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 Post subject: Re: Path Blend Script
PostPosted: Mon May 07, 2012 1:33 am  (#41) 
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Location: "Looking for my eraser" =P
I like those results. :)
Cool plugin and very handy for making fire rings.

I created one circle then one inside and ran the filter.
Sort of funky looking because i ran it on another image which i had to erase around and inside.
It would have looked really cool if i had run it on its own black layer though. :)

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Took 3 minutes but i like the results. :bigthup

Nicely done Rob.
Thanks.

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 Post subject: Re: Path Blend Script
PostPosted: Mon May 07, 2012 1:59 am  (#42) 
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Location: "Looking for my eraser" =P
This is two paths of the same segmented text. :)
This is kinda far out it is blending one letter at a time then restarts to do another one.

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 Post subject: Re: Path Blend Script
PostPosted: Mon May 07, 2012 2:02 am  (#43) 
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The R is done!
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 Post subject: Re: Path Blend Script
PostPosted: Mon May 07, 2012 2:10 am  (#44) 
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Turned out pretty cool looking! :)
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Probably would have looked a lot better had i removed the inner paths (holes in the text)
Might have ran faster too i bet! It only took 25 minutes :lol

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 Post subject: Re: Path Blend Script
PostPosted: Mon May 07, 2012 2:18 am  (#45) 
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Location: "Looking for my eraser" =P
I ran it through Rodilius in
GMIC>Artistic>Rodilius filter.

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 Post subject: Re: Path Blend Script
PostPosted: Mon May 07, 2012 12:49 pm  (#46) 
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gramp wrote:
"It would be nice if..." there was some way to see the nodes of BOTH paths while editing one.

"Does anyone know if..."
...it's possible to display both at the same time?

There was this script: http://registry.gimp.org/node/25086 that labels the points of a path.

I didn't like it though, so wrote my own from scratch: http://silent9.com/incoming/sc ... points.scm

This can be used to number the points of a path on screen.

gramp wrote:
EDIT: Btw, I edited the script and changed the output of the gimp-message handler
to ERROR-CONSOLE because I noticed in the Toolbox that it's possible to add a tab to
see the Error Console. :geek I also added some gimp-messages to (try to) dump some progress information: I added this:
Code:
(gimp-message (string-append "Segment#" (number->string counter "%") "of Stroke#" (number->string strokecount "%") "of TotalStrokes:" (number->string (car strokes1) "%")))

after this:
Code:
(while (< (+ counter 1 inLap) L1)


I always run with the error console open, but most folks do not. I could add a switch "log status to error console".

-Rob A>

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 Post subject: Re: Path Blend Script
PostPosted: Tue May 08, 2012 7:35 am  (#47) 
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I believe there's only me and that other person on GimpChat who are impatient.

BTW, I encourage people to edit one of your scripts to see how you output results, and to try to add a non-lethal :mrgreen: debug statement to provide status information.

I think it makes one marvel more at the complexity, and more appreciate the effort--and the magnanimity. Tears well just thinking of it. (Tears well at thinking about placing path nodes on the outline of Massachusetts, but that is different.)

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 Post subject: Re: Path Blend Script
PostPosted: Tue May 08, 2012 10:36 am  (#48) 
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I'm also very interested in the path blend script and forgive me for not interjecting any comments but I don't hardly understand what you guys are talking about most of the time.

The path being able to pick color from below itself is nice for making one height map profile blend into another.

Alan


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 Post subject: Re: Path Blend Script
PostPosted: Tue May 08, 2012 10:49 am  (#49) 
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PegLeg44 wrote:
I'm also very interested in the path blend script and forgive me for not interjecting any comments but I don't hardly understand what you guys are talking about most of the time.

The path being able to pick color from below itself is nice for making one height map profile blend into another.

Alan


Me too, PegLeg :mrgreen:

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 Post subject: Re: Path Blend Script
PostPosted: Sat Feb 16, 2013 1:16 pm  (#50) 
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A strange result from PathBlend's (PB's) "sample gradient"--which has worked impeccably for me since RobA first wrote it specifically for me (the Master Delusionist)--and which is almost certain to stem from foolish paths, or strange image formats, or just plain magic--has droven me back here to peek around while waiting for the next giant PB to finish.

Re-reading this thread, I want to update how I've changed doing paths.

I used to select (and save) an outer edge--which its bluezillion points--and shrink or grow it as necessary to be a inside or a outside path.

Nowadays, I draw (and save) my own path with Gimp's Path Tool and use something nearer the opposite of a bluezillion; I never go over a few dozen points. Then I then dupe the path and reposition the nodes away from the originals, trying to anticipate the directions which will result in the smoothest transitions in PB.

BTW, while I compositized this, PB finixhed and the result is: IMPECCABLE, as per usual.

Cheers! And thanks again. Still using it after all these months. (...and luvvin' it.)

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