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 Post subject: Air Bubbles Rel4[modified for 2.10]
PostPosted: Tue Jun 18, 2013 1:34 am  (#1) 
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Location: Bendigo Vic. Australia
The script follows tutorials from EK22 and Esper image 1 is the default image, image 2 shows image with a radial blend bkg,image 3 has max brush size at 10 and min % at 75-this creates a more even air bubble size

The Alpha-to-Logo menu location Uses your selection or one it can create from a 'alpha layer' to create air bubbles inside the selection

script is for 2.10

Image 1

Image

Image 2

Image

Image 3

Image

Menu Location is Script-Fu/Logos

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Image

Menu location is Script-Fu/Alpha-to-Logo

Image

; You will need to install GMIC to run this Script minimum rel 1-5-6-0

; You will also need to refresh your GMIC

; Rel 0.01.1 - Bugfix to 2.6 call whch left the varible threshold undeclared

; Rel 0.02 - Added Alpha-to-logo Script

; Rel 0.02.1 - Changed Gmic call to account for improvements to the 'Pack Sprites' Filter

; Rel 0.03 - Added spacing adjustment

; Rel 0.04↓ - changed script to function in 2.10

Attachment:
File comment: Air Bubbles Rel4 for 2.10
Air Bubbles.scm [25.35 KiB]
Downloaded 205 times

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No matter how much you push the envelope, it'll still be stationery.


Last edited by Graechan on Fri Oct 30, 2020 10:00 pm, edited 12 times in total.

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 Post subject: Re: Air Bubbles Script
PostPosted: Tue Jun 18, 2013 1:36 am  (#2) 
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Location: Native to NYC living in Arizona, Gimp 2.8 & 2.10, Win 11 PC.
Looks great, will it work in 2.6?

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 Post subject: Re: Air Bubbles Script
PostPosted: Tue Jun 18, 2013 2:03 am  (#3) 
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Wallace wrote:
Looks great, will it work in 2.6?

Didn't work in 2.6.11. Works in 2.8 though. I had to reinstall G'MIC for it to work though, for some reason:

Image

Pretty dang cool. Thanks Graechan, appreciated:

Image

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 Post subject: Re: Air Bubbles Script
PostPosted: Tue Jun 18, 2013 2:22 am  (#4) 
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When I first tried this in 2.8, it wouldn't work until I reinstalled G'MIC. Worked fine after that. I was going to do another rendering, fired up 2.8, but this is what happened, which is also what happened before I reinstalled G'MIC:

Image

Image

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 Post subject: Re: Air Bubbles Script
PostPosted: Tue Jun 18, 2013 2:44 am  (#5) 
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The script is now using pack sprites if any one is having problems re-download script and refresh your GMIC (1-5-6-0)

also I do not know if it works in 2.6

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 Post subject: Re: Air Bubbles Script
PostPosted: Tue Jun 18, 2013 3:24 am  (#6) 
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Thank you Graechan!

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 Post subject: Re: Air Bubbles Script
PostPosted: Tue Jun 18, 2013 4:29 am  (#7) 
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Very cool script Graechan !


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 Post subject: Re: Air Bubbles Script
PostPosted: Tue Jun 18, 2013 5:31 am  (#8) 
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you did it!!!! great!
may I make a suggestion? avoiding gmic refresh every time (have an option?)
Attachment:
letrmesee.png
letrmesee.png [ 329.84 KiB | Viewed 10015 times ]

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 Post subject: Re: Air Bubbles Script
PostPosted: Tue Jun 18, 2013 5:57 am  (#9) 
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:tyspin Graechan


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 Post subject: Re: Air Bubbles Script
PostPosted: Tue Jun 18, 2013 8:51 am  (#10) 
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 Post subject: Re: Air Bubbles Script
PostPosted: Tue Jun 18, 2013 9:07 am  (#11) 
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Graechan wrote:
The script is now using pack sprites if any one is having problems re-download script and refresh your GMIC (1-5-6-0)

also I do not know if it works in 2.6

Yep, works for me. Thanks again, appreciated.

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 Post subject: Re: Air Bubbles Script
PostPosted: Tue Jun 18, 2013 9:11 am  (#12) 
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Thanks Graechan. How about object fill and bubbles? Again I asketh for too mucheth. lol

:)


Attachments:
Untitled.png
Untitled.png [ 1.54 MiB | Viewed 1770 times ]

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 Post subject: Re: Air Bubbles Script
PostPosted: Tue Jun 18, 2013 10:14 am  (#13) 
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dinasset wrote:
you did it!!!! great!
may I make a suggestion? avoiding gmic refresh every time (have an option?)


maybe this "suggestion" should become a question for Ronounours? I saw the script calls the plug-in-gmic, is it possible to ask not to refresh gmic before executing the plug-in?

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 Post subject: Re: Air Bubbles Script
PostPosted: Tue Jun 18, 2013 10:23 am  (#14) 
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Very nifty script Graechan. :) I set the max font size to 5000 instead of 500 though. It seems to work better with thinner fonts that way. Probably because the font width is larger so the bubbles fill better?
Image

Settings
Image

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 Post subject: Re: Air Bubbles Script
PostPosted: Tue Jun 18, 2013 10:35 am  (#15) 
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dinasset : I've just checked, but when calling G'MIC, it is not calling the update that download files from the net. It just calls the update procedure that load the files locally stored on your computer. This procedure is *not* time consuming (few milliseconds probably) and is necessary by the way to have access to command '-pack_sprites'.
Most of the time spend by the script is in fact due to the computation by itself (yes, pack_sprites is a demanding command).


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 Post subject: Re: Air Bubbles Script
PostPosted: Tue Jun 18, 2013 11:23 am  (#16) 
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oh, I see, I thought was the "refreshing" command...OK, thanks for the clear explanation

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 Post subject: Re: Air Bubbles Script
PostPosted: Tue Jun 18, 2013 12:23 pm  (#17) 
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graechan: nice job! :jumpclap :jumpclap :jumpclap :jumpclap :jumpclap :jumpclap :jumpclap :jumpclap :jumpclap alpha to logo on it's way, by any chance...?

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 Post subject: Re: Air Bubbles Script
PostPosted: Tue Jun 18, 2013 1:07 pm  (#18) 
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This is great Graechan. At first, it didn't work until I went in and refreshed G'MIC, then it worked fine.

Image

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 Post subject: Re: Air Bubbles Script
PostPosted: Tue Jun 18, 2013 1:45 pm  (#19) 
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AnMal wrote:
graechan: nice job! :jumpclap :jumpclap :jumpclap :jumpclap :jumpclap :jumpclap :jumpclap :jumpclap :jumpclap alpha to logo on it's way, by any chance...?


Don't need alpha to logo AnMal; just click the keep layers option. :)

Definitely another wonderful O, O. Getting to wonder if you work for the said (Overstock.com) warehouse company. lololol

:)

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 Post subject: Re: Air Bubbles Script
PostPosted: Tue Jun 18, 2013 2:07 pm  (#20) 
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I love it, thanks for your work


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