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 Post subject: Re: 3D-FUN Rel3 [added 'Bkg Animation Direction' option]
PostPosted: Tue May 13, 2014 7:17 am  (#81) 
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By fabric settings I meant that I left the same values ​​that appear when the window opens. The problem seems to be when the script calls the G'MIC. I noticed that there is a certain delay and then comes the error message. The previous version worked fine.


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3D-Fun Logo.png
3D-Fun Logo.png [ 43.38 KiB | Viewed 1436 times ]

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 Post subject: Re: 3D-FUN Rel3 [added 'Bkg Animation Direction' option]
PostPosted: Tue May 13, 2014 8:44 am  (#82) 
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I ran the script with the same defaults as you Carlos and this is what I got. Maybe Graechan will be able to figure it out.
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 Post subject: Re: 3D-FUN Rel3 [added 'Bkg Animation Direction' option]
PostPosted: Fri Jun 06, 2014 11:29 am  (#83) 
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OS: Windows XP
Gimp version: 2.8.10
G'MIC version: 1.5.9.2
Graechan, when I run the script I have allways the same error message. I'll attach the screenshot of the whole screen. It seems to me that an error occurs when the G'MIC is called. I hope you can help me. Thanks.
Yet the Antique Metal script also calls the G'MIC and there is no problem


Attachments:
Que louco.png
Que louco.png [ 568.78 KiB | Viewed 1391 times ]
3D-Fun Logo error message 6-6-2014.png
3D-Fun Logo error message 6-6-2014.png [ 96.33 KiB | Viewed 1392 times ]

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 Post subject: Re: 3D-FUN Rel3 [added 'Bkg Animation Direction' option]
PostPosted: Fri Jun 06, 2014 3:28 pm  (#84) 
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I ran the script in GIMP-2.8.10 windows-8-64 bit and had no G'MIC errors.

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 Post subject: Re: 3D-FUN Rel3 [added 'Bkg Animation Direction' option]
PostPosted: Fri Jun 06, 2014 6:57 pm  (#85) 
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Thanks Rod and Molly for looking into the error Carlos is getting, but it seems no one else can duplicate it
so I,ll search through the script for what could be the cause (perhaps something to do with language translation)

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 Post subject: Re: 3D-FUN Rel3 [added 'Bkg Animation Direction' option]
PostPosted: Fri Jun 06, 2014 7:12 pm  (#86) 
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no that should not be a problem but could you change all gradient and pattern settings to ones you see in your gimp

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 Post subject: Re: 3D-FUN Rel3 [added 'Bkg Animation Direction' option]
PostPosted: Sat Jun 07, 2014 7:13 am  (#87) 
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Graechan, now my Gimp language is English USA. The script stops running when it calls G'MIC.exe. I noticed that there is a slight delay (a few seconds) and then the error message appears.

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 Post subject: Re: 3D-FUN Rel3 [added 'Bkg Animation Direction' option]
PostPosted: Sat Jun 07, 2014 7:30 am  (#88) 
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Did you try to change your gradient and pattern settings?

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 Post subject: Re: 3D-FUN Rel3 [added 'Bkg Animation Direction' option]
PostPosted: Sat Jun 07, 2014 10:53 am  (#89) 
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Yes, I changed the pattern and the gradient settings. I still have the same message error.

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 Post subject: Re: 3D-FUN Rel3 [added 'Bkg Animation Direction' option]
PostPosted: Sat Jun 07, 2014 11:24 am  (#90) 
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I ran the 3D-Fun in Gimp 2.6 and G'MIC 1.5.8.1 and it worked very well. So the problem is with Gimp 2.8 or version 1.5.9.2 of G'MIC. I can not understand.


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Why.gif
Why.gif [ 738.21 KiB | Viewed 1354 times ]

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 Post subject: Re: 3D-FUN Rel3 [added 'Bkg Animation Direction' option]
PostPosted: Sat Jun 07, 2014 11:31 am  (#91) 
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Cool Carlos, at least now it is working and maybe Graechan can make some sense as to why.

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 Post subject: Re: 3D-FUN Rel3 [added 'Bkg Animation Direction' option]
PostPosted: Sat Jun 07, 2014 12:29 pm  (#92) 
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this is extremely cool!
my 3D shapes are sinking in an ocean of toruses (tori)
Attachment:
3dfun.gif
3dfun.gif [ 1.83 MiB | Viewed 2205 times ]

I don't know if it's possible but if there was an option to set so that each torus had their own rotations and rotated during the animation. Or if some toruses were drawn in front of my shapes then it would really look like my shapes are sinking, but that's probably too much to ask for :)

Here's another try by doing 2 animations and deleting black background on 2nd animation then pasting it on 1st animation to create some torus in front of my shapes.
Attachment:
3dfun2.gif
3dfun2.gif [ 1.97 MiB | Viewed 2203 times ]


this is one is cheap animation only 10 frames
Attachment:
gimpchatdotcom.gif
gimpchatdotcom.gif [ 1.01 MiB | Viewed 2187 times ]

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Last edited by trandoductin on Sat Jun 07, 2014 4:48 pm, edited 1 time in total.

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 Post subject: Re: 3D-FUN Rel3 [added 'Bkg Animation Direction' option]
PostPosted: Sat Jun 07, 2014 1:04 pm  (#93) 
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Nice variation, Tin.

Carlos Diniz wrote:
I ran the 3D-Fun in Gimp 2.6 and G'MIC 1.5.8.1 and it worked very well. So the problem is with Gimp 2.8 or version 1.5.9.2 of G'MIC. I can not understand.

These are just the kinds of issues you can encounter when 3rd party plug-ins are used as dependencies in scripts. It's just the "nature of the beast". :hehe

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 Post subject: Re: 3D-FUN Rel3 [added 'Bkg Animation Direction' option]
PostPosted: Sat Jun 07, 2014 5:18 pm  (#94) 
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another go.
GIMPCHATdotCOM in the eye of tornado.
Attachment:
gimpchatdotcomanimation.gif
gimpchatdotcomanimation.gif [ 2.2 MiB | Viewed 2186 times ]

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 Post subject: Re: 3D-FUN Rel3 [added 'Bkg Animation Direction' option]
PostPosted: Sat Jun 07, 2014 7:13 pm  (#95) 
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Wow, I really like that bottom one.

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 Post subject: Re: 3D-FUN Rel3 [added 'Bkg Animation Direction' option]
PostPosted: Sat Jun 07, 2014 7:28 pm  (#96) 
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yeah? glad you like it.
I chose 30 frames so it's smoother animation.
and then some going left and the others going right. and deleted the white background and pasted them on top of each other.

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 Post subject: Re: 3D-FUN Rel3 [added 'Bkg Animation Direction' option]
PostPosted: Sat Jun 07, 2014 7:49 pm  (#97) 
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Thank you everyone for testing my old script, It's a relief Carlos has found a fix for his problem as after pouring over the script yesterday I could find nothing that could indicate where the problem was coming from.
This script was written by myself some time ago as a test bed for running the Gmic plugin from within a script-fu, and is a lot of fun for creating fast and easy animations

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 Post subject: Re: 3D-FUN Rel3 [added 'Bkg Animation Direction' option]
PostPosted: Sat Jun 07, 2014 7:52 pm  (#98) 
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Graechan,
I love it and on mine it does generate a gmic error but i think it's after all the animation layers has already been created so i just ignore it so it works.
It generates the error when i don't have an alpha art layer but the background animations are still created for me. so it's all good.

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 Post subject: Re: 3D-FUN Rel3 [added 'Bkg Animation Direction' option]
PostPosted: Sat Jun 07, 2014 8:16 pm  (#99) 
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Quote:
It generates the error when i don't have an alpha art layer but the background animations are still created for me. so it's all good.

As the script is a logo script that creates everything required I don't understand the above comment

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 Post subject: Re: 3D-FUN Rel3 [added 'Bkg Animation Direction' option]
PostPosted: Sat Jun 07, 2014 8:29 pm  (#100) 
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you have 2 scripts, one is alpha to logo and another is the logo, i use the alpha to logo one hehe
I consider it user error since i don't have an alpha art layer.

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