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 Post subject: Re: Bytes and Pixels Vector Path plugin
PostPosted: Sun May 20, 2012 10:17 pm  (#41) 
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Location: Bendigo Vic. Australia
Thankyou Lyle and B&P I guess I'm a right click person since losing the use of My left arm but I'll adapt and re-educate myself. :yes

Quote:
You can delete or rename formula_viewer.pyw so it doesn't popup. Plugin will work without it.

without formula viewer the plugin menu does not appear for some reason

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 Post subject: Re: Bytes and Pixels Vector Path plugin
PostPosted: Sun May 20, 2012 10:56 pm  (#42) 
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Posts: 44
It should and does work here without the formula viewer. Just try renaming it and see if it works.


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 Post subject: Re: Bytes and Pixels Vector Path plugin
PostPosted: Sun May 20, 2012 11:08 pm  (#43) 
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I renamed but no menu appeared, I can close the viewer after menu comes up, but deleting or renaming both formula viewer locations prevents the plugin menu from appearing.

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 Post subject: Re: Bytes and Pixels Vector Path plugin
PostPosted: Mon May 21, 2012 3:41 am  (#44) 
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Personally i think having the previewer is pretty nice. Closing and re-opening the vector path dialog over and over to see results would kind of suck after a while. :)

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 Post subject: Re: Bytes and Pixels Vector Path plugin
PostPosted: Wed May 23, 2012 9:33 am  (#45) 
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Posts: 44
I've been working on upgrade for Formula Viewer app, and I would like to ask you guys to help me test before I announce it and include in the main download package on my site. So here it is.
Attachment:
Formula Viewer v1.2 Beta.zip [3.21 KiB]
Downloaded 122 times


New features:
Added Name field.
Added Preset selection list box.
- Use Up/Down Arrows to scroll through the items
- hit ENTER to load selected preset [STILL BUGGY]
- auto scroll to item by typing first letter [STILL BUGGY]
Added Load/Delete/Save preset functionality.

if formula_presets.csv doesn't exist, it is created in the same directory as the viewer script.
I am including my presets file for your convenience.

Note:
The vector path plug-in has maximum limit for the number of points - 1000.
However, some complex paths (like the one below) require much more than that.
Attachment:
v_path_comlpex.jpg
v_path_comlpex.jpg [ 61.79 KiB | Viewed 1733 times ]


I will eventually update my code to allow larger number of points, but for the mean time, if you do need this: edit line 217 in the b&p_vector_path.py:
(PF_SPINNER, "num_points", "Number of points:", 500, (2, 1000, 1)),

to read something like:
(PF_SPINNER, "num_points", "Number of points:", 500, (2, 1000000, 1)),


Hope for your feedback.


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 Post subject: Re: Bytes and Pixels Vector Path plugin
PostPosted: Wed May 23, 2012 11:04 am  (#46) 
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Posts: 2238
Location: Poland
Excellent plugin !
For me, it works very well (Gimp 2.8, Win XP32, Python 2.7.1).
Now it's time to play with the settings ....


Attachments:
The first attempt.png
The first attempt.png [ 63.04 KiB | Viewed 1723 times ]

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 Post subject: Re: Bytes and Pixels Vector Path plugin
PostPosted: Wed May 23, 2012 3:30 pm  (#47) 
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Very nice! :)
Thanks for adding the save presets option to this. :)

It works excellent for me also in Gimp-2.8-Portable-Windows XP 32 bit OS.

Image

Thanks again!

Testing in Gimp-2.8 install now. :)

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 Post subject: Re: Bytes and Pixels Vector Path plugin
PostPosted: Wed May 23, 2012 3:55 pm  (#48) 
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Gimp-2.8 install - running excellent. :)
Image

I noticed when i save a preset it saves it with the same name as other presets?
I named one Rod's angular diamonds and it saved it as Angular net 1.

Can i just change this in the csv file?

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 Post subject: Re: Bytes and Pixels Vector Path plugin
PostPosted: Wed May 23, 2012 4:01 pm  (#49) 
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This actually saved in the csv file as Diamond 2 :lol
Dunno how that happened but it doesn't show as that name in the presets.
This must be that bug you talked about earlier?

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 Post subject: Re: Bytes and Pixels Vector Path plugin
PostPosted: Wed May 23, 2012 7:48 pm  (#50) 
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Posts: 44
Hi Rod, can you share your csv so I can test. yeah, there are a few bugs still.
Thanks

Edit: Never mind, I saw the problem.


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 Post subject: Re: Bytes and Pixels Vector Path plugin
PostPosted: Thu May 24, 2012 4:21 am  (#51) 
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Joined: Feb 18, 2011
Posts: 4827
Location: Bendigo Vic. Australia
B&P thankyou for adding the presets they work a charm :coolthup

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 Post subject: Re: Bytes and Pixels Vector Path plugin
PostPosted: Mon May 28, 2012 12:19 am  (#52) 
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Posts: 44
Guys, I am working out a few ideas and might add a few features to the script.
Perhaps this is off topic, but I am facing a problem with brush strokes. I am trying to make an animated brush with dual stroke (similar to my example images), but I cannot make it smooth. is it possible at all? Any help would be greatly appreciated.
Example:
Attachment:
strokes.jpg
strokes.jpg [ 14.12 KiB | Viewed 1306 times ]


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 Post subject: Re: Bytes and Pixels Vector Path plugin
PostPosted: Mon May 28, 2012 1:44 am  (#53) 
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Location: Bendigo Vic. Australia
I used ribbon path by ofnuts to do this

Image


This is easier than creating special brushes

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 Post subject: Re: Bytes and Pixels Vector Path plugin
PostPosted: Mon May 28, 2012 1:51 am  (#54) 
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Joined: May 16, 2010
Posts: 14709
Location: USA
B-and-P wrote:
Guys, I am working out a few ideas and might add a few features to the script.
Perhaps this is off topic, but I am facing a problem with brush strokes. I am trying to make an animated brush with dual stroke (similar to my example images), but I cannot make it smooth. is it possible at all? Any help would be greatly appreciated.
Example:
Attachment:
strokes.jpg


Here is a great tutorial on creating animated brushes using GAP... Gimp Animation Package.
http://www.gimptalk.com/index.php?showtopic=21334

This may help you to create a smoother looking result.
Basically bigger to start is better, then scale it down to the size you actually want. This usually makes for a smoother rotating brush.
If you need the GAP package for 2.8 holler at me via PM. :)

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Edmund Burke nailed it when he said, "The only thing necessary for the triumph of evil is for good men to do nothing."


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 Post subject: Re: Bytes and Pixels Vector Path plugin
PostPosted: Tue May 29, 2012 10:54 pm  (#55) 
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Joined: Sep 24, 2010
Posts: 12516
B-and-P wrote:
I've been working on upgrade for Formula Viewer app, and I would like to ask you guys to help me test before I announce it and include in the main download package on my site. So here it is.
Attachment:
The attachment Formula Viewer v1.2 Beta.zip is no longer available


New features:
Added Name field.
Added Preset selection list box.
- Use Up/Down Arrows to scroll through the items
- hit ENTER to load selected preset [STILL BUGGY]
- auto scroll to item by typing first letter [STILL BUGGY]
Added Load/Delete/Save preset functionality.

if formula_presets.csv doesn't exist, it is created in the same directory as the viewer script.
I am including my presets file for your convenience.

Note:
The vector path plug-in has maximum limit for the number of points - 1000.
However, some complex paths (like the one below) require much more than that.
Attachment:
The attachment v_path_comlpex.jpg is no longer available


I will eventually update my code to allow larger number of points, but for the mean time, if you do need this: edit line 217 in the b&p_vector_path.py:
(PF_SPINNER, "num_points", "Number of points:", 500, (2, 1000, 1)),

to read something like:
(PF_SPINNER, "num_points", "Number of points:", 500, (2, 1000000, 1)),


Hope for your feedback.


Thanks for the view update and code change suggestion B&P. Only now getting around to implement this (meant to do so several days ago). Works in 64-bit GIMP 2.8. :)


Attachments:
sample.png
sample.png [ 540.47 KiB | Viewed 1283 times ]

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 Post subject: Re: Bytes and Pixels Vector Path plugin
PostPosted: Wed May 30, 2012 3:01 am  (#56) 
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Posts: 6
Hi all,

I've a problem with the plugin preview - the error message is:


Attachments:
30-05-2012 09-57-48.jpg
30-05-2012 09-57-48.jpg [ 68.27 KiB | Viewed 1278 times ]

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 Post subject: Re: Bytes and Pixels Vector Path plugin
PostPosted: Wed May 30, 2012 3:27 am  (#57) 
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Joined: May 16, 2010
Posts: 14709
Location: USA
Avarra wrote:
Hi all,

I've a problem with the plugin preview - the error message is:


Why do you have a 32 folder in there?
GIMP 2\32\lib

I have never seen that before.
Is there also a 64\lib folder?

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Edmund Burke nailed it when he said, "The only thing necessary for the triumph of evil is for good men to do nothing."


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 Post subject: Re: Bytes and Pixels Vector Path plugin
PostPosted: Wed May 30, 2012 4:44 am  (#58) 
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Posts: 6
no - its the 32 bit folder for Gimp 2.8 on Windows 7 64bit
Gimp have it installed

I can use 32bit Plug-Ins and 64bit Plug-Ins

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 Post subject: Re: Bytes and Pixels Vector Path plugin
PostPosted: Wed May 30, 2012 10:00 am  (#59) 
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Posts: 12516
Rod wrote:
Avarra wrote:
Hi all,

I've a problem with the plugin preview - the error message is:


Why do you have a 32 folder in there?
GIMP 2\32\lib

I have never seen that before.
Is there also a 64\lib folder?


It's a 64-bit GIMP feature Rod. It is what allows 64-bit GIMP to run 32-bit plugins. :)

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 Post subject: Re: Bytes and Pixels Vector Path plugin
PostPosted: Wed May 30, 2012 8:42 pm  (#60) 
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Joined: May 16, 2010
Posts: 14709
Location: USA
lylejk wrote:
Rod wrote:
Avarra wrote:
Hi all,

I've a problem with the plugin preview - the error message is:


Why do you have a 32 folder in there?
GIMP 2\32\lib

I have never seen that before.
Is there also a 64\lib folder?


It's a 64-bit GIMP feature Rod. It is what allows 64-bit GIMP to run 32-bit plugins. :)


Is that in the official Gimp.Org installer? Or is that Parthas compiled version?

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Edmund Burke nailed it when he said, "The only thing necessary for the triumph of evil is for good men to do nothing."


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