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 Post subject: Re: Logo Workshop - Release Candidate V.01
PostPosted: Tue Oct 18, 2011 2:45 pm  (#21) 
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As evidenced in this thread, the possibilities are endless. What a nice script!

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 Post subject: Re: Logo Workshop - Release Candidate V.01
PostPosted: Tue Oct 18, 2011 2:47 pm  (#22) 
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very nice O, what pattern did you use? it is kewl

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 Post subject: Re: Logo Workshop - Release Candidate V.01
PostPosted: Tue Oct 18, 2011 2:56 pm  (#23) 
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It's a RobA pattern. One of my favs. Attached.


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 Post subject: Re: Logo Workshop - Release Candidate V.01
PostPosted: Tue Oct 18, 2011 3:25 pm  (#24) 
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thanks O. :yes :hi5

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 Post subject: Re: Logo Workshop - Release Candidate V.01
PostPosted: Tue Oct 18, 2011 3:57 pm  (#25) 
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paynekj wrote:
So for a pattern fill, you have to have selected the pattern to fill BEFORE running the script? because the script doesn't set the fill pattern before calling
(gimp-edit-bucket-fill logo-layer 2 0 100 0 0 0 0)  ; Fill with pattern
and it helps readability if you could use the PATTERN-BUCKET-FILL constant instead of the magic number "2"

I didn't put in a "fill" pattern selection dialog in order to save room on the entry screen. I figure I'll need all the room I can get on that screen as more effects are added. The script uses GIMP's currently selected pattern for the pattern fill and it uses GIMPs currently selected Gradient for the gradient fill.

I like your suggestion on spelling out the fill type rather than using the number. As you probably noticed, I fully documented the script.

Oregonian wrote:
Very cool. :cool

Can a selection choice be made in the script? Like do alpha to selection on something and have the script fill in the selection?

Done. I've added a test to see if a selection has been made before I do the alpha to selection in the script. Good suggestion! It will be in the next update.

Draconian wrote:
Here's a couple of quickies. On the second one I Gaussian blurred the drop shadow, selected the stroke layer, did Alpha to Selection and ran Neon, and then Glossy Stroke.

They look good. Is that a water droplet pattern you have there? I like it.

mahvin wrote:
Made my GIMP crash, using the File - Create - Logo Workshop. Rebooting now.

Bummer. Did you still have a problem? I can't imagine why this script would cause problems. I don't think I've done anything strange in there. If there is something odd, hopefully someone will spot it.

Ana wrote:
Oh,my....Love the script Gnutux :) Thanks for sharing it :tyspin

Thanks Ana. Nice Image. A reflection like you've done might be a good option for another added effect. :bigthup

What steps did you take to create your image? Did you also apply other scripts?

Rod wrote:
Hey Tux how about adding an adjustable gloss selection. :)
I created a new layer from the text selection shrank by 6 and filled with white.Then set the opacity real low.

Great suggestion Rod. I'll add that as another option in the "added effect" drop down.

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 Post subject: Re: Logo Workshop - Release Candidate V.01
PostPosted: Tue Oct 18, 2011 4:51 pm  (#26) 
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Not sure what caused it to crash, could have been stage fright from the new script, lol. I was a bit surprised GIMP just closed down on my Ubuntu, since I have never had problems before. It works ok now.

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 Post subject: Re: Logo Workshop - Release Candidate V.01
PostPosted: Tue Oct 18, 2011 6:08 pm  (#27) 
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My last one, can't get stopped, your fault Tux.
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 Post subject: Re: Logo Workshop - Release Candidate V.01
PostPosted: Tue Oct 18, 2011 6:22 pm  (#28) 
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All of the ones that I've seen look pretty good. Might try this toy out later (got to go to band practice soon). Thanks again for another cool toy Tux. :)

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 Post subject: Re: Logo Workshop - Release Candidate V.01
PostPosted: Tue Oct 18, 2011 8:49 pm  (#29) 
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when this script is updated with more goodies, do you have to take out the old and replace with the new...or can you just download the updated one and it will over-write the old script?


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 Post subject: Re: Logo Workshop - Release Candidate V.01
PostPosted: Tue Oct 18, 2011 8:59 pm  (#30) 
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Molly, glad to see you have everything working.

Mahvin, it must have been an anomaly. I haven't had any issues and no reports of others having problems. I'm hoping some of the other scriptors who hang out here will get a chance to look it over and point out any problems and/or offer suggestions for improvements/efficiencies.

Thanks Lyle. I hope you find it useful. With everyone's suggestions and inputs, I believe it will become more functional over time.

2-ton, the script name "logo-workshop.scm" will never change so it will just be a matter of overwriting the old version with the new. At some point, I might need to include a few patterns or gradients for specific effects that will need to be copied into their respective folders.

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 Post subject: Re: Logo Workshop - Release Candidate V.01
PostPosted: Wed Oct 19, 2011 1:12 am  (#31) 
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That's looks cool to play with thanks Tux


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 Post subject: Re: Logo Workshop - Release Candidate V.01
PostPosted: Wed Oct 19, 2011 1:26 am  (#32) 
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Your script appears to be rather well written, aside from some mixing of ANSI C-style indentation with a more traditional Lisp-style and some rather obfuscated variable names (why not use something such as 'shadow-opacity' instead of 'sho'?).

One thing that was out-of-sorts is that you assign the return values of some 'gimp-context-*' procedures to variables. These variables are then never used and, indeed, the values returned by those particular procedures will always be the same (if they don't return #t then you have serious problems with your GIMP installation that have nothing to do with your script).

Also, I would recommend that you avoid the use of tabs in published code -- it demands that anybody examining the code set up their editor rulers to match whatever you've used. If your goal is to have other scripters contribute to your project, it behooves you to facilitate their participation.

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 Post subject: Re: Logo Workshop - Release Candidate V.01
PostPosted: Wed Oct 19, 2011 6:29 am  (#33) 
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GnuTux wrote:
Thanks Ana. Nice Image. A reflection like you've done might be a good option for another added effect. :bigthup

What steps did you take to create your image? Did you also apply other scripts?


Hi GnuTux.....First I launched your script (this is the settings I used ):

Image

After that I did Alpha to selection and Bevel and Emboss.
Then I ran Neon with default settings (I think that Draconian mentioned this in his post).
After that I created reflection.

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 Post subject: Re: Logo Workshop - Release Candidate V.01
PostPosted: Wed Oct 19, 2011 9:25 am  (#34) 
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GnuTux wrote:
Thanks Ana. Nice Image. A reflection like you've done might be a good option for another added effect. :bigthup

What steps did you take to create your image? Did you also apply other scripts?


Hi GnuTux.....First I launched your script (this is the settings I used ):

Image

After that I did Alpha to selection and Bevel and Emboss.
Then I ran Neon with default settings (I think that Draconian mentioned this in his post).
After that I created reflection.

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 Post subject: Re: Logo Workshop - Release Candidate V.01
PostPosted: Wed Oct 19, 2011 9:27 am  (#35) 
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Don't know why I'm into dragons at the moment. This dragon's skin texture was made with the Filters > Distorts > Mosaic filter using a light gray for the base color.

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 Post subject: Re: Logo Workshop - Release Candidate V.01
PostPosted: Wed Oct 19, 2011 10:51 am  (#36) 
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Attachment:
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diablo.png [ 616.58 KiB | Viewed 1370 times ]

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 Post subject: Re: Logo Workshop - Release Candidate V.01
PostPosted: Wed Oct 19, 2011 11:56 am  (#37) 
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Very nice results, lyle!!

Ana wrote:
After that I did Alpha to selection and Bevel and Emboss.
Then I ran Neon with default settings (I think that Draconian mentioned this in his post).
After that I created reflection.

Cool, thanks for the info. Perhaps I can include some of this functionality into the script.

Oregonian wrote:
Don't know why I'm into dragons at the moment. This dragon's skin texture was made with the Filters > Distorts > Mosaic filter using a light gray for the base color.

Nice pattern. It does look like dragon scales.

saulgoode wrote:
some rather obfuscated variable names (why not use something such as 'shadow-opacity' instead of 'sho'?).

One thing that was out-of-sorts is that you assign the return values of some 'gimp-context-*' procedures to variables. These variables are then never used and, indeed, the values returned by those particular procedures will always be the same.

Also, I would recommend that you avoid the use of tabs in published code -- it demands that anybody examining the code set up their editor rulers to match whatever you've used. If your goal is to have other scripters contribute to your project, it behooves you to facilitate their participation.

Thanks for the feedback, sg. I implemented all of your recommendations. :bigthup

Those gimp-context calls were pretty ugly and left over from one of my older scripts. I can't even remember why I was using that approach but I think it had something to do with an initialization bug in the let* that wasn't making sense.

As far as the indentation mixing goes, it's just the style I settled on in Script-Fu. I find it more readable and maintainable when I structure it that way.

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 Post subject: Re: Logo Workshop - Release Candidate V.01
PostPosted: Wed Oct 19, 2011 12:10 pm  (#38) 
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Tux can you let us know in this thread when the updates occur to the script itself?
I have downloaded it 3 times not sure if it has been updated or not.Perhaps just change the version number and not the script name?Or upload it to GimpScripts.com (i didn't see it there yet).

Wonderful script! :)
Sorry if i seem nitpicky at all.

Woops, did i say this after you had already changed it?

Sorry!

Thanks!

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 Post subject: Re: Logo Workshop - Release Candidate V.02
PostPosted: Wed Oct 19, 2011 12:33 pm  (#39) 
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That's the plan Rod. Matter of fact, I've just posted Release Candidate v.02.

You can now call the Alpha to logo with a selection. This opens up some cool possibilities, one being to invert the selection, allowing you to create a background with one set of effects and the foreground image with another.

Here are two basic examples...

Image

Image

I've also added two new "Additional effects". A gloss layer (recommended by Rod) and a translucent/glass effect. See the updated first post in this thread for instructions on usage of these optional effect layers.

I'll be updating the first thread whenever a new release candidate is ready.

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 Post subject: Re: Logo Workshop - Release Candidate V.02
PostPosted: Wed Oct 19, 2011 12:45 pm  (#40) 
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SWEET! Very nice Tux.This script may possibly be the only Logo script i need.
It ranks up there with GMIC, and Shellout.py in my honest opinion. :bigthup :)
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