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 Post subject: GEGL Puts slime on Text
PostPosted: Fri Jun 03, 2022 11:24 pm  (#1) 
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Well well. GEGL has an naughty agenda. It wants to deprecate alpha to logo and be your one and only text styling. Setting high quality standards for free and open source software. Here is my new filter of GEGL putting slime on text.
https://github.com/LinuxBeaver/gegl-goo-on-text/
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 Post subject: Re: GEGL Puts slime on Text
PostPosted: Fri Jun 03, 2022 11:42 pm  (#2) 
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Version for Gimp-2.10.30 Win 64 bit attached.
In menu: Tools➤GEGL Operation➤Goo on Text

Place the file in Gegl plugins in a directory: ... \lib\gegl-0.4\
You can keep files in a subdirectory (thanks to the Rich2005 tip)

I am publishing the Windows version as an exception (with no reported interest in this version) because I want to deliver bad news unfortunately for possible compilers: the latest version of msys2-x86_64 does not create Gimp-2.10.30 compatible files on Windows_64bit.


Attachments:
Goo alpha LB.jpg
Goo alpha LB.jpg [ 227.61 KiB | Viewed 1197 times ]
goo_Win64bit.zip [38.44 KiB]
Downloaded 39 times

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Last edited by MareroQ on Mon Jun 06, 2022 12:12 am, edited 1 time in total.
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 Post subject: Re: GEGL Puts slime on Text
PostPosted: Sat Jun 04, 2022 7:44 am  (#3) 
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Just for clarification purposes, they will work if you load GIMP through Msys2, though.

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 Post subject: Re: GEGL Puts slime on Text
PostPosted: Sat Jun 04, 2022 8:57 am  (#4) 
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I can find practical uses for almost anything. It sure would be nice if GEGL developers could manage to get more code insights out (other than operations) so we can build better plugins.

I meant to add that it would probably be better looking goo if we combined the balloon text features with goo, to give them a nice shiny look.

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 Post subject: Re: GEGL Puts slime on Text
PostPosted: Sat Jun 04, 2022 9:22 am  (#5) 
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This isn't the exact representation of my idea, but I had to expand the balloonification (sp) to get the shininess to stand out. A slighter version of this with the dimples over the text would make it ideal.Image

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 Post subject: Re: GEGL Puts slime on Text
PostPosted: Sat Jun 04, 2022 3:37 pm  (#6) 
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mahvin wrote:
[ Image ]
It sure would be nice if GEGL developers could manage to get more code insights out (other than operations) so we can build better plugins.


While i agree in general, do you have specific questions?


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 Post subject: Re: GEGL Puts slime on Text
PostPosted: Sat Jun 04, 2022 3:52 pm  (#7) 
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Since you agree in general, where is all the GEGL information (other than operations)?

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 Post subject: Re: GEGL Puts slime on Text
PostPosted: Sat Jun 04, 2022 3:54 pm  (#8) 
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Contrast:

If you use long shadow from GEGL Graph and then open color trail in GEGL tools, it creates some "somewhat" stunning effects. Like an out of body experience in color.

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 Post subject: Re: GEGL Puts slime on Text
PostPosted: Sat Jun 04, 2022 4:10 pm  (#9) 
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mahvin wrote:
Since you agree in general, where is all the GEGL information (other than operations)?


Sadly lacking for the most part; its Web site (which the forum won't let me link to) is pretty minimal. The developers would say, it's in the source :)

I'm asking because i'm thinking about what to improve and balancing time available and what i and others can do against how much it'll help.


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 Post subject: Re: GEGL Puts slime on Text
PostPosted: Sat Jun 04, 2022 4:22 pm  (#10) 
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barefootliam wrote:
mahvin wrote:
Since you agree in general, where is all the GEGL information (other than operations)?


Sadly lacking for the most part; its Web site (which the forum won't let me link to) is pretty minimal. The developers would say, it's in the source :)

I'm asking because i'm thinking about what to improve and balancing time available and what i and others can do against how much it'll help.


So back to square one. Testing.

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 Post subject: Re: GEGL Puts slime on Text
PostPosted: Sun Jun 12, 2022 6:13 pm  (#11) 
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Image

Bevel is better then glossy balloon on Goo. I am thinking about modifying my filter to allow it to use a bevel checkbox but I don't know how to make it apply to everything without knocking out the original image. If I make this change the effect will demand the use of layers. Unless you use the behind blend mode but then you won't be able ot put goo on top.


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 Post subject: Re: GEGL Puts slime on Text
PostPosted: Sun Jun 12, 2022 6:14 pm  (#12) 
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NM, I found a shortcut to do this easier. The update is coming soon!


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 Post subject: Re: GEGL Puts slime on Text
PostPosted: Sun Jun 12, 2022 7:21 pm  (#13) 
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Gegl Goo how has the ability to bevel slime. Make it 75%-80% transparent for an even cooler effect.


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 Post subject: Re: GEGL Puts slime on Text
PostPosted: Sun Jun 12, 2022 8:19 pm  (#14) 
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another update just happen that makes the trail go from 100 to 500. It requires zzwind. zzwind now fundamental to this filter working and of course it is hidden.


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 Post subject: Re: GEGL Puts slime on Text
PostPosted: Mon Aug 22, 2022 10:22 pm  (#15) 
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https://github.com/LinuxBeaver/gegl-goo-on-text/

Gegl goo got a quality update that labels things in a more user friendly and organized way and removes unneeded sliders and parts.
Image

With Touchups
Image


Fun fact! GEGL goo is the only filter with a zzoperation that is justified because zzwind allows gegl:wind to go from 100 to 500 degrees. All other hidden operations are due to my ignorance.


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 Post subject: Re: GEGL Puts slime on Text
PostPosted: Tue Aug 23, 2022 3:42 am  (#16) 
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Great plugin but i have 1 extra feature i would like to see in this filter.
Place all the goo effects on a new layer above the original layer.

Attachment:
Goo_Text_RD-2022-08-23_043538.jpg
Goo_Text_RD-2022-08-23_043538.jpg [ 266.99 KiB | Viewed 654 times ]


That way my effects will be in front of my text layer. :bigthup

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 Post subject: Re: GEGL Puts slime on Text
PostPosted: Thu Sep 08, 2022 2:46 pm  (#17) 
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mahvin wrote:
Contrast:

If you use long shadow from GEGL Graph and then open color trail in GEGL tools, it creates some "somewhat" stunning effects. Like an out of body experience in color.


I will test that. Thanks to telling me.


GEGL Goo got updated and no longer needs hidden operation multiply of bevels depth gegl:mbd to work.

It still requires gegl:bevel (a filter of its own right) and zzwind ( a hidden operation that allows gegl:wind to go up to 500 degrees) No changes have been made. Goo just got more compact by removing one hidden operation.


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 Post subject: Re: GEGL Puts slime on Text
PostPosted: Fri Sep 09, 2022 2:50 am  (#18) 
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Goo for Win64 bit attached.

Forgot to add two other dll files in the attachment so i removed the files. mahvin has recompiled.
Thx mahvin.

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Last edited by Rod on Fri Sep 09, 2022 6:09 pm, edited 1 time in total.

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 Post subject: Re: GEGL Puts slime on Text
PostPosted: Fri Sep 09, 2022 8:09 am  (#19) 
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Rod wrote:
Goo for Win64 bit attached.

Attachment:
goo-Win64-dll_RD.7z



Make sure they know to put the plugin in
C:\Users\YourName\AppData\Local\gegl-0.4\plug-ins NOT GIMP's regular plugin folder


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 Post subject: Re: GEGL Puts slime on Text
PostPosted: Fri Sep 09, 2022 9:28 am  (#20) 
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I'm not getting the drip effect. Rod's zip is missing zzwind and bevel. I compiled for myself and it's working fine.

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