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 Post subject: ImpactRel5 Script
PostPosted: Tue Apr 09, 2013 10:14 pm  (#1) 
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Image

Image

Image

This script is derived from the Ray's of light tutorial by Conbagui Rays of light

; Rel 0.01 - Initial Release

; Rel 0.02 - Added gradient option using GradMap

; Rel 0,03 - Added "Active Gradient" to Type selections an adj for "Effect Amount"

; Rel 0.04 - Improved scripts output and Added a selectable bkg-color

; Rel 0.05 - Bugfix with "Active Gradient"

script locations

Script-Fu/Alpha-to-Logo/Impact

Image

Script-Fu/Logos/Impact Logo

Image

RELEASE 5 script↓(see rel5 notes above)

Attachment:
Impact.scm [16.42 KiB]
Downloaded 375 times

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No matter how much you push the envelope, it'll still be stationery.


Last edited by Graechan on Sun Apr 14, 2013 8:13 pm, edited 5 times in total.

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 Post subject: Re: Impact Script
PostPosted: Tue Apr 09, 2013 10:20 pm  (#2) 
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Graechan wrote:
[ Image ]

[ Image ]

This script is derived from the Ray's of light tutorial by Conbagui Rays of light

script locations

Script-Fu/Alpha-to-Logo/Impact

Script-Fu/Logos/Impact Logo

Attachment:
Impact.scm


Thanks Graechan... :bigthup

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 Post subject: Re: Impact Script
PostPosted: Tue Apr 09, 2013 10:38 pm  (#3) 
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Graechan, I sure don't know where you come up with your ideas, but they are always cool. This is a neat script. :tyspin

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 Post subject: Re: Impact Script
PostPosted: Tue Apr 09, 2013 10:39 pm  (#4) 
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Thank you
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 Post subject: Re: Impact Script
PostPosted: Tue Apr 09, 2013 10:42 pm  (#5) 
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sneak attack from Graechan !
very nice, thank you !

i must say, i really like the jagged edges aorund Wilbur

they look like lightning, sawblades and drills


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 Post subject: Re: Impact Script
PostPosted: Tue Apr 09, 2013 10:55 pm  (#6) 
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Thank you all for the ideas you put forward doing the Rays of light tutorial from Conbagui

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 Post subject: Re: Impact Script
PostPosted: Wed Apr 10, 2013 1:32 am  (#7) 
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That is a great name for the script too. :bigthup :)

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Edmund Burke nailed it when he said, "The only thing necessary for the triumph of evil is for good men to do nothing."


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 Post subject: Re: Impact Script
PostPosted: Wed Apr 10, 2013 1:49 am  (#8) 
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Thanks Rod the name just came to me while trying to brake the script yesterday, I dropped the gradient notion as it caused to many problems, I would have liked to use color balance interactively but you can't with a tool

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 Post subject: Re: Impact Script
PostPosted: Wed Apr 10, 2013 2:47 am  (#9) 
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 Post subject: Re: Impact Script
PostPosted: Wed Apr 10, 2013 3:26 am  (#10) 
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:wow

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 Post subject: Re: Impact Script
PostPosted: Wed Apr 10, 2013 3:35 am  (#11) 
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Yes Wallace Sallyanne and everyone seem to have gotten the creative bug with the script, that's very pleasing

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 Post subject: Re: Impact Script
PostPosted: Wed Apr 10, 2013 10:00 am  (#12) 
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Fun with car dingbats.

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 Post subject: Re: Impact Script
PostPosted: Wed Apr 10, 2013 11:06 am  (#13) 
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cool O. I think there will be nothing left of those two cars but ashes. :teeth
I haven't tried the script out yet...they are coming so fast, I can't keep up.

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 Post subject: Re: Impact Script
PostPosted: Wed Apr 10, 2013 9:55 pm  (#14) 
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Thank you for the script Graechan and for Conbagui to for the rays of light tutorial :tyspin

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 Post subject: Re: Impact Script
PostPosted: Wed Apr 10, 2013 10:31 pm  (#15) 
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That looked like a nasty collision 'O' love the sig Sallyanne
I'm sure Molly's creative mind is ticking over also

It's good to do scripts that are just fun

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 Post subject: Re: Impact Script
PostPosted: Wed Apr 10, 2013 10:34 pm  (#16) 
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graechan: yet another script success :). thanks for sharing, i look forward to playing with this!
O: that's one decorative car crash, very creative!
sallyanne: wow indeed :)! that's beautiful looking text.

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 Post subject: Re: Impact Script
PostPosted: Thu Apr 11, 2013 12:44 am  (#17) 
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How do you use the script to work with objects instead of text?

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 Post subject: Re: Impact Script
PostPosted: Thu Apr 11, 2013 1:16 am  (#18) 
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Wallace use the Script-Fu/Alpha-to Logo Menu as shown below↓

Image

this is the result↓

Image

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No matter how much you push the envelope, it'll still be stationery.


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 Post subject: Re: Impact Script
PostPosted: Thu Apr 11, 2013 2:08 am  (#19) 
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Graechan wrote:
Wallace use the Script-Fu/Alpha-to Logo Menu as shown below↓

[ Image ]

this is the result↓

[ Image ]


Thanks for the explanation. :bigthup

I've been gimping for a while (10 years) and you could have typed a simple 1 or 2 sentence explanation. I would have gotten that as well.

Thanks again... :)
I haven't done anything with your script yet, but when I do I'll be sure to post it and I know it will most likely be very dramatic image. ;)

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 Post subject: Re: Impact Script
PostPosted: Thu Apr 11, 2013 2:31 am  (#20) 
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Wallace I tried to explain so anyone with the same problem can understand and see what is happening

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