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 Post subject: Any script for clock dials?
PostPosted: Sat Nov 02, 2019 5:22 pm  (#1) 
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Hello everyone,

It makes a lot that I don't come to visit, but the truth is that when I need help with "Gimp", I can't think of a better place.

Well I would like someone to help me, me and anyone who may need it, I have been making a 3D model of a watch, and I have found myself in the need to create the calendar dial, with 31 days.

All good, until I have realized that I have been doing this madness for hours and hours.
And I thought, damn it, with a "Scrip" you could expedite this torture.
It would be faster more efficient, and it wouldn't hurt my head.

If anyone is interested in writing a "Script", and lend me a hand :), I am willing to help in any way I can.
(I enclose an image of what I have done!)

Thank you very much to all.


Attachments:
Calendar Dial Watch.png
Calendar Dial Watch.png [ 343.56 KiB | Viewed 8241 times ]
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 Post subject: Re: Any script for clock dials?
PostPosted: Sat Nov 02, 2019 7:11 pm  (#2) 
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Have you tried the "Text to Circle" script? File>Create> Logos> Text Circle ?
Or you can create a circular path and place the text on the path.

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Edmund Burke nailed it when he said, "The only thing necessary for the triumph of evil is for good men to do nothing."


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 Post subject: Re: Any script for clock dials?
PostPosted: Sat Nov 02, 2019 7:34 pm  (#3) 
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Here is the text circle scm file fixed.

Attachment:
text-circle.scm [7.54 KiB]
Downloaded 258 times


Image

I had to move the 1, 2 and 31 around a bit but thats pretty easy to just cut and paste on a new layer in place then move them where you want and merge down.

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Edmund Burke nailed it when he said, "The only thing necessary for the triumph of evil is for good men to do nothing."


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 Post subject: Re: Any script for clock dials?
PostPosted: Sat Nov 02, 2019 11:44 pm  (#4) 
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Speaking of clocks, don't forget to set your clocks back if you live in a state that goes back to standard time. Looking forward to my extra hour of sleep (before I head back to work tomorrow; lol). :)

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Lyle

Psalm 109:8

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 Post subject: Re: Any script for clock dials?
PostPosted: Sun Nov 03, 2019 4:31 am  (#5) 
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Posts: 4749
Two of my scripts:

* ofn-path-to-shape to create a path with 31 rays, then converted to tick marks
Segments>Polygons and stars>Spokes to generate 31 spokes
Segments>Transform segments>Resize segments to only keep the end of the segments
* ofn-text-along-path to set text along the 31 rays (Tools>Tex (multi) along path)

Attachment:
Dial.png
Dial.png [ 40.49 KiB | Viewed 8199 times ]


All of 4 minutes.

Scripts are here: http://sourceforge.net/projects/gimp-pa ... s/scripts/

You can use ofn-path-to-shape to generate dial ticks, but if you want nice looking ones
you can try the dial-marks script (same place).

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 Post subject: Re: Any script for clock dials?
PostPosted: Sun Nov 03, 2019 9:05 am  (#6) 
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Joined: Sep 24, 2010
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My take; make a vertical column of numbers, rotate left, then run Pan to Bow script-fu. Pretty simple. :)

edit:

As a sidenote, I should have center all the text to get a result similar to Offnuts. :)


Attachments:
rotatingnmbrs.png
rotatingnmbrs.png [ 27.66 KiB | Viewed 8178 times ]

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Lyle

Psalm 109:8

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