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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Thu Mar 31, 2022 9:59 am  (#61) 
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Hi Nelo.

You were supposed to ask Claude (cli345).
He did not answer?

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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Thu Mar 31, 2022 1:00 pm  (#62) 
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I did .... but got no answer

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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Fri Apr 01, 2022 4:30 am  (#63) 
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I finally did something - haven't worked out the order to do them though. Tried a planet first then stars. Got no stars. When I opened up again it already had the planet settings in so I just did the stars...this time the whole lot came out. What if I want to add more to it?
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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Sat Apr 09, 2022 1:24 am  (#64) 
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At the request of some users - This version 0.5 starts with the 'Preview' disabled by default (Claude provided a solution :jumpclap )
By the way, two types of planets have been added: 'Wrinkled', 'Cratered'.

Edit:The attachment has been removed as there is already a newer version available.


Attachments:
Wrinkled.jpg
Wrinkled.jpg [ 90.7 KiB | Viewed 682 times ]
Cratered.jpg
Cratered.jpg [ 115.06 KiB | Viewed 682 times ]

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Last edited by MareroQ on Mon Apr 11, 2022 11:40 pm, edited 1 time in total.
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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Sat Apr 09, 2022 1:31 am  (#65) 
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Your continuously evolving filter is awesome.
Sorry if I do not participate, as you know I'm only devoted to image manipulations, not image creations.

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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Sun Apr 10, 2022 8:58 am  (#66) 
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Thank You Diego.
I am not ready to follow in Your footsteps yet.
Luckily, I still have a few ideas to play with (though maybe dumb :mrgreen: ).
Some results from the new tab in version 0.6 "Spaceships":

Image

Image

Image

Edit:The attachment has been removed as there is already a newer version available.


Attachments:
Ver.0.6.jpg
Ver.0.6.jpg [ 140.71 KiB | Viewed 632 times ]

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Last edited by MareroQ on Mon Apr 11, 2022 11:41 pm, edited 1 time in total.
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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Sun Apr 10, 2022 3:52 pm  (#67) 
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Well done guys, this is impressive :yes (or should I say out of this world).

I like that it outputs all the layers so the user can tweak or mix and match them.

After a good look round and try of all the options, one thing that occurred is that a reset button (or buttons) may be useful as I wanted to start over but didn't know what values it started with. I don't know if that would be straightforward or not.

Attachment:
cosmos01.jpg
cosmos01.jpg [ 199.1 KiB | Viewed 597 times ]


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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Sun Apr 10, 2022 6:25 pm  (#68) 
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Have been trying more and realised you can only make one planet with a ring in the .xcf file. I'd made one planet and then wanting to try different options I was making a second planet and got:

Traceback (most recent call last):
File "/home/fredbloggs/.config/GIMP/2.10/plug-ins/P&M Cosmos.py", line 874, in response
dialog.res = run_script(params)
File "/home/fredbloggs/.config/GIMP/2.10/plug-ins/P&M Cosmos.py", line 341, in run_script
return apply(function, params)
File "/home/fredbloggs/.config/GIMP/2.10/plug-ins/P&M Cosmos.py", line 2095, in render_planet_and_stars
pdb.gimp_layer_add_mask(pdb.gimp_image_get_layer_by_name(image, "Ring"), layermask)
RuntimeError: Unable to add a layer mask since the layer already has one.

Naturally the first planet has a layer called Ring with a layer mask. The 2nd planet has a layer called Ring #1 that's the one wanting the layer mask.

This left gimp locked up so I had to kill it. Below is a screenshot of my recovered file. Next time I'll remember to start a new file before the 2nd experiment.

Attachment:
ringissue.jpg
ringissue.jpg [ 129.11 KiB | Viewed 584 times ]


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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Mon Apr 11, 2022 12:01 am  (#69) 
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Hi Teapot

Thank You very much for trying it out and very valuable comments.
Unfortunately, no Python plugin has an option to reset settings (only the radical option remains: Filters -> Reset all filters).
The second problem with duplicate layer names (when reused in one session) will be solved by (apart from disabling the visibility of existing layers) renaming them by adding a space in front of the layer name (then there is no need to start with a new image).
Is this solution (ver.0.6 +) acceptable for You?
I know You have the right imagination and knowledge about Gimp - don't you want to suggest (and give hints how) more options (especially UFOs)?

Edit:The attachment has been removed as there is already a newer version available.

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Last edited by MareroQ on Mon Apr 11, 2022 11:43 pm, edited 1 time in total.

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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Mon Apr 11, 2022 8:56 pm  (#70) 
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MareroQ wrote:
Hi Teapot

Thank You very much for trying it out and very valuable comments.
Unfortunately, no Python plugin has an option to reset settings (only the radical option remains: Filters -> Reset all filters).
The second problem with duplicate layer names (when reused in one session) will be solved by (apart from disabling the visibility of existing layers) renaming them by adding a space in front of the layer name (then there is no need to start with a new image).
Is this solution (ver.0.6 +) acceptable for You?
I know You have the right imagination and knowledge about Gimp - don't you want to suggest (and give hints how) more options (especially UFOs)?

Hi MareroQ,

Thank you it's good to know about the lack of python plugin reset, and to be reminded of reset all filters is useful.

Multiple planets in the same .xcf file are working great here now :tyspin

I had a try at a weird translucent alien ship. It only works in the bottom right corner due to having straight edges so not sure if it's of any use or not. I can write the steps used if you are interested but fully understand if it's one to miss :hehe


Attachments:
ship1.jpg
ship1.jpg [ 371.16 KiB | Viewed 528 times ]
ship2.jpg
ship2.jpg [ 370.69 KiB | Viewed 528 times ]
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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Mon Apr 11, 2022 11:46 pm  (#71) 
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Wooow P&M what a huge progress, you are going FTL with your improvement :clap

teapot wrote:
MareroQ wrote:
Hi Teapot

Thank You very much for trying it out and very valuable comments.
Unfortunately, no Python plugin has an option to reset settings (only the radical option remains: Filters -> Reset all filters).
The second problem with duplicate layer names (when reused in one session) will be solved by (apart from disabling the visibility of existing layers) renaming them by adding a space in front of the layer name (then there is no need to start with a new image).
Is this solution (ver.0.6 +) acceptable for You?
I know You have the right imagination and knowledge about Gimp - don't you want to suggest (and give hints how) more options (especially UFOs)?

Hi MareroQ,

Thank you it's good to know about the lack of python plugin reset, and to be reminded of reset all filters is useful.

Multiple planets in the same .xcf file are working great here now :tyspin

I had a try at a weird translucent alien ship. It only works in the bottom right corner due to having straight edges so not sure if it's of any use or not. I can write the steps used if you are interested but fully understand if it's one to miss :hehe


Yes please write it as it reminds me the alien ship in The Abyss movie https://d2ycltig8jwwee.cloudfront.net/f ... 9a765b.png https://live.staticflickr.com/7858/4012 ... 88b8_k.jpg

I think I recognize this filter :hehe , is it the one from G'MIC >> Rendering >> Popcorn Fractal?

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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Mon Apr 11, 2022 11:51 pm  (#72) 
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Hi Teapot.
Thanks a lot for Your quick reply.
Your very pretty UFO is what I will take a closer look at (fractal Reptorian with infinite possibilities).
I am interested in Your way of execution (mini-tut/approach).
We still invite everyone to play (no idea is stupid - bad coding at best, so there is no guarantee that we will be able to translate the idea into code).
In Update Ver. 0.7, the last two straight UFOs: Flying Saucer 2 and Arrowhead.

Edit:The attachment has been removed as there is already a newer version available.


Attachments:
Cosmos21.jpg
Cosmos21.jpg [ 596.92 KiB | Viewed 773 times ]

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Last edited by MareroQ on Wed Apr 13, 2022 12:41 pm, edited 1 time in total.
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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Tue Apr 12, 2022 9:04 am  (#73) 
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All good fun, Does not have to be realistic, just in the tradition of old science fiction mags. (Want some inspiration, go to https://archive.org/details/ifmagazine) A 'quickie' using ver 0.7

Attachment:
sci-fi.jpg
sci-fi.jpg [ 28.01 KiB | Viewed 743 times ]


I can generate errors using gmic 3.1.0 Better with gmic 3.0.2

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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Tue Apr 12, 2022 9:51 pm  (#74) 
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Spot on Pixlab, it's Popcorn fractal :hehe

Here's my steps:

Make a new 1000x1000 layer.

Gmic -> Rendering -> Popcorn fractal
All default settings except:
Density 1.5
Zoom 0.803
Trigonometric Mode Trig-6
Which makes it:
fx_rep_pfrac 50,1.5,0.05,3,0.803,0,50,50,1,1,0,1,2,0,1,2,0,1,2,0,1,0,0

Soften the top and left edges a little, many ways to do this, e.g.
Rectangular select the layer with top left corner in about 50 pixels.
Add a layer mask initialised to the selection.
Select none.
Gaussian blur the layer mask about 10.
Result so far:

Attachment:
popcorn.png
popcorn.png [ 1.51 MiB | Viewed 708 times ]

Put the Popcorn fractal layer in a new layer group.
Set the layer mode of the group to screen.
Add a new layer and place in the layer group above the Popcorn fractal layer.
Fill with a linear gradient on the diagonal, I used Caribbean blues.
Set the layer mode to HSL colour.

Use 3D Transform tool to tilt the layer group.
Scale the group smaller.
Move the group slightly off the bottom and right of the canvass to hide the bottom and right edges.

If a clear look is wanted, turn the visibility of the gradient layer off.


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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Wed Apr 13, 2022 12:54 pm  (#75) 
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@Rich2005.
Thanks for paying attention to the different versions of G'mic. I only found 1 bug in Alien 1 - it was fixed in ver.0.8 - if there are others, can You identify which one?
When it will be released (stable) Ver. 3.1.0 we will improve the code.

@Teapot.
Thanks for the tutorial :hi5 . I'll be experimenting with mask and blur.

Some remarks after very preliminary trials (remove the black color and use Gegl's polar coordinates):
- Popcorn Fractal [Transformational] seems more suitable for adaptation to ships,
- As there are endless variations, I decided that the user would be able to use their own preset.

Image

If anyone finds an interesting parameter setting in G'mic, don't hesitate to post it here.

Edit:The attachment has been removed as there is already a newer version available.


Attachments:
Cosmos22.png
Cosmos22.png [ 1.54 MiB | Viewed 674 times ]
Cosmos21.png
Cosmos21.png [ 3.37 MiB | Viewed 674 times ]

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Last edited by MareroQ on Sun Apr 17, 2022 4:44 am, edited 1 time in total.
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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Wed Apr 13, 2022 9:39 pm  (#76) 
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Attachment:
cosmos02.jpg
cosmos02.jpg [ 338.78 KiB | Viewed 647 times ]


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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Thu Apr 14, 2022 1:09 am  (#77) 
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Very nice. :clap
Are You suggesting a new tab - Explosion? (this could be the hardest to code ...) :roll:


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Cosmos23.jpg
Cosmos23.jpg [ 374.32 KiB | Viewed 633 times ]

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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Thu Apr 14, 2022 10:36 pm  (#78) 
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It's tricky, I did a lot of playing around with supernova and zoom motion blur that's not repeatable. Hopefully someone else knows a better way.


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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Fri Apr 15, 2022 5:06 am  (#79) 
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teapot wrote:
It's tricky, I did a lot of playing around with supernova and zoom motion blur that's not repeatable. Hopefully someone else knows a better way.


That is a good effect.

Several 'shatter' effect methods that are really hands-on, like this one https://www.gimpusers.com/tutorials/cre ... ion-effect Not really easy.

Not much of a better way ;) A possible starting point is the gmic crease filter. Only outputs a layer but as a 'made-up' animation.

Attachment:
crease.gif
crease.gif [ 231.22 KiB | Viewed 581 times ]

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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Fri Apr 15, 2022 5:12 pm  (#80) 
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I don't know if it's worth publishing the new version with this effect :shoot :gotcha :


Attachments:
Cosmos-1.gif
Cosmos-1.gif [ 292.01 KiB | Viewed 558 times ]
Cosmos-0.gif
Cosmos-0.gif [ 624.9 KiB | Viewed 558 times ]

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