johnno56 wrote:
I am using a program, Naalaa 7, to create some simple games. What N7 lacks is the ability to rotate an image. It can 'scan' the sheet and display each image in turn, thus giving the illusion of rotation... but no command to rotate... *sigh*
The sprite sheet that I created (60 images) was created using Gimp and using the basic Shift+R to rotate each image by 6 degrees. This rotated far too quickly and I fear that I do not have the patience to create 180+ images by hand.
Regards
J.
Learning Python is nice, but if you wish to do your animation now, G'MIC can do it in less than 5 minutes
in GIMP menu "Filters >> G'MIC" a window opens, go to "Sequences >> 3D Image Object [Animated]"
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Screenshot_2022-06-25_15-35-09.png [ 200.21 KiB | Viewed 869 times ]
You will see that the maximum number of frame is 100, but once you rendered, select your last layer and re-do G'MIC for the remaining 80 frames
Above you can see some basic parameters, you can even chose a folder where to put each frame if you "tick" the "output as files"
below some "Starting and Ending parameters" (all in between will be frames) at the bottom you can chose your output if you click on "Output Mode" (for this exercise I did just let everything as default)
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Screenshot_2022-06-25_15-36-19.png [ 214.38 KiB | Viewed 869 times ]
Below the xcf file zipped if you wish to see the result
once open with GIMP, go to "Filters >> Animation >> Playback..." at the bottom left it's written "Cumulative Layer (combine), click on it and select "One frame per layer (replace)" then beside select "x1, 25 fps", then on the top left you can click on the start animation
![Wink ;)](./images/smilies/icon_wink.gif)
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Untitled.xcf.7z [3.45 MiB]
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