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 Post subject: G'MIC Radius
PostPosted: Fri Sep 17, 2010 5:03 pm  (#1) 
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In Deformations > Fish-eye, and, Deformations > Sphere, there is a Radius selection and the default is 70.
To what does that measurement refer, is it in pixels or per cent? How is it used? The same thing may be in other G'MIC filters but I haven't run across it in others yet.

I've tried altering it get different sizes but can't figure out how to be precise with it.

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 Post subject: Re: G'MIC Radius
PostPosted: Fri Sep 17, 2010 5:28 pm  (#2) 
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wow !...other way to make spheres :jumpclap , i didn't noticed that fliters (and also ripple seems cool )

Radius , I believe is in %

here the different effects with the same texture (your ,after mirrored horizontally )

Fisheye

Attachment:
fish eyes.png
fish eyes.png [ 469.64 KiB | Viewed 371 times ]


Sphere

Attachment:
sphere.png
sphere.png [ 291.72 KiB | Viewed 371 times ]

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 Post subject: Re: G'MIC Radius
PostPosted: Fri Sep 17, 2010 5:57 pm  (#3) 
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Well, it looks like I've presented you with a new toy, PhotoComix. Have fun playing. :hehe Image

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 Post subject: Re: G'MIC Radius
PostPosted: Fri Sep 17, 2010 11:36 pm  (#4) 
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Location: "Looking for my eraser" =P
lol

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