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 Post subject: Re: Custom Font script (spawned from Wallace's PhotoFont topic).
PostPosted: Sun Oct 23, 2016 1:08 am  (#301) 
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Location: Tin from Victoria BC Canada
I think break apart alpha already keeps them in order from left to right and top to bottom,
like on Wallace's previous font break apart alpha kept them in order it's reversed like A is at very bottom but they are in order.

EDIT: i just tried with Sans Bold font and break apart by alpha got confused on the order it's all messed up. This script would have to be really smart like character recognition i don't think i can do it. :(

I was thinking when you're designing your font for custom font, you can just design it over a huge canvas, with guides telling where your characters should sit they don't have to be stack on top of each other for alignment they can sit at different locations all that matters is the layer size or if a vector is defined for it relative to that layer, just have each character on separate layers named A.png B.png, custom font would still work, if you want to view them all at the same time, that .xcf would work too with custom font.

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 Post subject: Re: Custom Font script (spawned from Wallace's PhotoFont topic).
PostPosted: Sun Oct 23, 2016 4:16 am  (#302) 
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Joined: May 16, 2010
Posts: 13984
Location: USA
trandoductin wrote:
I think break apart alpha already keeps them in order from left to right and top to bottom,
like on Wallace's previous font break apart alpha kept them in order it's reversed like A is at very bottom but they are in order.

EDIT: i just tried with Sans Bold font and break apart by alpha got confused on the order it's all messed up. This script would have to be really smart like character recognition i don't think i can do it. :(

I was thinking when you're designing your font for custom font, you can just design it over a huge canvas, with guides telling where your characters should sit they don't have to be stack on top of each other for alignment they can sit at different locations all that matters is the layer size or if a vector is defined for it relative to that layer, just have each character on separate layers named A.png B.png, custom font would still work, if you want to view them all at the same time, that .xcf would work too with custom font.

Actually after much practice with these XCF font files i find that stacking and snapping them over each other on the same guide to the far left canvas edge and using your selection script to get layer height for the boundaries brings the best alignment so far Tran. Then i just crop image to the characters size. That allows for a smaller XCF upload too.


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 Post subject: Re: Custom Font script (spawned from Wallace's PhotoFont topic).
PostPosted: Sat Oct 29, 2016 11:51 am  (#303) 
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Posts: 2884
Location: Tin from Victoria BC Canada
Suggested by Wallace.
If character not found, just ignore it and move on with script instead of error-ing out.
This is version 16.
; Rel 16: If character not found, still message user, but do not stop script, keep running just ignore the not found character(s)
Attachment:
custom_font.scm [14.87 KiB]
Downloaded 105 times

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 Post subject: Re: Custom Font script (spawned from Wallace's PhotoFont topic).
PostPosted: Sat Oct 29, 2016 12:19 pm  (#304) 
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Posts: 13984
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trandoductin wrote:
Suggested by Wallace.
If character not found, just ignore it and move on with script instead of error-ing out.
This is version 16.
; Rel 16: If character not found, still message user, but do not stop script, keep running just ignore the not found character(s)
Attachment:
custom_font.scm

Thanks for the update Tran! This is a great idea man.


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 Post subject: Re: Custom Font script (spawned from Wallace's PhotoFont topic).
PostPosted: Sat Oct 29, 2016 1:17 pm  (#305) 
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trandoductin wrote:
Suggested by Wallace.
If character not found, just ignore it and move on with script instead of error-ing out.
This is version 16.
; Rel 16: If character not found, still message user, but do not stop script, keep running just ignore the not found character(s)
Attachment:
custom_font.scm

:jumpclap

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 Post subject: Re: Custom Font script (spawned from Wallace's PhotoFont topic).
PostPosted: Sat Oct 29, 2016 2:00 pm  (#306) 
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Joined: May 07, 2014
Posts: 2884
Location: Tin from Victoria BC Canada
Rod wrote:
trandoductin wrote:
Suggested by Wallace.
If character not found, just ignore it and move on with script instead of error-ing out.
This is version 16.
; Rel 16: If character not found, still message user, but do not stop script, keep running just ignore the not found character(s)
Attachment:
custom_font.scm

Thanks for the update Tran! This is a great idea man.

Blame it on Wallace :hehe

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 Post subject: Re: Custom Font script (spawned from Wallace's PhotoFont topic).
PostPosted: Sat Oct 29, 2016 2:33 pm  (#307) 
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Posts: 10213
Thanks for the update, Tran. :)


Attachments:
tnkst.jpg
tnkst.jpg [ 348.47 KiB | Viewed 686 times ]

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 Post subject: Re: Custom Font script (spawned from Wallace's PhotoFont topic).
PostPosted: Sun Oct 30, 2016 10:47 am  (#308) 
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Posts: 13984
Location: USA
Hey i changed the font size to 5000 instead of 500. Obviously i need larger scaled fonts. :lol

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 Post subject: Re: Custom Font script (spawned from Wallace's PhotoFont topic).
PostPosted: Tue Nov 01, 2016 1:11 pm  (#309) 
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Joined: May 12, 2015
Posts: 3094
Rod: Will there be a single site that has all the fonts for downloading? or does each person have them in a different place. Guess I am afraid of missing some!


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 Post subject: Re: Custom Font script (spawned from Wallace's PhotoFont topic).
PostPosted: Tue Nov 01, 2016 2:33 pm  (#310) 
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Joined: Oct 02, 2010
Posts: 99
Hello I have some question. Understand the script also national additional characters? 2. witch Font is best with most Charters to start build my own ? Can I use guilt lines for high, width, ascending letter and descender?


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