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 Post subject: Bring-in Animation Plug-in
PostPosted: Wed Jul 10, 2019 12:47 pm  (#1) 
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Sometimes in whiteboard animation videos they do bring-in cut-outs instead of sketching it.
So this plug-in does that: https://gimplearn.net/viewtopic.php?f=3&t=2476
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 Post subject: Re: Bring-in Animation Plug-in
PostPosted: Wed Jul 10, 2019 3:30 pm  (#2) 
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Please use version 2 which fixes the major bug of when you choose a bring-in vector that isn't the active path.

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 Post subject: Re: Bring-in Animation Plug-in
PostPosted: Wed Jul 10, 2019 3:40 pm  (#3) 
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Pardon me but.....

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this is great! :hehe


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 Post subject: Re: Bring-in Animation Plug-in
PostPosted: Wed Jul 10, 2019 3:43 pm  (#4) 
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holy! you like it? it should be awesome for internet marketers or instructional video makes or anything else that can use whiteboard animation.
If you buy a program to use, it's like subscription based $29/month or $144/year.....so compared to that this is free ...it definitely has its place somewhere in that market i hope.

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 Post subject: Re: Bring-in Animation Plug-in
PostPosted: Wed Jul 10, 2019 3:50 pm  (#5) 
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If you don't like the disconnect between moving a piece and the hand disappears to move another piece, you can just move a transparent piece from end point of first piece to start point of 2nd piece and you'll have the hand moving around like as if it needs to move from finishing 1st piece to get ready for 2nd piece.
like below:
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 Post subject: Re: Bring-in Animation Plug-in
PostPosted: Wed Jul 10, 2019 3:53 pm  (#6) 
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Yeah I think will be useful and fun. There was the follow-path plug-in by Arakne but this is somehow easier to use.
Tested v1 so far, will play later more with the new one you uploaded, thank you!


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 Post subject: Re: Bring-in Animation Plug-in
PostPosted: Wed Jul 10, 2019 7:57 pm  (#7) 
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you're welcome thanks for trying it.

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 Post subject: Re: Bring-in Animation Plug-in
PostPosted: Wed Jul 10, 2019 8:16 pm  (#8) 
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If you join one animation with the next, double check the last frame of previous clip since i create a frame with no hand to show full work, you might want to delete that frame if you're making continuous animation out of many clips like this one.
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 Post subject: Re: Bring-in Animation Plug-in
PostPosted: Wed Jul 10, 2019 10:12 pm  (#9) 
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Your having a knock-out year for new scripts Tin :wow

Hey Nidhogg. If you used a random number generator to position your Ouija board pointer every time, it could actually do what Ouija boards are meant to do. :)


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 Post subject: Re: Bring-in Animation Plug-in
PostPosted: Wed Jul 10, 2019 11:58 pm  (#10) 
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Thanks Tas!

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 Post subject: Re: Bring-in Animation Plug-in
PostPosted: Thu Jul 11, 2019 11:59 am  (#11) 
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trandoductin wrote:
If you join one animation with the next, double check the last frame of previous clip since i create a frame with no hand to show full work, you might want to delete that frame if you're making continuous animation out of many clips like this one.


"Bring-in + Get-out"

Copy last frame of bring-in animation over the background of the original image.
Ofnuts' vectors/edit/reverse strokes on the bring-in path.
Transparent layer for the get-out animation.
Join the animations.

I serve you a dinner for this awesome plug-in. You're not allowed to leave a crumble on table... :hehe

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 Post subject: Re: Bring-in Animation Plug-in
PostPosted: Thu Jul 11, 2019 12:57 pm  (#12) 
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hahaha....diabetes, here i come jk

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 Post subject: Re: Bring-in Animation Plug-in
PostPosted: Thu Jul 11, 2019 10:54 pm  (#13) 
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Love your animations Nidhogg. Bags some doughnut.

Another cool script trandoductin!

Had to give it a try.

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Photo from https://unsplash.com/


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 Post subject: Re: Bring-in Animation Plug-in
PostPosted: Fri Jul 12, 2019 5:03 am  (#14) 
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Thanks teapot, love yours too. You must have magical powers because I thought about how rifle scope would look!


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 Post subject: Re: Bring-in Animation Plug-in
PostPosted: Fri Jul 12, 2019 9:03 am  (#15) 
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Didn't even think about using a solid filled layer and cut out what you want to reveal like that...
that is how you did it right? teapot?

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 Post subject: Re: Bring-in Animation Plug-in
PostPosted: Fri Jul 12, 2019 9:45 am  (#16) 
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trandoductin wrote:
Didn't even think about using a solid filled layer and cut out what you want to reveal like that...
that is how you did it right? teapot?


Quick simple test. Black filled layer & white circle.
Ran plug-in normally.
On the resulted animation image colour-to-alpha-all-layers script by Art, added background image on bottom,
saulgoode's combine background.

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 Post subject: Re: Bring-in Animation Plug-in
PostPosted: Fri Jul 12, 2019 10:48 am  (#17) 
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Oh I thought of doing it just with a large layer than image size with what you want to reveal cut out and move that layer around.

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 Post subject: Re: Bring-in Animation Plug-in
PostPosted: Fri Jul 12, 2019 11:26 am  (#18) 
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trandoductin wrote:
Didn't even think about using a solid filled layer and cut out what you want to reveal like that...
that is how you did it right? teapot?

Yes that's right. The layer I'm moving had to be large so that it doesn't make gaps at the edges when it moves. I cropped the whole thing before saving.

To get more combinations I wonder if it would be neat if bring_in_animation.py had an option to paint on a layer mask like paint_paths_in_steps.py does?

I'm guessing the two scripts have quite a lot of commonality. The main difference being paint_paths_in_steps.py leaves a trail and bring_in_animation.py doesn't.

Just wondering if it would be worthwhile having it all in one script with all the various options in the one place. In the longer term that would save adding new options to two scripts.


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 Post subject: Re: Bring-in Animation Plug-in
PostPosted: Fri Jul 12, 2019 11:50 am  (#19) 
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Yeah that works too. I was trying to save RAM :roll:
Don't really know if there's big difference, but my desktop is from 2005 and pretty slow with huge layers.
When I launch G'mic I have to wait several seconds for the GUI to appear.


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 Post subject: Re: Bring-in Animation Plug-in
PostPosted: Fri Jul 12, 2019 12:42 pm  (#20) 
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watching the scope site move around doesn't look natural to me. I think it's better to animate the background instead. What do you think?

Attachment:
scope.gif
scope.gif [ 2.22 MiB | Viewed 1978 times ]


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