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 Post subject: Re: Path Blend Script
PostPosted: Mon May 07, 2012 12:33 am  (#41) 
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I like those results. :)
Cool plugin and very handy for making fire rings.

I created one circle then one inside and ran the filter.
Sort of funky looking because i ran it on another image which i had to erase around and inside.
It would have looked really cool if i had run it on its own black layer though. :)

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Took 3 minutes but i like the results. :bigthup

Nicely done Rob.
Thanks.

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 Post subject: Re: Path Blend Script
PostPosted: Mon May 07, 2012 12:59 am  (#42) 
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This is two paths of the same segmented text. :)
This is kinda far out it is blending one letter at a time then restarts to do another one.

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 Post subject: Re: Path Blend Script
PostPosted: Mon May 07, 2012 1:02 am  (#43) 
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The R is done!
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 Post subject: Re: Path Blend Script
PostPosted: Mon May 07, 2012 1:10 am  (#44) 
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Turned out pretty cool looking! :)
Image

Probably would have looked a lot better had i removed the inner paths (holes in the text)
Might have ran faster too i bet! It only took 25 minutes :lol

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 Post subject: Re: Path Blend Script
PostPosted: Mon May 07, 2012 1:18 am  (#45) 
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I ran it through Rodilius in
GMIC>Artistic>Rodilius filter.

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 Post subject: Re: Path Blend Script
PostPosted: Mon May 07, 2012 11:49 am  (#46) 
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gramp wrote:
"It would be nice if..." there was some way to see the nodes of BOTH paths while editing one.

"Does anyone know if..."
...it's possible to display both at the same time?

There was this script: http://registry.gimp.org/node/25086 that labels the points of a path.

I didn't like it though, so wrote my own from scratch: http://silent9.com/incoming/sc ... points.scm

This can be used to number the points of a path on screen.

gramp wrote:
EDIT: Btw, I edited the script and changed the output of the gimp-message handler
to ERROR-CONSOLE because I noticed in the Toolbox that it's possible to add a tab to
see the Error Console. :geek I also added some gimp-messages to (try to) dump some progress information: I added this:
(gimp-message (string-append "Segment#" (number->string counter "%") "of Stroke#" (number->string strokecount "%") "of TotalStrokes:" (number->string (car strokes1) "%")))

after this:
(while (< (+ counter 1 inLap) L1)


I always run with the error console open, but most folks do not. I could add a switch "log status to error console".

-Rob A>

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 Post subject: Re: Path Blend Script
PostPosted: Tue May 08, 2012 6:35 am  (#47) 
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I believe there's only me and that other person on GimpChat who are impatient.

BTW, I encourage people to edit one of your scripts to see how you output results, and to try to add a non-lethal :mrgreen: debug statement to provide status information.

I think it makes one marvel more at the complexity, and more appreciate the effort--and the magnanimity. Tears well just thinking of it. (Tears well at thinking about placing path nodes on the outline of Massachusetts, but that is different.)

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 Post subject: Re: Path Blend Script
PostPosted: Tue May 08, 2012 9:36 am  (#48) 
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I'm also very interested in the path blend script and forgive me for not interjecting any comments but I don't hardly understand what you guys are talking about most of the time.

The path being able to pick color from below itself is nice for making one height map profile blend into another.

Alan


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 Post subject: Re: Path Blend Script
PostPosted: Tue May 08, 2012 9:49 am  (#49) 
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PegLeg44 wrote:
I'm also very interested in the path blend script and forgive me for not interjecting any comments but I don't hardly understand what you guys are talking about most of the time.

The path being able to pick color from below itself is nice for making one height map profile blend into another.

Alan


Me too, PegLeg :mrgreen:

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 Post subject: Re: Path Blend Script
PostPosted: Sat Feb 16, 2013 12:16 pm  (#50) 
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A strange result from PathBlend's (PB's) "sample gradient"--which has worked impeccably for me since RobA first wrote it specifically for me (the Master Delusionist)--and which is almost certain to stem from foolish paths, or strange image formats, or just plain magic--has droven me back here to peek around while waiting for the next giant PB to finish.

Re-reading this thread, I want to update how I've changed doing paths.

I used to select (and save) an outer edge--with its bluezillion points--and then duplicate it and shrink or grow it as necessary to become the 2nd, inside or outside path.

Nowadays, I draw (and save) my own, simpler path with Gimp's Path Tool and use something nearer the opposite of a bluezillion; I never go over a few dozen points. Then I then dupe the path and reposition the nodes away from the originals, trying to anticipate the directions which will result in the smoothest transitions in PB. I often spend some of that time I saved to adjust the handles on the nodes to get smoother transitions through the nodes.

BTW, while I compositized this, PB finixhed and the result is: IMPECCABLE, as per usual.

Cheers! And thanks again. Still using it after all these months. (...and luvvin' it.)

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Last edited by gramp on Tue Jul 22, 2014 3:15 pm, edited 1 time in total.

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 Post subject: Re: Path Blend Script
PostPosted: Sat Feb 16, 2013 12:38 pm  (#51) 
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I just came up with a repair for the "Line Artifact in the Corner."

I'm doing a rectangular picture frame (similar to my earlier submissions) of sorts which leaves a noticeable 1-pixel-wide line in the corner along the "seam" between, say, the top and side pieces.

I have just been gaussian-blurring the PathBlended (PBded) result, but that blur includes the "wrong" color of the artifact itself, so I bethunk myself that, "you know, that's so bad that even copying the pixels NEXT to the artifact would have to be better than that."

So:
* create a new transp layer (so you can see the artifact)
* draw a one-pixel line in the new layer exactly over-top of artifact
* select that line (sel-by-color's good)
* MOVE the selection on the artifacted layer by 1-pixel
* copy what's under the selection
* move the selection BACK
* paste-into-selection
* BASSOON!! Fixed.

To save you the websearch for movink a selection:
* after you've got the select selection selectively selected (darn word suggestion)
* change to the Move tool and click on its toolbox Tab or double-click on it so it opens the tab automatically
* click on the "selection" icon (red box in the middle, btwn MoveLayer and MovePath)
* change it back when you're done (or you could be mystified for a couple of days, just sayin')

Tides!

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 Post subject: Re: Path Blend Script
PostPosted: Sat Feb 16, 2013 5:11 pm  (#52) 
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The download link for the script seems to not be working.


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 Post subject: Re: Path Blend Script
PostPosted: Sat Feb 16, 2013 5:18 pm  (#53) 
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Do you mean the RMA_path_blend.scm dd. It downloaded okay for me
http://registry.gimp.org/node/26195

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 Post subject: Re: Path Blend Script
PostPosted: Sat Feb 16, 2013 5:43 pm  (#54) 
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I meant the link in the first post. That one works ok.


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 Post subject: Re: Path Blend Script
PostPosted: Sun Feb 17, 2013 12:42 am  (#55) 
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Gramp - as you can tell from my avatar I have been playing with path blend and frames, I found the best thing for me was this.

1. check to see if path shape is symetrical, then crop down to a quarter section.
2. run path blend, runs quicker as less to map.
3. duplicate finished layer and flip and position

works well for me and leaves no artifact.

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 Post subject: Re: Path Blend Script
PostPosted: Sun Feb 17, 2013 9:29 am  (#56) 
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@he4rty

sm4rty!

In my case, I can't because my stuff is (wildly) asymmetrical, but I highly recommend NOT doing what I'm doing too. :^)

Cheers!

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 Post subject: Re: Path Blend Script
PostPosted: Sun Feb 17, 2013 3:35 pm  (#57) 
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he4rty: aaah, why didn't i think of that! it's so simple once you know it :). thanks for sharing it with the less practical of us.

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 Post subject: Re: Path Blend Script
PostPosted: Mon Feb 18, 2013 1:13 pm  (#58) 
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AnMal wrote:
he4rty: aaah, why didn't i think of that! it's so simple once you know it :). thanks for sharing it with the less practical of us.


As they say, if you want something done quickly and efficently ask a lazy man. :mrgreen:

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 Post subject: Re: Path Blend Script
PostPosted: Thu Feb 21, 2013 8:09 pm  (#59) 
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dd wrote:
I meant the link in the first post. That one works ok.



I've changed ISP's and my server isn't up and running yet.

Sorry for the inconvenience :(

Most of my scripts are also posted at the GPR, so that is an option until I get back up and running.

-Rob A>

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 Post subject: Re: Path Blend Script
PostPosted: Thu Feb 21, 2013 8:39 pm  (#60) 
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Great script. Will try out later.

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