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 Post subject: TextureOps?
PostPosted: Thu May 31, 2012 1:43 pm  (#1) 
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Can anyone update this for gimp 2.8? or 2.6?
http://www.logarithmic.net/pfh/textureops
Same guy who made Resynthesizer, Ghost diagrams and such.

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 Post subject: Re: TextureOps?
PostPosted: Thu May 31, 2012 2:07 pm  (#2) 
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I haven't tested yet but i compiled both for you attached zip. :)

Attachment:
Texturetilerwin32.zip [63.79 KiB]
Downloaded 33 times

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 Post subject: Re: TextureOps?
PostPosted: Thu May 31, 2012 2:10 pm  (#3) 
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You will find them here
"<Image>/Filters/Map/Make Seamless Texture",
and
"<Image>/Filters/Enhance/Sharpen Feathering",

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 Post subject: Re: TextureOps?
PostPosted: Thu May 31, 2012 3:17 pm  (#4) 
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Ahhh sorry about this. Any updates on the ghost diagrams plugin working in gimp or no?

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 Post subject: Re: TextureOps?
PostPosted: Thu May 31, 2012 3:29 pm  (#5) 
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ZWard117 wrote:
Ahhh sorry about this. Any updates on the ghost diagrams plugin working in gimp or no?

Seems to work fine for me.
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 Post subject: Re: TextureOps?
PostPosted: Thu May 31, 2012 3:46 pm  (#6) 
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I know but didn't you guys try to get it to render the image into gimp or something of that nature?

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 Post subject: Re: TextureOps?
PostPosted: Fri Jun 01, 2012 12:42 am  (#7) 
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It sort of works in GIMP; you execute it in GIMP but then have to save the result which you can then open up in GIMP (and when you close this, it crashes, but GIMP still runs fine). I actually prefer using the xhtml file (IE9 runable) and export the svg. :)

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 Post subject: Re: TextureOps?
PostPosted: Fri Jun 01, 2012 2:34 am  (#8) 
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Lyle is it possible to open Ghost via shellout?
Then you could just export a layer to and back into Gimp.

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 Post subject: Re: TextureOps?
PostPosted: Fri Jun 01, 2012 3:05 am  (#9) 
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Don't think so Rod. The python plugin can be modified to open in GIMP (indeed it requires a few gtk routines and originally I actually got it to work before GIMP opened up in a weird way (perversion) before some guru I believe here modified the python plugin to work with GIMP). Still, it just makes you save the file then you close it, so, you have to open the result in GIMP. Same with the browser based version of Ghost (except you don't need GIMP here; lol). You export the svg file and close and then open the result svg in GIMP. :)

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 Post subject: Re: TextureOps?
PostPosted: Fri Jun 01, 2012 4:37 am  (#10) 
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Well it is possible to save the website as a xthml page and use it off line.
Then you can save the svg (opens in new tab), and copy and paste the contents into a notepad ++ file and save as a name.svg file.Then drag and drop into Gimp-2.8.
I even got color. :)
I decided to full around with a cool pattern i got in Ghost Diagram.
Imported the diagram (SVG)
Ran a pan to Bow on it (this itself resulted in a cool design)
Next...Droste through MathMap. :)

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