBeaver/GEGL-Bok ... GEGL_Bokeh


It will require bokeh(novel update) and bevel to work. I'll be back in a few days with the plugin is done.


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 Post subject: Re: Ullead Particles plug-in
PostPosted: Fri Aug 25, 2023 11:43 pm  (#69) 
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Good job contrast_, A complete different approach, but good job, now I'm impatient to see it when it will be complete, very promising filter :bigthup

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 Post subject: Re: Ullead Particles plug-in
PostPosted: Wed Aug 30, 2023 11:20 pm  (#70) 
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PixLab wrote:
Good job contrast_, A complete different approach, but good job, now I'm impatient to see it when it will be complete, very promising filter :bigthup


awww.... it was a low priority but because you care I'll consider it.


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 Post subject: Re: Ullead Particles plug-in
PostPosted: Thu Aug 31, 2023 9:49 am  (#71) 
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contrast_ wrote:
PixLab wrote:
Good job contrast_, A complete different approach, but good job, now I'm impatient to see it when it will be complete, very promising filter :bigthup

awww.... it was a low priority but because you care I'll consider it.

Keep your pace, it's not a priority ;)
And I have an idea for this filter (if it's possible), don't hate me :oops:

My idea is to add different choices of shapes like a drop down menu on the filter and a slider to chose also the transparency/opacity,
circle are nice, but maybe people will want stars, or multiple colored little "Equal Pies", or triangles, or hexagons, or... :mrgreen:

Just an idea, not a priority ;)

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 Post subject: Re: Ullead Particles plug-in
PostPosted: Thu Aug 31, 2023 2:54 pm  (#72) 
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PixLab wrote:
contrast_ wrote:
PixLab wrote:
Good job contrast_, A complete different approach, but good job, now I'm impatient to see it when it will be complete, very promising filter :bigthup

awww.... it was a low priority but because you care I'll consider it.

Keep your pace, it's not a priority ;)
And I have an idea for this filter (if it's possible), don't hate me :oops:

My idea is to add different choices of shapes like a drop down menu on the filter and a slider to chose also the transparency/opacity,
circle are nice, but maybe people will want stars, or multiple colored little "Equal Pies", or triangles, or hexagons, or... :mrgreen:

Just an idea, not a priority ;)


I might be able to get squares and diamonds using an alternative method, but triangles and anything else are not possible.


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 Post subject: Re: Ullead Particles plug-in
PostPosted: Fri Sep 01, 2023 7:38 am  (#73) 
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contrast_ wrote:

I might be able to get squares and diamonds using an alternative method, but triangles and anything else are not possible.

No worries, that's very OK, even perfect :bigthup
in all cases that was just a suggestion ;)
Big Thank you for all what you're doing :tyspin

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