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 Post subject: Re: GEGL Layer Effects and Text Styling filter
PostPosted: Tue Feb 21, 2023 9:34 am  (#121) 
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Updates guides are here

Image


Attachments:
GEGL_effects_guide.pdf [2.99 MiB]
Downloaded 30 times


Last edited by contrast_ on Tue Feb 21, 2023 9:52 am, edited 1 time in total.
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 Post subject: Re: GEGL Layer Effects and Text Styling filter
PostPosted: Tue Feb 21, 2023 9:35 am  (#122) 
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InnerGlow guide

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 Post subject: Re: GEGL Layer Effects and Text Styling filter
PostPosted: Sat Mar 04, 2023 9:29 am  (#123) 
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IF anyone wants to install my GEGL filters and doesn't know how consider contacting me - but it really shouldn't be that hard as GEGL Effects requires just putting the binaries in the right place. Binaries and instructions of where to put them are here.

https://github.com/LinuxBeaver/GEGL-Eff ... L/releases


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 Post subject: Re: GEGL Layer Effects and Text Styling filter
PostPosted: Mon Mar 06, 2023 12:07 pm  (#124) 
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Windows Binaries here.

NOTE ALL WINDOWS BINARIES ARE ALSO FOUND ON THE GITHUB RELEASE SECTION.
https://github.com/LinuxBeaver/GEGL-Eff ... /releases/

Put the file in
C:\Users\AppData\Local\gegl-0.4\plug-ins

and create the `plug-ins` folder if it doesn't exist.

Then Restart Gimp and Go to GEGL Operations


Attachments:
GEGL_EFFECTS_windows.zip [114.86 KiB]
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 Post subject: Re: GEGL Layer Effects and Text Styling filter
PostPosted: Tue Mar 14, 2023 6:19 pm  (#125) 
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Said update would give GEGL Effects the ability to bevel and image file overlay its stroke. At the cost of breaking all existing presets and adding a hidden ZZ operaion.

https://twitter.com/LinuxBeaver/status/ ... 04/photo/1
Image

Should I do it? The bevel of the stroke may also be able to switch blend modes. It will also require a checkbox to enable stroke. As it would be more resource intensive.


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 Post subject: Re: GEGL Layer Effects and Text Styling filter
PostPosted: Sun Mar 26, 2023 11:10 pm  (#126) 
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Here is a test of the latest beta version of GEGL Effects that adds a fourth option to the list relating to beveling the outline and applying image file overlays on the outline. This (if released as a sucessor) will break all presets for GEGL Effects. But in its current form it can coexist and you will have two GEGL Effects.

Image
So pic attached is expected.


Enjoy

Attachment:
gegl_update_pending.png
gegl_update_pending.png [ 407.48 KiB | Viewed 13128 times ]


Attachment:
outline_beveled.png
outline_beveled.png [ 245.39 KiB | Viewed 13128 times ]


Last edited by contrast_ on Fri Feb 23, 2024 12:33 am, edited 4 times in total.

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 Post subject: Re: GEGL Layer Effects and Text Styling filter
PostPosted: Wed Mar 29, 2023 9:59 pm  (#127) 
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Okay here is a list of changes. Consider this update the final

1. Bevel outlines, Put image file overlays on outlines and hue rotate image file overlays on outlines.

2. Disable all outline Effects with a check box

3. This update completely removes a visual glitch found in the last unreleased GEGL Effects version that does bevel outlines.

4. Stroke now has a enable disable check box and once enabled it will be at 100% with the primary color. The opacity slider still exist. But if Stroke's opacity is at 0 and the checkbox is enabled there will be a minor visual glitch of the selected color being on the edge pixels even when opacity is 0. The checkbox was meant to resolve the glitch. You can also resolve it by setting opacity on anything from 1% to 100%.



Yes It can still co exist with the current GEGL Effects


Image


Attachments:
gegl_kite_preview.png
gegl_kite_preview.png [ 297.49 KiB | Viewed 13060 times ]
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 Post subject: Re: GEGL Layer Effects and Text Styling filter
PostPosted: Thu Mar 30, 2023 12:03 pm  (#128) 
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The normal bevel now has the ability to ability to call hard light and color dodge blend modes.

Image

Attachment:
hardlight.jpg
hardlight.jpg [ 172.84 KiB | Viewed 13047 times ]


Last edited by contrast_ on Fri Feb 23, 2024 12:33 am, edited 1 time in total.

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 Post subject: Re: GEGL Layer Effects and Text Styling filter
PostPosted: Fri Mar 31, 2023 3:17 pm  (#129) 
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Attachment:
gegl_effects_continual_windows_binaries.zip [154.57 KiB]
Downloaded 35 times


Continual Edition latest version bug fix can be found here.
A major bug fix that fixes a crash was done.

https://github.com/LinuxBeaver/GEGL-Eff ... ualEdition

https://github.com/LinuxBeaver/GEGL-Eff ... L/releases


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 Post subject: Re: GEGL Layer Effects and Text Styling filter
PostPosted: Fri Mar 31, 2023 10:57 pm  (#130) 
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in the latest update (build 4 March 31) Bevel Outline now has four blend modes to choose from.

and normal bevel inside GEGL Effects has a new screen blend mode option.

Attachment:
effects_continual.png
effects_continual.png [ 890.71 KiB | Viewed 13008 times ]


https://github.com/LinuxBeaver/GEGL-Eff ... L/releases

PRESETS HAVE NOT YET BROKE


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 Post subject: Re: GEGL Layer Effects and Text Styling filter
PostPosted: Tue Apr 04, 2023 9:48 am  (#131) 
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Windows Binaries
Attachment:
Windows_binaries_GEGL_Effects_CE.zip [155.3 KiB]
Downloaded 80 times


Linux Binaries and Source

Attachment:
GEGL_EFFECTS_april4th_stable.zip [257.03 KiB]
Downloaded 45 times


Directory to put Binaries

Windows C:\Users\USERNAME\AppData\Local\gegl-0.4\plug-ins

Windows Alt C:\Users\AppData\Local\gegl-0.4\plug-ins

Linux /home/(USERNAME)/.local/share/gegl-0.4/plug-ins

Linux (Flatpak)
/home/(USERNAME)/.var/app/org.gimp.GIMP/data/gegl-0.4/plug-ins

Screenshots of GEGL Effects April 4th build.

Attachment:
continual.png
continual.png [ 821.28 KiB | Viewed 13154 times ]


Image

--
https://github.com/LinuxBeaver/GEGL-Eff ... ualEdition
https://github.com/LinuxBeaver/GEGL-Eff ... /Continual


Last edited by contrast_ on Fri Feb 23, 2024 12:34 am, edited 2 times in total.

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 Post subject: Re: GEGL Layer Effects and Text Styling filter
PostPosted: Wed Apr 05, 2023 11:31 am  (#132) 
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gegl bevel had an update and it can now do this using Gimp layer blend modes.

https://streamable.com/vgdeoj

Attachment:
bevel_time.png
bevel_time.png [ 481.43 KiB | Viewed 13129 times ]


Please over ride or remove older versions of gegl:bevel in the plugins folder.
Any plugin that uses gegl:bevel will continue to work regardless of what version you have.
But Gimp will default to using the older version. (that is why old versions need to be removed.

Windows
https://github.com/LinuxBeaver/GEGL-Eff ... 4-5-23.zip


Linux

https://github.com/LinuxBeaver/GEGL-Eff ... 4-5-23.zip


GEGL Effects Continual has no changes but stand alone bevel is a whole lot better.


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 Post subject: Re: GEGL Layer Effects and Text Styling filter
PostPosted: Mon May 08, 2023 6:36 pm  (#133) 
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Is anyone interested in GEGL Effects getting an update that gives it a gloss/shine mode? This is what it would look like.

https://twitter.com/LinuxBeaver/status/ ... 7011703808


Image

Image

Image


If three people show interest I'll do it.


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 Post subject: Re: GEGL Layer Effects and Text Styling filter
PostPosted: Tue May 09, 2023 4:25 am  (#134) 
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Your work is just great. I find the GEGL effect much better than Photoshop styles and also much more flexible. Personally, I haven't dealt with this topic very much yet, but I see absolute future potential in it, so I would like to look into it more. I have already read through many of your scripts and presets. I can understand that it can be frustrating to get so little feedback. But look at it this way, where you work is basically the future. Because I personally think that OpenSource is going to be the future, as well as working with this software and GEGL, so you are kind of a pioneer in a direction where only you have this knowledge. And the more knowledge you provide, the more other people will be able to work with this knowledge when the time comes. I really thank you for this great work that allows people to see Gimp as a real alternative to Photoshop.

What comes to my mind would be to open some kind of discussion thread about what else people would like to see in GEGL or what they would use it for and discuss what else could be needed, so that maybe several ideas come together and this project gets a bit more focus. Maybe also a thread "Your GEGL works" etc... something like that. For example, I would like to do some kind of cartoon effect, but have no idea how to realise it and where to look for example.


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 Post subject: Re: GEGL Layer Effects and Text Styling filter
PostPosted: Tue May 09, 2023 4:46 am  (#135) 
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That's a good comment javoca welcome to Gimp Chat (for what it's worth).

Quote:
people to see Gimp as a real alternative to Photoshop

I can't see that ever happening. People will never be smart enough to untangle the ties that bind them. All of Gimp's source code can be read and none of Photoshops can be read and that means nothing to 99.8% of the population.

For decades we wondered if linux would every make a dent on the desktop but now it's irrelevant because of mobile devices that often run linux in the form of android. We won! As for androids only real competitor they are just another data-harvesting operation like met@. Try deleting you @pple account and see what I mean?

I agree contrast is doing a lot for Gimp. I don't add to his posts much because it's all 'single image' stuff and Utube is king of the World IMHO. How the hell can you upload videos till the end of the galaxy and those servers just gobble it up?
When I mentioned that here no one commented. They are not interested in multimedia at all it seems.


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 Post subject: Re: GEGL Layer Effects and Text Styling filter
PostPosted: Tue May 09, 2023 5:19 am  (#136) 
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Tas_mania wrote:
That's a good comment javoca welcome to Gimp Chat (for what it's worth).

Quote:
people to see Gimp as a real alternative to Photoshop

I can't see that ever happening. People will never be smart enough to untangle the ties that bind them. All of Gimp's source code can be read and none of Photoshops can be read and that means nothing to 99.8% of the population.

For decades we wondered if linux would every make a dent on the desktop but now it's irrelevant because of mobile devices that often run linux in the form of android. We won! As for androids only real competitor they are just another data-harvesting operation like met@. Try deleting you @pple account and see what I mean?

I agree contrast is doing a lot for Gimp. I don't add to his posts much because it's all 'single image' stuff and Utube is king of the World IMHO. How the hell can you upload videos till the end of the galaxy and those servers just gobble it up?
When I mentioned that here no one commented. They are not interested in multimedia at all it seems.



First, thank you for the warm welcome :). I would also like to comment on this, I absolutely agree with you people are currently not yet able to break free from their shackles so I think it is the convenience which drives them to these actions. I mean Linux is still very much associated with the ready terminal for many people. However, I think that the worldwide socio-political development will push people to value their freedom more and more and that includes looking at Linux as well as Open Source. When you see that the last few years only commercial software has been touted and as you mentioned, people don't give a damn about their privacy and also the aspect of open source capability. As mentioned, I think that the world-wide revolution will push people to deal with this topic more and more. For example, especially the countries in Europe are more and more using OpenSource software. Even the Linux Foundation now has an Advisory Board in Europe. What for me are very good signs that the OpenSource thought will come more and more into the heads of the people. And I also think that more and more people realize how "unfree" they actually are when using these services. In the last few years, more and more privacy frontends for well-known platforms like Youtube, Twitter, Reddit, etc. have sprung up. This shows me personally that more and more people are concerned with the idea of personal freedom. In addition, there is also the aspect of money, which means that if money is becoming increasingly scarce, more and more free alternatives are needed. That means that a company / government agency considers whether it pays 50,000 euros a year in licenses to Microsoft, or whether it uses the free LibreOffice or OpenOffice. This with the server was a very good example. But these are questions that people do not ask themselves, because they have forgotten to ask questions. People have learned only to act and react and to adapt, but no longer to act individually or to ask questions individually. As you can see worldwide at the moment, people are tired of being told what is good for them. And slowly start to question things themselves and not only listen to what they get "chewed".


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 Post subject: Re: GEGL Layer Effects and Text Styling filter
PostPosted: Tue May 09, 2023 5:50 am  (#137) 
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javoca wrote:
Your work is just great. I find the GEGL effect much better than Photoshop styles and also much more flexible. Personally, I haven't dealt with this topic very much yet, but I see absolute future potential in it, so I would like to look into it more. I have already read through many of your scripts and presets. I can understand that it can be frustrating to get so little feedback. But look at it this way, where you work is basically the future. Because I personally think that OpenSource is going to be the future, as well as working with this software and GEGL, so you are kind of a pioneer in a direction where only you have this knowledge. And the more knowledge you provide, the more other people will be able to work with this knowledge when the time comes. I really thank you for this great work that allows people to see Gimp as a real alternative to Photoshop.

What comes to my mind would be to open some kind of discussion thread about what else people would like to see in GEGL or what they would use it for and discuss what else could be needed, so that maybe several ideas come together and this project gets a bit more focus. Maybe also a thread "Your GEGL works" etc... something like that. For example, I would like to do some kind of cartoon effect, but have no idea how to realise it and where to look for example.


Thank you for saying you find GEGL better then Photoshop's layer styling system. You are right, People aren't giving advice on my threads because they don't know anything about GEGL development and only have knowledge on python and script fu. I am pioneering the game. Yet I find it strange how almost two years pass from the first GEGL graphs I made and still very little progress from others. The first GEGL Graph's I made were in late June 2021.


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 Post subject: Re: GEGL Layer Effects and Text Styling filter
PostPosted: Tue May 09, 2023 7:21 am  (#138) 
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contrast_ wrote:
Thank you for saying you find GEGL better then Photoshop's layer styling system. You are right, People aren't giving advice on my threads because they don't know anything about GEGL development and only have knowledge on python and script fu. I am pioneering the game. Yet I find it strange how almost two years pass from the first GEGL graphs I made and still very little progress from others. The first GEGL Graph's I made were in late June 2021.


You're welcome. I can absolutely understand your concerns. However, you have to keep in mind that you are actually creating something that is for eternity because you are making it freely available to the world. People still believe that closed-source software can outlast anything. But if the colorful, worthless pieces of paper we call money are worth less, what is Adobe worth? Gimp, however, is still worth the same, and its real value is increasing day by day, thanks to the great work of everyone who develops and improves things for the program (even the Python and Scrip-fu guys and gals are addressed). However, Adobe is only worth as much as the colored bills are worth. And you are one who has managed to make a name for yourself that will always be associated with the pioneer of GEGL. Just like Torvalds will always be the one associated with the kernel. And that's worth more when you know you've contributed to the real value creation that is open source (Everything is and should be Free for the People and everyone should contribute to it) than the pseudo-value creation we all do through our work. Only that we can live. So do not lose courage and move forward and light the way for people with the torch of your knowledge, who really want to understand what is hidden behind the mystery of GEGL.


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 Post subject: Re: GEGL Layer Effects and Text Styling filter
PostPosted: Tue May 09, 2023 10:24 pm  (#139) 
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javoca wrote:
contrast_ wrote:
Thank you for saying you find GEGL better then Photoshop's layer styling system. You are right, People aren't giving advice on my threads because they don't know anything about GEGL development and only have knowledge on python and script fu. I am pioneering the game. Yet I find it strange how almost two years pass from the first GEGL graphs I made and still very little progress from others. The first GEGL Graph's I made were in late June 2021.


You're welcome. I can absolutely understand your concerns. However, you have to keep in mind that you are actually creating something that is for eternity because you are making it freely available to the world. People still believe that closed-source software can outlast anything. But if the colorful, worthless pieces of paper we call money are worth less, what is Adobe worth? Gimp, however, is still worth the same, and its real value is increasing day by day, thanks to the great work of everyone who develops and improves things for the program (even the Python and Scrip-fu guys and gals are addressed). However, Adobe is only worth as much as the colored bills are worth. And you are one who has managed to make a name for yourself that will always be associated with the pioneer of GEGL. Just like Torvalds will always be the one associated with the kernel. And that's worth more when you know you've contributed to the real value creation that is open source (Everything is and should be Free for the People and everyone should contribute to it) than the pseudo-value creation we all do through our work. Only that we can live. So do not lose courage and move forward and light the way for people with the torch of your knowledge, who really want to understand what is hidden behind the mystery of GEGL.


Thank you for understanding how important open source is. GEGL is and will always be in the public domain unlike Adobe that is hyper centralized and dependent on the private cloud servers of one company. If the creative cloud ever went down millions of graphic designers would be in shambles. GEGL doesn't have this problem.

Off topic, GEGL also has really cool easter egg art in the history of FOSS.
https://sources.debian.org/data/main/g/ ... t-gegl.svg


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 Post subject: Re: GEGL Layer Effects and Text Styling filter
PostPosted: Wed May 10, 2023 3:08 am  (#140) 
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contrast_ wrote:

Thank you for understanding how important open source is. GEGL is and will always be in the public domain unlike Adobe that is hyper centralized and dependent on the private cloud servers of one company. If the creative cloud ever went down millions of graphic designers would be in shambles. GEGL doesn't have this problem.

Off topic, GEGL also has really cool easter egg art in the history of FOSS.


You're welcome. Yes, I absolutely agree with you. It's really just a question of when, not if. Considering the current finance policy as it is in many parts of the West. Thank you for sharing the Easter egg.


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