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 Post subject: Re: Is a Propogation Script Possible
PostPosted: Wed Jul 24, 2013 1:30 pm  (#11) 
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o, I didn't know that, thanks Saul

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 Post subject: Re: Is a Propogation Script Possible
PostPosted: Wed Jul 24, 2013 1:46 pm  (#12) 
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molly wrote:
I saved the code as a scm and put it in my scripts folder and it does show up in Gimp, I made a black cross on a transparent layer with a white background, ran alpha to selection and it ran but didn't do anything.

You may need to zoom in to see any difference along the edges. The way the script works is noticable only along high contrast areas between pixels. To make it more noticable you could ad more iterations in the script and then put in more numbers.

Here is the script with 31 iterations:
;; This program is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License

(define (script-fu-sg-height-bevel image drawable)
(gimp-image-undo-group-start image)
(gimp-selection-none image)
(gimp-layer-set-mode drawable DARKEN-ONLY-MODE)
(let loop ((iterations 31)
(layers (list drawable)) )
(if (zero? iterations)
(map (lambda (layer low-output high-input)
(gimp-levels layer HISTOGRAM-VALUE 0 high-input 1.0 low-output 255) )
(cdr (reverse layers))
'(8 16 24 32 40 48 56 64 72 80 88 96 104 112 120 128 136 144 152 160 168 176 184 192 200 208 216

224 232 240 248)
'(248 240 232 224 216 208 200 192 184 176 168 160 152 144 136 128 120 112 104 96 88 80 72 64 56 48

40 32 24 16 8) )
(let ((layer (car (gimp-layer-copy (car layers) FALSE))))
(gimp-image-insert-layer image layer 0 -1)
(gimp-image-lower-layer image layer)
(gimp-layer-set-mode layer DARKEN-ONLY-MODE)
(plug-in-vpropagate RUN-NONINTERACTIVE
image
layer
1 ; darker
15 ; all channels
1.0 ; rate 0-1
15 ; all directions
0
255 )
(loop (pred iterations) (cons layer layers)) )))
(gimp-image-undo-group-end image)
(gimp-displays-flush)
)

(script-fu-register "script-fu-sg-height-bevel"
"Height Bevel per Pegleg44"
"Adds beveled layers per Pegleg44"
"Saul Goode"
"Saul Goode"
"July 2013"
"*"
SF-IMAGE "Image" 0
SF-DRAWABLE "Drawable" 0
)
(script-fu-menu-register "script-fu-sg-height-bevel"
"<Image>/Filters/Decor/"
)


Alan


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 Post subject: Re: Is a Propogation Script Possible
PostPosted: Wed Jul 24, 2013 2:04 pm  (#13) 
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Here's an example of 31 iterations on some text filled with a Black to white gradient.

Of coarse I also flattend it and did an Emboss and Colorize on it too.

Image

Pretty cool stuff!

Thanks soulgoode,

pegsly


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 Post subject: Re: Is a Propogation Script Possible
PostPosted: Wed Jul 24, 2013 5:52 pm  (#14) 
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This will launch a widget asking for iterations 0-1000 although 12 seems to be a good limit. :)
Just an example of how you can add a different value each time without editing the scm file all the time for iteration steps/loops.

;; This program is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License

(define (script-fu-sg-height-bevel image drawable iterations)
  (gimp-image-undo-group-start image)
  (gimp-selection-none image)
  (gimp-layer-set-mode drawable DARKEN-ONLY-MODE)
  (let loop ((iterations iterations)
             (layers (list drawable)) )
    (if (zero? iterations)
      (map (lambda (layer low-output high-input)
             (gimp-levels layer HISTOGRAM-VALUE 0 high-input 1.0 low-output 255) )
           (cdr (reverse layers))
           '( 32  64  96 128 160 192 224)
           '(224 192 160 128  96  64  32) )
      (let ((layer (car (gimp-layer-copy (car layers) FALSE))))
        (gimp-image-insert-layer image layer 0 -1)
        (gimp-image-lower-layer image layer)
        (gimp-layer-set-mode layer DARKEN-ONLY-MODE)
        (plug-in-vpropagate RUN-NONINTERACTIVE
                            image
                            layer
                            1 ; darker
                            15 ; all channels
                            1.0 ; rate 0-1
                            15 ; all directions
                            0
                            255 )
        (loop (pred iterations) (cons layer layers)) )))
  (gimp-image-undo-group-end image)
  (gimp-displays-flush)
  )
                           
(script-fu-register "script-fu-sg-height-bevel"
"Height Bevel per Pegleg44"
"Adds beveled layers per Pegleg44"
"Saul Goode"
"Saul Goode"
"July 2013"
"*"
SF-IMAGE    "Image"    0
SF-DRAWABLE "Drawable" 0
SF-ADJUSTMENT "Iterations" '(15 0 1000 1 1 0 1)
)
(script-fu-menu-register "script-fu-sg-height-bevel"
  "<Image>/Filters/Decor/"
  )

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 Post subject: Re: Is a Propogation Script Possible
PostPosted: Wed Jul 24, 2013 8:18 pm  (#15) 
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Rod wrote:
This will launch a widget asking for iterations 0-1000 although 12 seems to be a good limit. :)
Just an example of how you can add a different value each time without editing the scm file all the time for iteration steps/loops.

;; This program is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License

(define (script-fu-sg-height-bevel image drawable iterations)
  (gimp-image-undo-group-start image)
  (gimp-selection-none image)
  (gimp-layer-set-mode drawable DARKEN-ONLY-MODE)
  (let loop ((iterations iterations)
             (layers (list drawable)) )
    (if (zero? iterations)
      (map (lambda (layer low-output high-input)
             (gimp-levels layer HISTOGRAM-VALUE 0 high-input 1.0 low-output 255) )
           (cdr (reverse layers))
           '( 32  64  96 128 160 192 224)
           '(224 192 160 128  96  64  32) )
      (let ((layer (car (gimp-layer-copy (car layers) FALSE))))
        (gimp-image-insert-layer image layer 0 -1)
        (gimp-image-lower-layer image layer)
        (gimp-layer-set-mode layer DARKEN-ONLY-MODE)
        (plug-in-vpropagate RUN-NONINTERACTIVE
                            image
                            layer
                            1 ; darker
                            15 ; all channels
                            1.0 ; rate 0-1
                            15 ; all directions
                            0
                            255 )
        (loop (pred iterations) (cons layer layers)) )))
  (gimp-image-undo-group-end image)
  (gimp-displays-flush)
  )
                           
(script-fu-register "script-fu-sg-height-bevel"
"Height Bevel per Pegleg44"
"Adds beveled layers per Pegleg44"
"Saul Goode"
"Saul Goode"
"July 2013"
"*"
SF-IMAGE    "Image"    0
SF-DRAWABLE "Drawable" 0
SF-ADJUSTMENT "Iterations" '(15 0 1000 1 1 0 1)
)
(script-fu-menu-register "script-fu-sg-height-bevel"
  "<Image>/Filters/Decor/"
  )

Hi Rod

That's a good script to have the iterations available for modifications. I get these error messages though when its in the middle of changing the levels:

Image

peglo


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 Post subject: Re: Is a Propogation Script Possible
PostPosted: Wed Jul 24, 2013 8:28 pm  (#16) 
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This is the file i use with no errors. :)

Attachment:
sg-height-bevel.scm [1.72 KiB]
Downloaded 163 times

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 Post subject: Re: Is a Propogation Script Possible
PostPosted: Wed Jul 24, 2013 8:43 pm  (#17) 
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Posts: 150
Saul
Great job high-bevel, I think several other scripts and plug-ins could
use multi iteration processes as well, if I knew script-fu and gimp
commands as well as you, I would change the code a little
to make a multi iteration drop shadow, and perspective shadow, at 1,
or 5 percent shade for each iteration. Maybe wrap multi iteration and
some others or, a multi iteration drop in scripts or plug-in,
template wrapper skeleton, if possible.
A multi iteration, to create pattern, texture, gradient, brush shape.
Repeat last command is only good for some things.
Sounds like a lot of work, sorry just spouting suggestions.


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 Post subject: Re: Is a Propogation Script Possible
PostPosted: Wed Jul 24, 2013 10:40 pm  (#18) 
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Rod wrote:
This is the file i use with no errors. :)

Attachment:
sg-height-bevel.scm


It's the same code that I saved as a .scm file. Is the name of .scm file important?

Or maybe since I have other files in my scripts folder it messes things up. (I made three .scm files with different iteration settings).

The original script has high input and low output numbers written in the code for changing each created layers color values. And these numbers correspond with the number of layers made. Does your script just overlook this and figure it out itself for the number of layers and or iterations in the dialog box?

Shouldn't there be some kind of thing that figures out the math for the layer high and low values to match up with the iterations to get the right bevel?

pegleg


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 Post subject: Re: Is a Propogation Script Possible
PostPosted: Thu Jul 25, 2013 3:28 am  (#19) 
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PegLeg44 wrote:
Shouldn't there be some kind of thing that figures out the math for the layer high and low values to match up with the iterations to get the right bevel?

;; This program is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2 of the License, or
;; (at your option) any later version.
;;
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;; GNU General Public License for more details.
;;
;; You should have received a copy of the GNU General Public License
;; along with this program; if not, write to the Free Software
;; Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

(define (script-fu-sg-height-bevel image drawable nb-levels)
  (set! nb-levels (truncate nb-levels))
  (gimp-image-undo-group-start image)
  (gimp-selection-none image)
  (gimp-layer-set-mode drawable DARKEN-ONLY-MODE)
  (let ((levels (let loop ((count (- nb-levels 1))
                           (result '(0)) )
                  (if (zero? count)
                    (cdr (reverse result))
                    (loop (- count 1)
                          (cons (+ (/ 256 nb-levels)
                                   (car result) )
                                result ))))))
    (let loop ((iterations (- nb-levels 1))
               (layers (list drawable)) )
      (if (zero? iterations)
        (map (lambda (layer low-output high-input)
               (gimp-levels layer HISTOGRAM-VALUE 0 high-input 1.0 low-output 255) )
             (cdr (reverse layers))
             levels
             (reverse levels) )
        (let ((layer (car (gimp-layer-copy (car layers) FALSE))))
          (gimp-image-insert-layer image layer 0 -1)
          (gimp-image-lower-layer image layer)
          (gimp-layer-set-mode layer DARKEN-ONLY-MODE)
          (plug-in-vpropagate RUN-NONINTERACTIVE
                              image
                              layer
                              1 ; darker
                              15 ; all channels
                              1.0 ; rate 0-1
                              15 ; all directions
                              0
                              255 )
          (loop (pred iterations) (cons layer layers)) ))))
  (gimp-image-undo-group-end image)
  (gimp-displays-flush)
  )
                           
(script-fu-register "script-fu-sg-height-bevel"
"Height Bevel per Pegleg44..."
"Add beveled layers per Pegleg44"
"Saul Goode"
"Saul Goode"
"July 2013"
"*"
SF-IMAGE    "Image"    0
SF-DRAWABLE "Drawable" 0
SF-ADJUSTMENT "Number of levels" '( 8 2 100 1 5 0 1)
)
(script-fu-menu-register "script-fu-sg-height-bevel"
  "<Image>/Filters/Decor/"
  )

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 Post subject: Re: Is a Propogation Script Possible
PostPosted: Thu Jul 25, 2013 10:33 am  (#20) 
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So

(set! nb-levels (truncate nb-levels)) brings up the dialog box.

(count (- nb-levels 1) This count lets you put in your input.

(result '(0)) ) says it needs a result

(if (zero? count) this says use the count

(cdr (reverse result)) this says reverse the count for the white levels

--------------------------------------------

(let ((levels (let loop ((count (- nb-levels 1))
(result '(0)) )
(if (zero? count)
(cdr (reverse result))
(loop (- count 1)
(cons (+ (/ 256 nb-levels)
(car result) )
result ))))))
(let loop ((iterations (- nb-levels 1))
(layers (list drawable)) )

This code says figure out the iterations by the number set in the dialog.

--------------------------------------------------------------

(if (zero? iterations)
(map (lambda (layer low-output high-input)
(gimp-levels layer HISTOGRAM-VALUE 0 high-input 1.0 low-output 255) )
(cdr (reverse layers))
levels
(reverse levels) )

This tells the layers to change levels when called upon.

-----------------------------------------------------------

(let ((layer (car (gimp-layer-copy (car layers) FALSE))))
(gimp-image-insert-layer image layer 0 -1)
(gimp-image-lower-layer image layer)
(gimp-layer-set-mode layer DARKEN-ONLY-MODE)
(plug-in-vpropagate RUN-NONINTERACTIVE
image
layer
1 ; darker
15 ; all channels
1.0 ; rate 0-1
15 ; all directions
0
255 )

This creates layers and propogates them.

----------------------------------------------------------------

(loop (pred iterations) (cons layer layers)) ))))
(gimp-image-undo-group-end image)
(gimp-displays-flush)

This says go back and do the levels on the various layers the way that was figured out earlier.

--------------------------------------------------------

I'm not going to be able to jump in and start coding stuff. I'm much more interested in creating art. My son is starting to play around with code for his minecraft game. I think he'll get into it much more than me. He's 10

I'm going to play around with the all directions for the propogate and see if I can make it do this in various directions. I think there are 0 through 15 directrions to try.

Alan


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 Post subject: Re: Is a Propogation Script Possible
PostPosted: Thu Jul 25, 2013 11:51 am  (#21) 
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I should explain that this is not a very well written script. I just did a brute-force transcription of the steps you described. If I were to write it as a "published" script, I would do things a bit different.

Nonetheless, I will address a few of your suppositions; just don't be too concerned if it doesn't make much sense.

PegLeg44 wrote:
(set! nb-levels (truncate nb-levels)) brings up the dialog box.

No, the dialog box is a result of the SF-ADJUSTMENT line at the end of the script. This line corrects a bug in GIMP that results in fractional values being supplied by a SF-ADJUSTMENT slider even if it is configured to supply integers. Since I switched from a slider widget to a numeric entry with UP/DOWN arrows, this line isn't even needed.

PegLeg44 wrote:
  (let ((levels (let loop ((count (- nb-levels 1))
                           (result '(0)) )
                  (if (zero? count)
                    (cdr (reverse result))
                    (loop (- count 1)
                          (cons (+ (/ 256 nb-levels)
                                   (car result) )
                                result ))))))

This code says figure out the iterations by the number set in the dialog.

Correct. It starts with "0" and adds the appropriate increment amount each time through the loop; creating a list in reverse order (it is common to add new items to the beginning of a list so that you don't have to "walk through" the entire list to find its end each time you add an item). When 'count' reaches zero, we reverse the list and strip the initial "0" (there is no need to dilate the original layer by "0").

--------------------------------------------------------------

PegLeg44 wrote:
    (let loop ((iterations (- nb-levels 1))
               (layers (list drawable)) )
      (if (zero? iterations)
        (map (lambda (layer low-output high-input)
               (gimp-levels layer HISTOGRAM-VALUE 0 high-input 1.0 low-output 255) )
             (cdr (reverse layers))
             levels
             (reverse levels) )

This tells the layers to change levels when called upon.

Yes. It would probably make more sense to calculate the high- and low-input for each level, rather than using the 'levels' list; but I'd already had a function to generate the correct levels available.

PegLeg44 wrote:
I'm going to play around with the all directions for the propogate and see if I can make it do this in various directions. I think there are 0 through 15 directrions to try.

Whether to propagate in each of the four directions is controlled by a binary digit in a 4-bit number. The weights of these digits are as follows:
    Right->Left = 1
    Bottom->Top = 2
    Left->Right = 4
    Top->Bottom = 8
The value of the argument should be the sum of the weights corresponding to the directions you want to propagate. For example, propagating vertically (bottom->top and top->bottom) would require an argument of 2+8, or "10". Propagating in all four directions requires 1+2+4+8, or "15".

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 Post subject: Re: Is a Propogation Script Possible
PostPosted: Tue Jan 21, 2014 1:43 pm  (#22) 
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I don't know how I missed this one before - Thanks SG!

This lets me create overhead pitch roof buildings very easily. I just have to draw different valued lines to represent the ridgeline of the roofs, then crop out the result to get flat edges, and run my thatching script against the flattened result! The script takes care of the pitch intersections perfectly :)

Here is an example of the input and output of this process...
Attachment:
test.jpg
test.jpg [ 297.61 KiB | Viewed 1621 times ]


Thanks pegleg for asking, and SG for creating!

-Rob A>

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 Post subject: Re: Is a Propogation Script Possible
PostPosted: Tue Jan 21, 2014 2:55 pm  (#23) 
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Those are soo perfect, even the shadows, You would think they were designed by an architect.

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 Post subject: Re: Is a Propogation Script Possible
PostPosted: Wed Jan 22, 2014 9:11 am  (#24) 
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Very nice Rob! :)

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 Post subject: Re: Is a Propogation Script Possible
PostPosted: Sun Dec 21, 2014 9:48 am  (#25) 
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saulgoode wrote:
Please try the following when you get a chance.

(script-fu-register "script-fu-sg-height-bevel"
"Height Bevel per Pegleg44"
"Adds beveled layers per Pegleg44"
"Saul Goode"
"Saul Goode"
"July 2013"
"*"
SF-IMAGE    "Image"    0
SF-DRAWABLE "Drawable" 0
)
(script-fu-menu-register "script-fu-sg-height-bevel"
  "<Image>/Filters/Decor/"
  )


SaulGoode has been reading your mind since July 2013 :)

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 Post subject: Re: Is a Propogation Script Possible
PostPosted: Sun Dec 21, 2014 12:10 pm  (#26) 
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PegLeg44 wrote:
Hi everyone.

I will often times run through a process where I

1. Duplicate a Layer
2. Set the layer to Darken only Mode
3. Propogate the layer Using the Value Propogate with More Black as the only setting.
4. Do this 6 more times, creating layers that have the dark pixels spread out one pixel each time.
5. Then I take each of the 7 layers and use the curves on them to in efect make a bevel trailing out from the original image. I use the curves and drag the left slider node up to the levels of the dividend of the whole. The math would divide the 256 by 7 to get each layers setting. Know what I mean?

Here is what I am doing:

[ Image ]

This process is much like the Light to Height script but it uses darken only and propogates out in all directions.

Anyway if someone could show me how to make a script to do this it woud save me a lot of time. I do this often to give heightmap images a beveled edge to accomodate for a pencil shaped carving bit.

pegsli


Looks complicated, for this kind of things I do:
- Rectangle selection on black background
- Blend tool to fill selection with shaped black-to-white gradient
- Curves to flatten the top
- Then duplicate, and put top in Ligthen-only

Attachment:
Crossing.png
Crossing.png [ 131.77 KiB | Viewed 1464 times ]


Result:

Attachment:
Crossed.png
Crossed.png [ 457.74 KiB | Viewed 1464 times ]


Using the Curves tools (or Levels in the simple cases) gives you a complete control on the bevel appearance.

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 Post subject: Re: Is a Propogation Script Possible
PostPosted: Sun Dec 21, 2014 5:18 pm  (#27) 
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Nice way to use curves ofnuts. :bigthup

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 Post subject: Re: Is a Propogation Script Possible
PostPosted: Mon Dec 22, 2014 7:31 am  (#28) 
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ofnuts wrote:
PegLeg44 wrote:
Hi everyone.

I will often times run through a process where I

1. Duplicate a Layer
2. Set the layer to Darken only Mode
3. Propogate the layer Using the Value Propogate with More Black as the only setting.
4. Do this 6 more times, creating layers that have the dark pixels spread out one pixel each time.
5. Then I take each of the 7 layers and use the curves on them to in efect make a bevel trailing out from the original image. I use the curves and drag the left slider node up to the levels of the dividend of the whole. The math would divide the 256 by 7 to get each layers setting. Know what I mean?

Here is what I am doing:

[ Image ]

This process is much like the Light to Height script but it uses darken only and propogates out in all directions.

Anyway if someone could show me how to make a script to do this it woud save me a lot of time. I do this often to give heightmap images a beveled edge to accomodate for a pencil shaped carving bit.

pegsli


Looks complicated, for this kind of things I do:
- Rectangle selection on black background
- Blend tool to fill selection with shaped black-to-white gradient
- Curves to flatten the top
- Then duplicate, and put top in Ligthen-only

Attachment:
The attachment Crossing.png is no longer available


Result:

Attachment:
The attachment Crossed.png is no longer available


Using the Curves tools (or Levels in the simple cases) gives you a complete control on the bevel appearance.

A little play on your effect Ofnuts. :) XCF attached.
Image


Attachments:
cross-RD.xcf [251 KiB]
Downloaded 70 times

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 Post subject: Re: Is a Propogation Script Possible
PostPosted: Mon Dec 22, 2014 12:34 pm  (#29) 
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GimpChat Member
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Joined: Feb 14, 2012
Posts: 426
The unique thing about this filter is that it bevels height of pixels according to the color.

Cross with gradient in it:

Image

Cross with Height Bevel Filter:

Image

Cross with Height Bevel and Embossed:

Image

I don't know what it means "saulgoode has been reading your mind since July 2013"


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 Post subject: Re: Is a Propogation Script Possible
PostPosted: Mon Dec 22, 2014 1:12 pm  (#30) 
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Script Coder
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Joined: Oct 25, 2010
Posts: 4739
PegLeg44 wrote:
I don't know what it means "saulgoode has been reading your mind since July 2013"

See the copyright line in the script :)

_________________
Image


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