1. Scale down an animation (animated gif) so that it's not too big (since each pixel will be treated as a LED bulb).
2. Scale up by 20 times (INTERPOLATION NONE)
3. Run plug-in below from /Python-Fu/LED Animation from Animation...
4. That's it, scale down to taste. and save as animated gif.
5. Enjoy
#!/usr/bin/env python
# LED-animation-from-animation.py
# Created by TT
#
# License: GPLv3
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY# without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# To view a copy of the GNU General Public License
# visit: http://www.gnu.org/licenses/gpl.html
#
#
# ------------
#| Change Log |
# ------------
# Rel 1: Initial release
from gimpfu import *
import random
import math
def python_LED_animation_from_animation(image, layer):
# pdb.gimp_image_undo_group_start(image)
# pdb.gimp_context_push()
#YOUR CODE BEGINS=======================
ledsize = 20;
led_image = pdb.gimp_image_new(image.width,image.height,RGB)
pdb.gimp_display_new(led_image)
#create led light cover layer, LED layer that gives LED effect
num_patterns,pattern_list = pdb.gimp_patterns_get_list("")
pdb.gimp_context_set_pattern(pattern_list[0]) #Clipboard
led = pdb.gimp_layer_new(led_image,ledsize,ledsize,RGBA_IMAGE,"led",100,LAYER_MODE_NORMAL)
pdb.gimp_image_insert_layer(led_image,led,None,0)
pdb.gimp_context_set_foreground((0,0,0))
pdb.gimp_edit_fill(led,FILL_FOREGROUND)
pdb.gimp_image_select_ellipse(led_image,CHANNEL_OP_REPLACE,2,2,16,16)
pdb.gimp_edit_clear(led)
pdb.gimp_image_select_rectangle(led_image,CHANNEL_OP_REPLACE,0,0,ledsize,ledsize)
pdb.gimp_edit_copy(led)
pdb.gimp_layer_resize(led,led_image.width,led_image.height,0,0)
pdb.gimp_selection_none(led_image)
pdb.gimp_edit_clear(led)
pdb.gimp_edit_fill(led,FILL_PATTERN)
# for y in range(0,image.height):
# for x in range(0,image.width):
# if (random.randrange(0,100)<burnout):
# pdb.gimp_image_select_rectangle(new_image,CHANNEL_OP_REPLACE,x*ledsize,y*ledsize,ledsize,ledsize)
# pdb.gimp_edit_fill(led,FILL_FOREGROUND)
pdb.gimp_selection_none(led_image)
#animation of LED by altering existing image.
for i in range(len(image.layers)-1,-1,-1):
layer = image.layers[i]
position = pdb.gimp_image_get_item_position(image,layer)
led_frame = pdb.gimp_layer_new_from_drawable(led,image)
pdb.gimp_image_insert_layer(image,led_frame,None,position)
pdb.gimp_image_merge_down(image,led_frame,EXPAND_AS_NECESSARY)
# if (random.randrange(0,100)<flicker):
# pdb.gimp_edit_fill(new_frame,FILL_FOREGROUND)
#YOUR CODE ENDS ========================
# pdb.gimp_context_pop()
# pdb.gimp_image_undo_group_end(image)
pdb.gimp_displays_flush()
#return
register(
"python_fu_LED_animation_from_animation",
"LED sign animation from animation",
"LED sign animation from animation",
"TT",
"TT",
"March 30, 2023",
"<Image>/Python-Fu/LED Animation from Animation...",
"*", # Create a new image, don't work on an existing one
[
#INPUT BEGINS
# (PF_INT, "burnout", "Burnout/Broken (Bulbs) Percentage:", 0), # PF_INT8, PF_INT16, PF_INT32 similar but no difference in Python.
# (PF_INT, "flicker", "Flicker Percentage:", 0), # PF_INT8, PF_INT16, PF_INT32 similar but no difference in Python.
# #(PF_TOGGLE, "method", "Gray/Method:", 1), # initially True, checked. Alias PF_BOOL
# (PF_SPINNER, "colors", "Number of Maximum Colors (randomly):", 16, (1, 32, 1)),
# (PF_TOGGLE, "varysize", "Vary up sizes:", 1), # initially True, checked. Alias PF_BOOL
# (PF_TOGGLE, "colorbackground", "Color background randomly:", 0), # initially True, checked. Alias PF_BOOL
#(PF_SPINNER, "inc", "Increments (pixels):", 15, (1, 1000, 1)),
#(PF_SPINNER, "outof", "Best out of:", 100, (1, 1000, 1)),
#(PF_OPTION, "arrow_side", "Arrows Ends:", SIDE_END, SIDE_NAMES),
#(PF_TOGGLE, "arrow_close", "Arrows Close:", 0),
#(PF_SPINNER, "ignorelayers", "Ignore first (no of layers):", 2, (0, 200, 1)),
#(PF_SPINNER, "shadow_offset_x", "Shadow Offset X:", 6, (-4096,4096,1)),
#(PF_SPINNER, "shadow_offset_y", "Shadow Offset Y:", 6, (-4096,4096,1)),
#(PF_SPINNER, "shadow_blur_radius", "Shadow Blur Radius:", 15, (0,1024,1)),
#(PF_SPINNER, "shadow_opacity", "Shadow Opacity:", 100, (0,100,1)),
#INPUT ENDS
],
[],
python_LED_animation_from_animation)
main()
# (PF_INT, "p0", "_INT:", 0), # PF_INT8, PF_INT16, PF_INT32 similar but no difference in Python.
# (PF_FLOAT, "p02", "_FLOAT:", 3.141),
# (PF_STRING, "p03", "_STRING:", "foo"), # alias PF_VALUE
# (PF_TEXT, "p04", "TEXT:", "bar"),
# # PF_VALUE
# # Pick one from set of choices
# (PF_OPTION,"p1", "OPTION:", 0, ["0th","1st","2nd"]), # initially 0th is choice
# (PF_RADIO, "p16", "RADIO:", 0, (("0th", 1),("1st",0))), # note bool indicates initial setting of buttons
# # PF_RADIO is usually called a radio button group.
# # SLIDER, ADJUSTMENT types require the extra parameter of the form (min, max, step).
# (PF_TOGGLE, "p2", "TOGGLE:", 1), # initially True, checked. Alias PF_BOOL
# # PF_TOGGLE is usually called a checkbox.
# (PF_SLIDER, "p3", "SLIDER:", 0, (0, 100, 10)),
# (PF_SPINNER, "p4", "SPINNER:", 21, (1, 1000, 50)), # alias PF_ADJUSTMENT
# # Pickers ie combo boxes ie choosers from lists of existing Gimp objects
# (PF_COLOR, "p14", "_COLOR:", (100, 21, 40) ), # extra param is RGB triple
# # PF_COLOUR is an alias by aussie PyGimp author lol
# (PF_IMAGE, "p15", "IMAGE:", None), # should be type gimp.image, but None works
# (PF_FONT, "p17", "FONT:", 0),
# (PF_FILE, "p18", "FILE:", 0),
# (PF_BRUSH, "p19", "BRUSH:", 0),
# (PF_PATTERN, "p20", "PATTERN:", 0),
# (PF_GRADIENT, "p21", "GRADIENT:", 0),
# (PF_PALETTE, "p22", "PALETTE:", 0),
# (PF_LAYER, "p23", "LAYER:", None),
# (PF_CHANNEL, "p24", "CHANNEL:", None), # ??? Usually empty, I don't know why.
# (PF_DRAWABLE, "p25", "DRAWABLE:", None),
# # Mostly undocumented, but work
# (PF_VECTORS, "p26", "VECTORS:", None),
# (PF_FILENAME, "p27", "FILENAME:", 0),
# (PF_DIRNAME, "p28", "DIRNAME:", 0)
# # PF_REGION might work but probably of little use. See gimpfu.py.