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 Post subject: Re: TextFX - Metallic New Script and update to Translucent
PostPosted: Tue Sep 27, 2016 10:47 am  (#21) 
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Skinnyhouse wrote:
Hi Rod and Dinasset:

Here's what I get using metallic filter with text justification set to top right:
Attachment:
BlueSuede with metals at 25 percent top right.jpg

and using translucent filter set to plastic film with centred justification...
Attachment:
BlueSuede with plastic film at 25 percent tcentre centre.jpg


Have you set the 'Allow Caption Justification' to 'Yes'?

Yup that worked. Now where is that "face-palm" emoticon. Image :lol

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Last edited by Rod on Tue Sep 27, 2016 11:19 am, edited 1 time in total.

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 Post subject: Re: TextFX - Metallic New Script and update to Translucent
PostPosted: Tue Sep 27, 2016 10:54 am  (#22) 
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Attachment:
test3OK.jpg
test3OK.jpg [ 256.38 KiB | Viewed 1084 times ]


okay

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 Post subject: Re: TextFX - Metallic New Script and update to Translucent
PostPosted: Tue Sep 27, 2016 10:58 am  (#23) 
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Phew! Just seen your 'nice girl' image A big relief for me.
But I welcome your feedback.
Here is another metallic texted image with the accompanying dialog settings.
I did it earlier so I might as well use it.

Image

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 Post subject: Re: TextFX - Metallic New Script and update to Translucent
PostPosted: Tue Sep 27, 2016 11:07 am  (#24) 
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I also set the max limit of roundness to 6, greater values cause bad results

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 Post subject: Re: TextFX - Metallic New Script and update to Translucent
PostPosted: Tue Sep 27, 2016 12:34 pm  (#25) 
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Glad you are having fun Dinasset...
The word that comes to my mind to describe the roundedness factor at high levels is 'weird'.
It is very dependant on the weight of the current font.

I found that what was unrecognisable on a standard font weight at setting 10 was fairly recognisable on a bold version of the same font.

At least the option is there to use the value that best suits your intended effect.

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 Post subject: Re: TextFX - Metallic New Script and update to Translucent
PostPosted: Tue Sep 27, 2016 3:30 pm  (#26) 
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Skinnyhouse wrote:
Mahvin:

Please could you tell me which of the py plugins causes a conflict so that I could try a fix and yes I I do need to clean out the channels. Easily fixable though.


'python-layer-fx-bevel-emboss'

LayerFX py version creates issues with other plugins and scripts.

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 Post subject: Re: TextFX - Metallic New Script and update to Translucent
PostPosted: Tue Sep 27, 2016 7:46 pm  (#27) 
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mahvin wrote:
Skinnyhouse wrote:
Mahvin:

Please could you tell me which of the py plugins causes a conflict so that I could try a fix and yes I I do need to clean out the channels. Easily fixable though.


'python-layer-fx-bevel-emboss'

LayerFX py version creates issues with other plugins and scripts.

Normally it is the layer FX-2. 8.py for layer groups that causes issues with other filters. It also gives issues when any of its functionality is called from another scm filter. That is why my scm filters call pdb functionality from layerfx.py instead. The other version for groups is buggy.

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 Post subject: Re: TextFX - Metallic New Script and update to Translucent
PostPosted: Wed Sep 28, 2016 5:05 am  (#28) 
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To Rod and Mahvin:

Thanks for that information - very useful to know.
Interestingly when I began work on the translucent texts I did not use that bevel filter, but added it at some point later.
I will dig around in my collection of earlier stuff and see what I can re-work.
Can't remember exactly why I discarded the first ideas now in favour of the bevel filter - probably, but not neccesarily, because it gave a better effect.

Ho - hum!

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 Post subject: Re: TextFX - Metallic New Script and update to Translucent
PostPosted: Wed Sep 28, 2016 5:27 am  (#29) 
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Skinnyhouse wrote:
To Rod and Mahvin:

Thanks for that information - very useful to know.
Interestingly when I began work on the translucent texts I did not use that bevel filter, but added it at some point later.
I will dig around in my collection of earlier stuff and see what I can re-work.
Can't remember exactly why I discarded the first ideas now in favour of the bevel filter - probably, but not neccesarily, because it gave a better effect.

Ho - hum!

My advice is to use the PDB functions from the layerfx.py filter in your plug-ins folder and toss the one you have.
layerfx.py can be downloaded here. http://gimpscripts.com/2011/10/gimp-layer-effects/
Be sure and grab the layerfx.py and NOT the layerfx.2.8.py module. :)

Skinnyhouse if you already have layerfx.py in your plug-ins folder then i advise anyone using your filter to switch to it also. And you should request that in the script first post when you release it.

But to each his own.

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 Post subject: Re: TextFX - Metallic New Script and update to Translucent
PostPosted: Thu Sep 29, 2016 10:00 pm  (#30) 
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I love all these new filters our script coders have given us lately! All kinds of new toys! It is like Christmas in September.
Attachment:
Skinnyhouse metal text.jpg
Skinnyhouse metal text.jpg [ 988.08 KiB | Viewed 1021 times ]


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 Post subject: Re: TextFX - Metallic New Script and update to Translucent
PostPosted: Fri Sep 30, 2016 5:40 am  (#31) 
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Pat625 wrote:
I love all these new filters our script coders have given us lately! All kinds of new toys! It is like Christmas in September.
Attachment:
Skinnyhouse metal text.jpg

And you are the reason we do. :) :bigthup

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 Post subject: Re: TextFX - Metallic New Script and update to Translucent
PostPosted: Mon Oct 03, 2016 2:17 am  (#32) 
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I get these errors when running the metallic text script:
Image
Image
Image

What am I doing wrong?


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 Post subject: Re: TextFX - Metallic New Script and update to Translucent
PostPosted: Mon Oct 03, 2016 6:18 am  (#33) 
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To MackenzieH:

Hi there MackenzieH
I am currently in the process of reworking the TextFX py plugins to remove various problems - like the one you have experienced. Errors can be flagged up when using the text scripts more than once on the same image - or if the active layer is reordered in before re-applying the filter. The only work-around that I can suggest for the time being is to use the undo History dialog in Gimp and return to your base image before re-applying. Hopefully I will have an update asap.

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