This version adds a toggle to allow shuffling of order (in my case I was composing a collection of 100 photos of Dandelions) and I wanted to shuffle them before putting them into 10 x 10 grid.
#!/usr/bin/env python
# placement.py
# Created by TT
#
# License: GPLv3
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY# without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# To view a copy of the GNU General Public License
# visit: http://www.gnu.org/licenses/gpl.html
#
#
# ------------
#| Change Log |
# ------------
# Rel 1: Initial release
from gimpfu import *
import random
import requests
import time
def python_placement(image, layer, xtiles, ytiles, spacing, shuffle):
# pdb.gimp_image_undo_group_start(image)
# pdb.gimp_context_push()
#YOUR CODE BEGINS=======================
tiles = len(image.layers)
i = 0;
x = 0;
y = 0;
j = []
for i in range(0,len(image.layers)):
j.append(i)
shuffle = int(shuffle)
if (shuffle == 1):
random.shuffle(j)
for i in range(0,len(image.layers)):
pdb.gimp_progress_update(float(i)/len(image.layers))
currentlayer = image.layers[j[i]]
pdb.gimp_layer_set_offsets(currentlayer,x * (layer.width + spacing),y * (layer.height + spacing))
i += 1;
x += 1;
if x >= int(xtiles):
x = 0;
y += 1;
#YOUR CODE ENDS ========================
# pdb.gimp_context_pop()
# pdb.gimp_image_undo_group_end(image)
pdb.gimp_image_resize_to_layers(image)
pdb.gimp_displays_flush()
#return
register(
"python_fu_placement",
"Creates Egg",
"Creates Egg",
"TT",
"TT",
"March 8, 2023",
"<Image>/Python-Fu/Placement...",
"*", # Create a new image, don't work on an existing one
[
#INPUT BEGINS
(PF_INT, "xtiles", "xtiles:", 6),
(PF_INT, "ytiles", "ytiles:", 8),
(PF_INT, "spacing", "spacing:", 70),
(PF_TOGGLE, "shuffle", "Shuffle order:", 1),
# (PF_SPINNER, "colors", "Number of Maximum Colors (randomly):", 16, (1, 32, 1)),
# (PF_TOGGLE, "varysize", "Vary up sizes:", 1), # initially True, checked. Alias PF_BOOL
# (PF_TOGGLE, "colorbackground", "Color background randomly:", 0), # initially True, checked. Alias PF_BOOL
#(PF_SPINNER, "inc", "Increments (pixels):", 15, (1, 1000, 1)),
#(PF_SPINNER, "outof", "Best out of:", 100, (1, 1000, 1)),
#(PF_OPTION, "arrow_side", "Arrows Ends:", SIDE_END, SIDE_NAMES),
#(PF_TOGGLE, "arrow_close", "Arrows Close:", 0),
#(PF_SPINNER, "ignorelayers", "Ignore first (no of layers):", 2, (0, 200, 1)),
#(PF_SPINNER, "shadow_offset_x", "Shadow Offset X:", 6, (-4096,4096,1)),
#(PF_SPINNER, "shadow_offset_y", "Shadow Offset Y:", 6, (-4096,4096,1)),
#(PF_SPINNER, "shadow_blur_radius", "Shadow Blur Radius:", 15, (0,1024,1)),
#(PF_SPINNER, "shadow_opacity", "Shadow Opacity:", 100, (0,100,1)),
#INPUT ENDS
],
[],
python_placement)
main()
# (PF_INT, "p0", "_INT:", 0), # PF_INT8, PF_INT16, PF_INT32 similar but no difference in Python.
# (PF_FLOAT, "p02", "_FLOAT:", 3.141),
# (PF_STRING, "p03", "_STRING:", "foo"), # alias PF_VALUE
# (PF_TEXT, "p04", "TEXT:", "bar"),
# # PF_VALUE
# # Pick one from set of choices
# (PF_OPTION,"p1", "OPTION:", 0, ["0th","1st","2nd"]), # initially 0th is choice
# (PF_RADIO, "p16", "RADIO:", 0, (("0th", 1),("1st",0))), # note bool indicates initial setting of buttons
# # PF_RADIO is usually called a radio button group.
# # SLIDER, ADJUSTMENT types require the extra parameter of the form (min, max, step).
# (PF_TOGGLE, "p2", "TOGGLE:", 1), # initially True, checked. Alias PF_BOOL
# # PF_TOGGLE is usually called a checkbox.
# (PF_SLIDER, "p3", "SLIDER:", 0, (0, 100, 10)),
# (PF_SPINNER, "p4", "SPINNER:", 21, (1, 1000, 50)), # alias PF_ADJUSTMENT
# # Pickers ie combo boxes ie choosers from lists of existing Gimp objects
# (PF_COLOR, "p14", "_COLOR:", (100, 21, 40) ), # extra param is RGB triple
# # PF_COLOUR is an alias by aussie PyGimp author lol
# (PF_IMAGE, "p15", "IMAGE:", None), # should be type gimp.image, but None works
# (PF_FONT, "p17", "FONT:", 0),
# (PF_FILE, "p18", "FILE:", 0),
# (PF_BRUSH, "p19", "BRUSH:", 0),
# (PF_PATTERN, "p20", "PATTERN:", 0),
# (PF_GRADIENT, "p21", "GRADIENT:", 0),
# (PF_PALETTE, "p22", "PALETTE:", 0),
# (PF_LAYER, "p23", "LAYER:", None),
# (PF_CHANNEL, "p24", "CHANNEL:", None), # ??? Usually empty, I don't know why.
# (PF_DRAWABLE, "p25", "DRAWABLE:", None),
# # Mostly undocumented, but work
# (PF_VECTORS, "p26", "VECTORS:", None),
# (PF_FILENAME, "p27", "FILENAME:", 0),
# (PF_DIRNAME, "p28", "DIRNAME:", 0)
# # PF_REGION might work but probably of little use. See gimpfu.py.