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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 10:19 am  (#31) 
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YAFU wrote:
@K1TesseraEna, thanks for sharing this!
@dd, thanks for sharing the 32bit binary (I can not build the plugin, even with "#include <stdlib.h>")
And thanks to Marcel for the plugin!

Linux users can use Luminance HDR to open Light Probe HDR images and export them to jpg.
http://qtpfsgui.sourceforge.net/


OHH ..WHY only Linux users ? Luminance HDR is multiplatform works well also in win

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 10:43 am  (#32) 
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@K1TesseraEna: Yes, it is working on a 32bit machine :bigthup

@PhotoComix: Sorry, you are right. It happens that K1TesseraEna had mentioned PhotoShop for Windows users :mrgreen:

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 11:03 am  (#33) 
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Is there a dummy how to do app to run this plugin. :oops:
I downloaded the linux plug-in and placed it myname plugins. I get the dialog and I uploaded an image with a transparent BG. All it does is put an orange bg around an outline of my image.
I also downloaded luminance HDR and now I don't don't what I do with that. :oops:

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 11:18 am  (#34) 
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@K1te - Here are samples of the two slopes. They are slightly different.

Slope1
Image
Slope2
Image

@YAFU - The Linux 64bit binary is in the zip I posted.

@Molly - You need a run the plug-in on an image (basically a bump map) with a black background and a white foreground. Like this..

Image

Then select your Spherical probe image in the dropdown. You can test on a couple of the spherical environment maps I posted, download one or create your own using the EviroMap script. You can create a 1024x1024 (or larger) EnviroMap then map it to a sphere (make the sphere full size).

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 11:24 am  (#35) 
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Thank you tux, I will try that. BTW, I think slope 1 is more vibrant.

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 11:42 am  (#36) 
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Thanks GnuTux, I can see now.
Slope #2 is intermediate between the Slope #1 (U-type curve, Round 1)
and the Flat slope (V-type curve)
Still baffles me why Round 2 option is not in the Windows binaries.

@molly start with smaller images molly 640x400 and disable preview at firs as Graechan suggested.
Even preview renders on invalid input can loop plugin forever, so you might want to have preview disabled at the
start and then select the right layer (as per Tux's explanation) and go.


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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 11:47 am  (#37) 
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Maybe the Windows binary is an older version and you just need a new compile. When using the text & map example I previously posted, the Linux 64bit binary is really fast and only took like 2-3 seconds to complete.

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 11:48 am  (#38) 
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GnuTux wrote:
Maybe the Windows binary is an older version and you just need a new compile. When using the text & map example I previously posted, the Linux 64bit binary is really fast and only took like 2-3 seconds to complete.


Already checked out, there's only 1 win version dated 03-10-2013, that's what I have.
Will have to ask samj or Lyle to compile 64-bit version


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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 11:55 am  (#39) 
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Okay Kit... I didn't get very good results from first try, I might have done everything backward. I ran the light effects first on the blurred white layer, then ran your plug-in... this is what I ended up with. I will try it without the preview and see what happens. I would love to be able to have one turn out the way Tux's did, they are beautiful.
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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 12:03 pm  (#40) 
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very good molly! :bigthup
like the reflections, what map have you used here?

i think it works better on bold fonts with more straight lines maybe

not my plugin molly :) can't take any credit for that


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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 12:05 pm  (#41) 
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Molly, you only need to run the plug-in once. Just open the bump mapped text I posted (or create one), then open a spherical emap. Select the bump mapped text, run the plug-in and select the spherical emap in the dropdown. That's it. :bigthup

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 12:11 pm  (#42) 
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Thank you everyone, was failing miserably trying to compile myself so tried out Tux's version on Ubuntu 12.04 and it works a treat.

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 12:33 pm  (#43) 
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This is what I did and what I ended up with.
Image

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 12:34 pm  (#44) 
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GnuTux wrote:
@YAFU - The Linux 64bit binary is in the zip I posted.


Thank you! Currently I have not my computer. In a few days I'll use it in my 64-bit Linux.

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 12:36 pm  (#45) 
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@he4rty
some hot pixels coming from the map, is it one of my maps?

Has anybody tried to add some diffusion (3rd example in OP)? There is a drastic change
in specularity between 1.0 and 0.9 and a little change between 0.9 and 0.
E.g. in Blender there is a much smoother transition for diffusion shader.
I'll try to contact the author of plugin about this.

@molly try to merge blurred text with black BG and run plugin again.
I think too much blur with transparency doesn't always work well

P.S. Wait, is GnuTux's map also has transparent areas? That might be a problem too.


Last edited by K1TesseraEna on Thu Jan 02, 2014 12:40 pm, edited 1 time in total.

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 12:40 pm  (#46) 
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@YAFU :bigthup

@Molly - Place your white text on a black background. Also, you might want to experiment with the amount of gauss blur on the text. My blur was 5 but I need to experiment with that a little more too.

I suspect this is much like environment mapping using GIMP's lighting filter, the bump map you use is going to be critical to the results you get. :hehe

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 12:42 pm  (#47) 
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Much better Kit. Now I will work on something to make it better yet. Still pretty pixilated, I will try with less blur, I used 10. At least I am on the right track.
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Woo Hoo


Edit: less blur... 5%
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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 12:45 pm  (#48) 
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GnuTux wrote:
@YAFU :bigthup

@Molly - Place your white text on a black background. Also, you might want to experiment with the amount of gauss blur on the text. My blur was 5 but I need to experiment with that a little more too.

I suspect this is much like environment mapping using GIMP's lighting filter, the bump map you use is going to be critical to the results you get. :hehe


I think that plugin uses Normal Map to compute probe-image mapping on the slopes (this is why it's a good idea to see what the normal map looks
like before rendering the final image) but the target layer has to be b/w image without too sharp or too blurry edges.

@molly now we're talking molly!


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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 12:55 pm  (#49) 
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K1TesseraEna - No Its my own map.

So this might be of interest to you and the others as well, Searched out light maps and realised it is what I have been exploring recently, although under the name equirectangular images.

Basically I have come up with two methods of mapping an image to sphere, both unfortunately only map an image to one/two side correctly but you could just map the correct sides and rotate sphere to suit and paste together.

Sphere Cube Tutorial

Mapping Text To Sphere (2 Methods) - Method 2 is what your looking for here.

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 1:38 pm  (#50) 
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I can't quit playing with this. I've went purps! :mrgreen:

Purps Spherical EnviroMap
Image

Purps Text
Image

Inverted Text With Inlayed Background
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