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 Post subject: Officially compiled GEGL Filter plugins for Windows
PostPosted: Sat Oct 22, 2022 5:31 pm  (#1) 
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I found a 64 bit Windows 7 SP1 Virtual box on archive.org. I installed MSys2 and told it to run all bash scripts named "build_linux.sh". Doing this I compiled 95% of my filters for Windows. The only one I think is missing is Grains of Sand text styler and that is because I forgot to put it in the final filters section. I'll add that soon.

Here you go. It is tested and works
https://cdn.discordapp.com/attachments/ ... indows.zip

Please try to not have multiple copies of the same dll plugins (especially GEGL Effects as that will break it) Plugins go in C:\Users<YOUR NAME>\AppData\Local\gegl-0.4\plug-ins

NOT GIMP'S NORMAL PLUGIN FOLDER. Enioy.


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 Post subject: Re: Officially compiled GEGL Filter plugins for Windows
PostPosted: Sun Oct 23, 2022 3:12 pm  (#2) 
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Thank you so much, contrast. It's very nice of you to share your filters for users of windows. I use a portable version, so I don't know if I should set them in the same place/folder you mention.
Also, I have other ones in Gegl folder, so a bit difficult for me to know which ones must be removed. Anyway, I'll try it.
Thanks a lot. :tyspin

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 Post subject: Re: Officially compiled GEGL Filter plugins for Windows
PostPosted: Mon Oct 24, 2022 12:42 pm  (#3) 
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Don't hesitate to remove everything in GEGL Plugins and replace it with this. The only thing you'll be missing is my grains of sand filter if you have it and everything will be up to date.

Sand.dll is the Grands of Sand filter that is not included so if you have that just keep it but replace everything else when updating to the latest version.


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 Post subject: Re: Officially compiled GEGL Filter plugins for Windows
PostPosted: Tue Oct 25, 2022 8:03 am  (#4) 
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Thanks a lot. I'll do it as you say. :tyspin

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Gimp 2.10.30(samj) portable _ OS Windows 10 Home_ 64bits
Don’t be afraid to start over. It’s a new chance to rebuild what you want.


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 Post subject: Re: Officially compiled GEGL Filter plugins for Windows
PostPosted: Thu Nov 03, 2022 2:57 pm  (#5) 
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UPDATE FOR 2.99 BUG FIX from OCT 31st.

No changes have been made to any filter but custom bevel

1. Custom Bevel was given an additional median blur option.

2. Grains of Sand text styling filter was added.


Please overwrite all filters in C:\Users<YOUR NAME>\AppData\Local\gegl-0.4\plug-ins. Do not have multiple copies of the same filter.
https://cdn.discordapp.com/attachments/ ... indows.zip

Many Windows users have confirmed that these work but for some reason I cannot get them working on a Windows 7 that is Pre SP1 inside a virtual box. I'd appreciate if someone using Windows 7 lets me know that it works.


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 Post subject: Re: Officially compiled GEGL Filter plugins for Windows
PostPosted: Thu Nov 03, 2022 5:52 pm  (#6) 
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NM I figured out how to get it working on Windows 7.


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 Post subject: Re: Officially compiled GEGL Filter plugins for Windows
PostPosted: Sun Nov 06, 2022 10:12 am  (#7) 
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GEGL Pencil had a really old version compiled for the past five days. This update fixed it. Override the old GEGL Pencil file.

https://cdn.discordapp.com/attachments/ ... 6_2022.zip


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 Post subject: Re: Officially compiled GEGL Filter plugins for Windows
PostPosted: Sat Nov 12, 2022 2:10 pm  (#8) 
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You will always find the latest updated version for Windows here. I recommend over riding all the files when updating and never having multiple copies of the same filters. Windows will ask you if you want to overwrite and you will say yes,.

https://github.com/LinuxBeaver
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 Post subject: Re: Officially compiled GEGL Filter plugins for Windows
PostPosted: Sun Nov 13, 2022 8:20 pm  (#9) 
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Custom Bevel and Clay got a unnoticable update that allows their Opacity value to go below inside a GEGL Graph (Not the Normal filter)
This solves a bug and allows me to do this inside GEGL graph.

Image

Image
Clay, Extrusion 2, Drop Shadow and a 3d transform.
Quote:
id=1
id=2
color-to-alpha

svg:src-over aux=[  ref=1 color-overlay value=#00ff22
clay opacity=1.3 azimuth=50 elevation=32 depth=3 size=1 percentile=36 alpha-percentile=75 gaus=3]

long-shadow-pd angle=-156 length=21  lightness=-11

transform transform=matrix(1.0156650757686598,0.075701741929592628,0.000365746118200971,0.013317261513591921,1.2296272065975005,9.0806881192612718e-05,0,0,1)  first-iteration=1 iterations=0 fade-opacity=1 paste-below=no sampler-type=nohalo
svg:src-atop aux=[  ref=2 color-overlay value=#00ff22


clay opacity=1 azimuth=30 elevation=32 depth=14 size=2 percentile=36 alpha-percentile=75 gaus=2 transform transform=matrix(1.0156650757686598,0.075701741929592628,0.000365746118200971,0.013317261513591921,1.2296272065975005,9.0806881192612718e-05,0,0,1)  first-iteration=1 iterations=0 fade-opacity=1 paste-below=no sampler-type=nohalo  ]

dropshadow opacity=0.45 x=-7 y=4 radius=5 grow-radius=1


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