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 Post subject: Re: Slinky
PostPosted: Wed Mar 16, 2011 7:31 am  (#11) 
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I can actually appreciate the multi-node resister problem ofnuts. lol

Surprise that creating a sawtooth or triangle wave over s sinusoid would be a problem though in Python. I do understand the f(x) challenge though; not a necessary feature and quite frankly might be just too weird to look at. lol

:)

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 Post subject: Re: Slinky
PostPosted: Wed Mar 16, 2011 8:41 am  (#12) 
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lylejk wrote:
I can actually appreciate the multi-node resister problem ofnuts. lol

Surprise that creating a sawtooth or triangle wave over s sinusoid would be a problem though in Python. I do understand the f(x) challenge though; not a necessary feature and quite frankly might be just too weird to look at. lol

:)
The problem is really for the arbitrary f(x). But sawtooth/triangle might be slightly more complicated that you think, round-off errors may put the apex in the wrong path. Look for a Slinky v1.0 sometime next week (should also have squares). MathSlinky will take a bit more time.

Question to the crowd: how many of you use the "high precision" toggle I added in 2.0?

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 Post subject: Re: Slinky
PostPosted: Wed Mar 16, 2011 9:12 am  (#13) 
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Do I dare say 0.2 to you too ofnuts (so you aren't the only one O; ;) ). lol

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 Post subject: Re: Slinky
PostPosted: Wed Mar 16, 2011 12:26 pm  (#14) 
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lylejk wrote:
Do I dare say 0.2 to you too ofnuts (so you aren't the only one O; ;) ). lol

:)
Right... but you didn't answer the question :)

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 Post subject: Re: Slinky
PostPosted: Wed Mar 16, 2011 12:49 pm  (#15) 
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I tried splitting the post, but was unsuccessful. I sent a msg to O.

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 Post subject: Re: Slinky
PostPosted: Wed Mar 16, 2011 2:20 pm  (#16) 
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You're right; I just left everything to the defaults ofnuts. I just did try a quicky with the precision and it is slower but it worked. :)

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 Post subject: Re: Slinky
PostPosted: Wed Mar 16, 2011 2:51 pm  (#17) 
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I used high precision and does a great job of closing those paths. Nice!

And while I was mucking around with the new slinky plug-in, a new thought formed in my mind.

Spiral Paper Text Or Trampoline Text

I've been messing around with trying to get the holes to line up with the slinky. I'll post an example soon.

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Last edited by mahvin on Wed Mar 16, 2011 4:48 pm, edited 1 time in total.

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 Post subject: Re: Slinky
PostPosted: Wed Mar 16, 2011 4:44 pm  (#18) 
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This is what I had in mind, looks cool, too!

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 Post subject: Re: Slinky
PostPosted: Wed Mar 16, 2011 4:46 pm  (#19) 
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Definitely like the tanned hide concept Mahvin. Excellent idea despite you tanning my hide. lol

:)

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 Post subject: Re: Slinky
PostPosted: Wed Mar 16, 2011 4:47 pm  (#20) 
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Ahhhh, you got it before I could poke some fun! Hahaha...

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 Post subject: Re: Slinky
PostPosted: Wed Mar 16, 2011 4:54 pm  (#21) 
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mahvin wrote:
This is what I had in mind, looks cool, too!
Now I understand your needle for the triangle and sawtooth.

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 Post subject: Re: Slinky
PostPosted: Tue Apr 25, 2017 6:14 am  (#22) 
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 Post subject: Re: Slinky
PostPosted: Tue Apr 25, 2017 5:11 pm  (#23) 
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I have the slinky-0.3.py file installed, but I can't for the life of me find it in my menus. I know I used it in the past before going to Gimp 2.8.20, but now I can't find it anywhere. Any help would be appreciated.

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 Post subject: Re: Slinky
PostPosted: Tue Apr 25, 2017 5:15 pm  (#24) 
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Nevermind! I found it!

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 Post subject: Re: Slinky
PostPosted: Tue Apr 25, 2017 5:26 pm  (#25) 
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For most purposes Slinky is superseded by path-waves...

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 Post subject: Re: Slinky
PostPosted: Wed Apr 26, 2017 9:04 pm  (#26) 
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Created this one with Slinky. Just downloaded path-waves and will be playing with it for sure.


Attachments:
Collider.gif
Collider.gif [ 197.96 KiB | Viewed 1214 times ]

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 Post subject: Re: Slinky
PostPosted: Wed Apr 26, 2017 9:11 pm  (#27) 
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That's pretty cool, Greg. :)

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 Post subject: Re: Slinky
PostPosted: Wed Apr 26, 2017 9:15 pm  (#28) 
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Hi Photomaster
Very Good.


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 Post subject: Re: Slinky
PostPosted: Thu Apr 27, 2017 3:06 am  (#29) 
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Nice 3D illusion on the coil with the subtle drop shadows. Now, how about adding some to the "worm"?

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 Post subject: Re: Slinky
PostPosted: Fri Apr 28, 2017 9:32 am  (#30) 
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The drop shadow is there, too. You might have to full size it to see it.

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Last edited by PhotoMaster on Sat Apr 29, 2017 3:42 pm, edited 1 time in total.

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