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 Post subject: Make people metal with GEGL
PostPosted: Sat May 14, 2022 7:49 pm  (#1) 
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GEGL is moving this entire forum into the 21st century that includes live previews, presets, and eventually non-destructive filters.
https://github.com/LinuxBeaver/gegl-met ... -with-GEGL

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The script fu engine doesn't stand a chance against Adobe CC but GEGL does. Enjoy the new GEGL filter.


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 Post subject: Re: Make people metal with GEGL
PostPosted: Sat May 14, 2022 7:54 pm  (#2) 
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I just updated the filter to fix a typo.


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 Post subject: Re: Make people metal with GEGL
PostPosted: Sat May 14, 2022 9:22 pm  (#3) 
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Version for Gimp-2.10.30 Win 64 Bit attached.
Place the file in Gegl plugins in a directory: ... \lib\gegl-0.4\

In menu Tools➤GEGL Operation➤Add a metal effect to subjects


Edit: an out-of-date attachment has been removed.

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Last edited by MareroQ on Wed Jun 29, 2022 12:03 am, edited 1 time in total.

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 Post subject: Re: Make people metal with GEGL
PostPosted: Wed Jun 29, 2022 12:01 am  (#4) 
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Update version for Gimp-2.10.30 / 32 Win 64 bit in attachment.


Attachments:
Metal old-new.jpg
Metal old-new.jpg [ 132.35 KiB | Viewed 2600 times ]
metal_Win64bit_update.zip [35.92 KiB]
Downloaded 67 times

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 Post subject: Re: Make people metal with GEGL
PostPosted: Wed Jun 29, 2022 6:06 am  (#5) 
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Thank you so much MareroQ. Nice effect possible thanks to you. :coolthup


Attachments:
GEGL_Operations_MetalEffect.jpg
GEGL_Operations_MetalEffect.jpg [ 202.41 KiB | Viewed 2568 times ]

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Gimp 2.10.30(samj) portable _ OS Windows 10 Home_ 64bits
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 Post subject: Re: Make people metal with GEGL
PostPosted: Wed Jun 29, 2022 11:08 am  (#6) 
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This filter is a combination of desaturate, alien map, noise reduction and hue-chroma's lightness. Other programs like Pixelitor use the term "solarization" for their Alien Map filter counter part. That is what inspired the name.


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 Post subject: Re: Make people metal with GEGL
PostPosted: Wed Jun 29, 2022 1:09 pm  (#7) 
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contrast, thank you so much for making GEGL Options works. :tyspin
I thanked MareroQ his adaptation to windows 64, too.

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 Post subject: Re: Make people metal with GEGL
PostPosted: Sun Aug 28, 2022 8:32 pm  (#8) 
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GEGL Bevel and Metallic make this

Image
with Gimp:Colorize
Image

Bloom and mean curvature seems to slightly improve it as well. If at least two people show interest I will make a filter of it.
Also some fonts it looks terrible


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 Post subject: Re: Make people metal with GEGL
PostPosted: Mon Aug 29, 2022 1:04 am  (#9) 
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1) Count me in! :)

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 Post subject: Re: Make people metal with GEGL
PostPosted: Mon Aug 29, 2022 1:22 am  (#10) 
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Looks useful

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 Post subject: Re: Make people metal with GEGL
PostPosted: Mon Aug 29, 2022 1:32 am  (#11) 
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Rod wrote:
1) Count me in! :)


2) Me as well :bigthup

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 Post subject: Re: Make people metal with GEGL
PostPosted: Mon Aug 29, 2022 8:19 am  (#12) 
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I'll get to it and I have an idea to make it four steps to justify making a filter.


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 Post subject: Re: Make people metal with GEGL
PostPosted: Mon Aug 29, 2022 9:41 am  (#13) 
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NOTE TO FORUM READERS -- THIS FILTER IS GEGL:CHROME! A FILTER THAT BRANCHED FROM GEGL METALLIC! GEGL:METALLIC IS NOT A TEXT STYLING FILTER ON ITS OWN WHERE AS GEGL CHROME IS.

Requires third party GEGL:Bevel, GEGL:Metallic and GEGL:innerglow
Image

Image

Image

Image

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So much hype for the filter but it is

Image


It's too complicated to turn into a filter. The only way I can turn this into a filter is if I downgrade it and the text will have rough jagged edges worse then Glossy Balloon.

Here's the graph and it will come with multiple variations. REMEMBER, Bevel, Metallic and stand alone InnerGlow third party operations are needed for this to work

median-blur radius=04 alpha-percentile=65

bevel th=0.096 azimuth=14  radius1=5  bevel1=65  th=0.1


metallic solar1=22 solar2=53 solar3=24 light=3


id=1
gimp:layer-mode opacity=100  layer-mode=split blend-space=auto composite-mode=auto composite-space=auto  aux=[  ref=1  innerglow grow-radius=3  radius=11 value2=#000000    ]


dst-over aux=[ ref=1 box-blur radius=1 median-blur radius=1   ] 

bloom strength=10
unsharp-mask scale=0.2
softglow glow-radius=6
dropshadow x=6 y=4 opacity=0.75 radius=6  grow-radius=1


median-blur radius=04 alpha-percentile=30

bevel th=0.096 azimuth=14  radius1=5  bevel1=65  th=0.1


metallic solar1=22 solar2=53 solar3=24 light=3


id=1
gimp:layer-mode opacity=100  layer-mode=split blend-space=auto composite-mode=auto composite-space=auto  aux=[  ref=1  innerglow grow-radius=3  radius=11 value2=#000000    ]


dst-over aux=[ ref=1 box-blur radius=1 median-blur radius=1   ] 

bloom strength=10
unsharp-mask scale=0.2
softglow glow-radius=6
dropshadow x=6 y=4 opacity=0.75 radius=6  grow-radius=1


median-blur radius=04 alpha-percentile=9

bevel th=0.096 azimuth=61  radius1=5  bevel1=65  th=0.1


metallic solar1=72 solar2=13 solar3=74 light=3


id=1
gimp:layer-mode opacity=100  layer-mode=split blend-space=auto composite-mode=auto composite-space=auto  aux=[  ref=1  innerglow grow-radius=3  radius=11 value2=#000000    ]


dst-over aux=[ ref=1 box-blur radius=1 median-blur radius=1   ] 

bloom strength=2
unsharp-mask scale=0.2
softglow glow-radius=2
dropshadow x=6 y=4 opacity=0.75 radius=6  grow-radius=1


Last edited by contrast_ on Wed Aug 31, 2022 9:26 pm, edited 1 time in total.

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 Post subject: Re: Make people metal with GEGL
PostPosted: Mon Aug 29, 2022 12:49 pm  (#14) 
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where would I find "bevel" ?

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 Post subject: Re: Make people metal with GEGL
PostPosted: Mon Aug 29, 2022 12:51 pm  (#15) 
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Bevel is part of GEGL Effects. It comes with it.

The InnerGlow that comes with GEGL Effects is not the same stand alone innerglow as the one I have on github


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 Post subject: Re: Make people metal with GEGL
PostPosted: Mon Aug 29, 2022 3:15 pm  (#16) 
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These require a
color-overlay value=#ffb386
in front of them for best results

color-overlay value=#ffb386
crop
bevel th=0.096 azimuth=10  radius1=9 bevel1=65  th=0.1


metallic solar1=22 solar2=53 solar3=24 light=6 smooth=2


id=1
gimp:layer-mode opacity=100  layer-mode=split blend-space=auto composite-mode=auto composite-space=auto  aux=[  ref=1  innerglow grow-radius=3  radius=11 value2=#000000    ]


dst-over aux=[ ref=1 box-blur radius=1 median-blur radius=1   ] 


bloom strength=1
unsharp-mask scale=0.2
softglow glow-radius=4
noise-reduction iterations=3
dropshadow x=6 y=4 opacity=0.95 radius=4  grow-radius=1


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 Post subject: Re: Make people metal with GEGL
PostPosted: Tue Aug 30, 2022 3:26 am  (#17) 
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This is my result.
I'm still on GIMP 2.10.28 ...
The filters produce a lot of errors, maybe because of that. The results look fine though.
I'll update GIMP only when the colour picker bug is really gone.
Maybe in 2.10.34...
Image

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Last edited by nelo on Tue Aug 30, 2022 3:51 am, edited 1 time in total.

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 Post subject: Re: Make people metal with GEGL
PostPosted: Tue Aug 30, 2022 3:49 am  (#18) 
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One more:
Image

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 Post subject: Re: Make people metal with GEGL
PostPosted: Tue Aug 30, 2022 7:00 am  (#19) 
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Nice results contrast. :bigthup

Attachment:
Silver-Text_RD.png
Silver-Text_RD.png [ 559.71 KiB | Viewed 2324 times ]

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 Post subject: Re: Make people metal with GEGL
PostPosted: Tue Aug 30, 2022 5:21 pm  (#20) 
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Good news! I reworked the graph and I know this new graph is possible to be turned into a filter. It doesn't even need innerglow. However, it will take a lot of work as it is still confusing. The final line is the hardest thing to put in the graph.

REQUIRES GEGL BEVEL AND GEGL METALLIC


Image


color-overlay value=#ffb386
bevel th=0.096 azimuth=60  radius1=3  bevel1=65  th=0.1
metallic solar1=22 solar2=53 solar3=24 light=6 smooth=2
bloom strength=18
unsharp-mask scale=0.2
softglow glow-radius=2
noise-reduction iterations=3
id=1  gegl:over aux=[ ref=1  xor aux=[  ref=1  median-blur radius=2 alpha-percentile=1    ] median-blur radius=2 alpha-percentile=55 percentile=9 gaussian-blur std-dev-x=1 std-dev-y=1  opacity value=2
median-blur radius=3 ]



Said final line in question is
id=1 gegl:over aux=[ ref=1 xor aux=[ ref=1 median-blur radius=2 alpha-percentile=1 ] median-blur radius=2 alpha-percentile=55 percentile=9 gaussian-blur std-dev-x=1 std-dev-y=1 opacity value=2
median-blur radius=3 ]


it is possible to put in a graph the convention way but just really tedious to get the node connections right.


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