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 Post subject: SineDots revisited
PostPosted: Tue Jul 16, 2013 10:53 am  (#1) 
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I know some of you peeps like geometric patterns, I do.

A question came up yesterday, a very nice geometric graphic. How-to-do-it. Dead easy, trivial, in say FlamePainter.
But I remembered the old PS plugin SineDots now version 2 as of 2001 - shows my age up.
http://www.philipp-spoeth.de/photoshop/sinedots2.php

Using linux (should be easier in Windows)
I know this works in XnView + shellout but recently I found that pspi was more-or-less (a little less than more) working again with PCLOS 32 bit + Gimp 2.8.6 + wine 1.4.1 and although the colour picker does not work here with pspi, still able to make some nice geometric shapes with a bit of forethought and effort.

This is sinedotsII in action. Everything is done in white on a black canvas.
Image

I love those dial controls, must be the engineer coming out.

Now that we have layer groups in gimp 2.8, new possiblilities.
make a layer group + a sub layer, resize smaller than the canvas, apply sinedots
color-to-alpha to remove the black
duplicate the layer and apply a gradient
change the layer mode to one of the difference/subtract.. group.
do not be afraid of moving/rotating/scaling the layer.

after a couple of renders looks like this.
Image

Ok, it is hard work, but Gimp was never easy. Just throwing a few what-ifs about.

edit: maybe ofnuts could knock-up an equivalent in python.

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 Post subject: Re: SineDots revisited
PostPosted: Thu Jan 01, 2015 9:35 pm  (#2) 
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any updates on this kind of thing??


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 Post subject: Re: SineDots revisited
PostPosted: Thu Jan 01, 2015 9:39 pm  (#3) 
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I just read somewhere that there is no mac version and probably will never be one


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 Post subject: Re: SineDots revisited
PostPosted: Thu Jan 01, 2015 10:02 pm  (#4) 
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That looks really nice, and has more control than Flame does. Downloading now.

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 Post subject: Re: SineDots revisited
PostPosted: Thu Jan 01, 2015 11:27 pm  (#5) 
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Very cool!

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 Post subject: Re: SineDots revisited
PostPosted: Fri Jan 02, 2015 3:51 am  (#6) 
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I'm wondering if it works on the Mac version of GIMP


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 Post subject: Re: SineDots revisited
PostPosted: Sat Jan 03, 2015 12:44 pm  (#7) 
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my test ; thanks Rich2005 and Pauline
Sinedot II vers 1. 03 windows pspi
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 Post subject: Re: SineDots revisited
PostPosted: Sat Jan 03, 2015 12:52 pm  (#8) 
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Sinedots reminds me an old small program CHAOSCOPE
here is an output
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 Post subject: Re: SineDots revisited
PostPosted: Sat Jan 03, 2015 2:05 pm  (#9) 
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Cool PS plugin. Here's what I created using it.
Attachment:
Wallace Sinedots.png
Wallace Sinedots.png [ 161.12 KiB | Viewed 3810 times ]

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 Post subject: Re: SineDots revisited
PostPosted: Sat Jan 03, 2015 2:58 pm  (#10) 
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My result:



Original Image:


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 Post subject: Re: SineDots revisited
PostPosted: Sat Jan 03, 2015 3:30 pm  (#11) 
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David Wood wrote:
My result:



Original Image:


Seems as though this plugin can be very versatile.
I haven't even thought about making flames with it, but for the look of your image it worked out very nicely for you.

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 Post subject: Re: SineDots revisited
PostPosted: Sat Jan 03, 2015 3:42 pm  (#12) 
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Very cool David and Wallace.

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 Post subject: Re: SineDots revisited
PostPosted: Sat Jan 03, 2015 3:59 pm  (#13) 
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molly wrote:
Very cool David and Wallace.

Thanks Molly. :bigthup

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 Post subject: Re: SineDots revisited
PostPosted: Sat Jan 03, 2015 6:13 pm  (#14) 
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I guess you have to have windows to use that. I don't do that thing you have to have to convert photoshop plug-ins to gimp. I have always wanted to do that ribbon effect though.

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 Post subject: Re: SineDots revisited
PostPosted: Sat Jan 03, 2015 6:20 pm  (#15) 
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I found Sinedots easier to control than Sinedots2, but maybe I need practice and patience
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Molly photoshop plugins are Win only, as is pspi

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 Post subject: Re: SineDots revisited
PostPosted: Sat Jan 03, 2015 7:49 pm  (#16) 
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in Sinedot2 there is a preset file( .cfg files) with a lot of interesting drawings already done.
1.open button and choose the subfolder
2.click the triangle over the button


if you dont have it you can find at
http://www.dizteq.com/sinedots2.htm


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 Post subject: Re: SineDots revisited
PostPosted: Sat Jan 03, 2015 8:27 pm  (#17) 
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Sindot's cool, but I still like Flame painter more. Also, for this one, I did get some help from Graechan's Plastic or Glass Script-fu. :)


Attachments:
FlameArtwork.png
FlameArtwork.png [ 407.57 KiB | Viewed 1726 times ]

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 Post subject: Re: SineDots revisited
PostPosted: Sat Jan 03, 2015 8:58 pm  (#18) 
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Marcello wrote:
in Sinedot2 there is a preset file( .cfg files) with a lot of interesting drawings already done.
1.open button and choose the subfolder
2.click the triangle over the button


if you dont have it you can find at
http://www.dizteq.com/sinedots2.htm

Thank you Marcello now I see the possibilities of Sinedot2
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Last edited by Graechan on Sat Jan 03, 2015 9:43 pm, edited 2 times in total.

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 Post subject: Re: SineDots revisited
PostPosted: Sat Jan 03, 2015 9:02 pm  (#19) 
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lyleik, are you using the FlamePainter free version on line?
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 Post subject: Re: SineDots revisited
PostPosted: Sat Jan 03, 2015 9:04 pm  (#20) 
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Graechan, you are welcome!


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