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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Sat Apr 16, 2022 4:35 am  (#81) 
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MareroQ,
Boom! I That's an awesome explosion. :kpix

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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Sat Apr 16, 2022 5:26 am  (#82) 
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There's also a much smaller explosion - but handmade by Teapot :bigthup is nicer. :gaah


Attachments:
FX-Cosmos1.gif
FX-Cosmos1.gif [ 2.32 MiB | Viewed 638 times ]

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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Sat Apr 16, 2022 12:55 pm  (#83) 
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I wonder if it were not possible to make your plug-in translation ready.
You already have this in the script
import gettext
t = gettext.translation("gimp20-python", gimp.locale_directory, fallback=True)
_ = t.ugettext


so what would be necessary to make it translatable with a language file would be to change strings like
"Don't Use ","Type Earth "


to
_("Don't Use "),_("Type Earth ")


Furthermore, I would not put that into "gimp20-python" but some other name ("gimp-cosmos-python" maybe), so it's not overwritten with GIMP updates.
Just a thought ...

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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Sat Apr 16, 2022 11:39 pm  (#84) 
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rich2005 wrote:
That is a good effect.

Several 'shatter' effect methods that are really hands-on, like this one https://www.gimpusers.com/tutorials/cre ... ion-effect Not really easy.

Not much of a better way ;) A possible starting point is the gmic crease filter. Only outputs a layer but as a 'made-up' animation.
Attachment:
The attachment crease.gif is no longer available
Thanks Rich. I gave it another try based on that tutorial. I agree it's not easy.

Attachment:
cosmos03.jpg
cosmos03.jpg [ 229.47 KiB | Viewed 603 times ]

MareroQ :clap Yours is the much harder task in making it generic as mine was bespoke to that image. I wonder if it's worth splitting the item up more before the zoom motion blur so it's not so dense? I used rep_array_random_jumble_by_px in the one above for the far flung pieces.


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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Sun Apr 17, 2022 4:47 am  (#85) 
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@Nelo.
I can do that for Ver.1.0

@Teapot.
Here is a small dilemma:
- do you want to recognize what has exploded?
or
- just the overall result of the explosion (tailored to each object)?

Thanks to your suggestions, I added more control options to the FX tab - let the user decide (to some extent :hehe - the rest must be tweaked manually).


Edit:The attachment has been removed as there is already a newer version available.


Attachments:
Tab FX.jpg
Tab FX.jpg [ 154.39 KiB | Viewed 590 times ]

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Last edited by MareroQ on Tue Apr 26, 2022 2:54 pm, edited 2 times in total.
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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Sun Apr 17, 2022 10:12 pm  (#86) 
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Wow MareroQ :yes that was quick :clap

Here's a go with the ships neonised before exploding one and for the second image I had a play with gmic on the result to try and make an old science fiction mags look inspired by rich2005's link in post #73


Attachments:
cosmos03.jpg
cosmos03.jpg [ 244.75 KiB | Viewed 545 times ]
cosmos04.jpg
cosmos04.jpg [ 510.85 KiB | Viewed 545 times ]
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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Mon Apr 18, 2022 5:00 am  (#87) 
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I added the last scheduled option to FX: Meteorize.
I think I will wait with the release of this version (probably the last one) to the stable G'MIC 3.1. so we are still waiting for your ideas and suggestions. :grinyes


Attachments:
ExampleMeteo.gif
ExampleMeteo.gif [ 374.28 KiB | Viewed 528 times ]

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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Tue Apr 19, 2022 12:32 am  (#88) 
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@Nelo,

I checked if the translation from the * .mo file would work (so far only one tab per test).
It works - but I have doubts about its purposefulness :roll: - because the translation requires a bit of effort: a lot of lines, knowledge of Poedit, different division (into lines) of the translation (because the number of letters is different), probably a different file for Windows and Linux (I haven't checked).
Who will feel like it and the time (not to mention a little knowledge of "Poedit")?


Attachments:
Translate_PL_ P&M Cosmos.jpg
Translate_PL_ P&M Cosmos.jpg [ 127.36 KiB | Viewed 478 times ]

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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Tue Apr 19, 2022 1:29 am  (#89) 
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Yes, you might be right.
It was just an idea. Would be easy at least for future plug-ins just to write string in a translatable way.
I'll go on translating interesting plug-ins in that way -- helps my husband, who doesn't know any English.

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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Tue Apr 19, 2022 10:10 am  (#90) 
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with the colours for me also problem I not know witch is for what chosen I have trey to make one more deep winter Planet, I mean not like the Titan moon or other moons. More like deep Alaska or Siberian in coldest winter moths not under -70° C.


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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Tue Apr 19, 2022 12:15 pm  (#91) 
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@Abraess
Can You give the steps (approximately) how to achieve it or at least some image?

@Nelo.
I absolutely do not withdraw from a given word. ;)
The plugin is now ready for translation - and the complete P&M Cosmos.mo file will be in version 1.0. (and by the way, I fixed some bugs related to layer names created with: 'gimp_layer_new_from_drawable' - because GIMP translates the word 'Copy' into different languages).
What users will do with it is their business - I did what I promised. :mrgreen:

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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Tue Apr 19, 2022 1:28 pm  (#92) 
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Thanks a lot MareroQ :jumpclap
This way ... when the script is updated the translation is quickly updated as well.
If I translate the strings in the file itself I'll have to do that for each new version. ( I did that often enough in the past)
So, with the translatable strings marked, you just tell poedit to update the file, translate, put the file in the right place and done.
Would be great if more script coders would do that from the start.

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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Wed Apr 20, 2022 7:33 pm  (#93) 
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:hehe

Attachment:
cosmos05.png
cosmos05.png [ 742.7 KiB | Viewed 770 times ]


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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Thu Apr 21, 2022 12:22 am  (#94) 
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Invitation to Stargate?


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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Fri Apr 22, 2022 11:52 pm  (#95) 
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The release of the stable 3.1 G'MIC may not be as fast as I thought (more and more changes including a new preview type?) so a small change of plans:
Ver.1.0 (which was supposed to be final) released today will have possible fixes when the new G'MIC version is released (as this plugin uses 58 times "pdb.plug_in_gmic_qt" :yes ).

This version includes language files for user translations (currently only in Polish).
If someone will be translating to another language, add the translation here.
If you are not interested in the translation, you can remove the directory 'locale' from the attachment. :mrgreen:



Edit:The attachment has been removed as there is already a newer version available.


Attachments:
Cosmos27.jpg
Cosmos27.jpg [ 145.64 KiB | Viewed 688 times ]
Cosmos28.jpg
Cosmos28.jpg [ 116.93 KiB | Viewed 688 times ]

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Last edited by MareroQ on Tue Apr 26, 2022 2:52 pm, edited 2 times in total.
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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Sat Apr 23, 2022 2:24 am  (#96) 
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Since I've started the discussion about translations ...
I'll do the German translation.

Thanks a lot @MareroQ for making the plug-in translatable.

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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Sat Apr 23, 2022 10:11 am  (#97) 
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Translation file for German language comes here:
Attachment:
Cosmos-Plugin-German-language-file.zip


Updated German translation for Version 1.5 of the plug-in
Attachment:
Cosmos-Plugin-V1.5-German-language-file.zip

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Last edited by nelo on Tue May 24, 2022 8:55 am, edited 1 time in total.

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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Tue Apr 26, 2022 2:49 pm  (#98) 
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A quick test with the stable G'MIC 3.1.0 showed no problems.
Nelo added a German translation - so it's also included in this bundle (Thanks for your work and your time) :hi5 .

As we say in "Help":
We wish You a good use of this plugin, have fun:
Pocholo and MareroQ. :nite :sun :hey

Sorry - I uploaded bad files in this post - the latest version 1.1 is here:
https://www.gimpscripts.net/2022/04/p-cosmos.html


Attachments:
Cosmos30.jpg
Cosmos30.jpg [ 182.99 KiB | Viewed 590 times ]

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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Mon May 02, 2022 3:49 am  (#99) 
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... the fun will probably never end, even when I play alone ... :hehe


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FX-3D.gif [ 1.24 MiB | Viewed 492 times ]

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 Post subject: Re: Official release: MareroQ & Pocholo "Cosmos" plugin
PostPosted: Tue May 03, 2022 9:30 am  (#100) 
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... some of my dreams ...


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Cosmos36.jpg [ 417.23 KiB | Viewed 449 times ]
Cosmos35.jpg
Cosmos35.jpg [ 532.81 KiB | Viewed 449 times ]
Cosmos34.jpg
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