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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 12:05 pm  (#41) 
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Molly, you only need to run the plug-in once. Just open the bump mapped text I posted (or create one), then open a spherical emap. Select the bump mapped text, run the plug-in and select the spherical emap in the dropdown. That's it. :bigthup

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 12:11 pm  (#42) 
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Thank you everyone, was failing miserably trying to compile myself so tried out Tux's version on Ubuntu 12.04 and it works a treat.

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 12:33 pm  (#43) 
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This is what I did and what I ended up with.
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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 12:34 pm  (#44) 
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GnuTux wrote:
@YAFU - The Linux 64bit binary is in the zip I posted.


Thank you! Currently I have not my computer. In a few days I'll use it in my 64-bit Linux.

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 12:36 pm  (#45) 
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@he4rty
some hot pixels coming from the map, is it one of my maps?

Has anybody tried to add some diffusion (3rd example in OP)? There is a drastic change
in specularity between 1.0 and 0.9 and a little change between 0.9 and 0.
E.g. in Blender there is a much smoother transition for diffusion shader.
I'll try to contact the author of plugin about this.

@molly try to merge blurred text with black BG and run plugin again.
I think too much blur with transparency doesn't always work well

P.S. Wait, is GnuTux's map also has transparent areas? That might be a problem too.


Last edited by K1TesseraEna on Thu Jan 02, 2014 12:40 pm, edited 1 time in total.

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 12:40 pm  (#46) 
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@YAFU :bigthup

@Molly - Place your white text on a black background. Also, you might want to experiment with the amount of gauss blur on the text. My blur was 5 but I need to experiment with that a little more too.

I suspect this is much like environment mapping using GIMP's lighting filter, the bump map you use is going to be critical to the results you get. :hehe

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 12:42 pm  (#47) 
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Much better Kit. Now I will work on something to make it better yet. Still pretty pixilated, I will try with less blur, I used 10. At least I am on the right track.
Image

Woo Hoo


Edit: less blur... 5%
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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 12:45 pm  (#48) 
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GnuTux wrote:
@YAFU :bigthup

@Molly - Place your white text on a black background. Also, you might want to experiment with the amount of gauss blur on the text. My blur was 5 but I need to experiment with that a little more too.

I suspect this is much like environment mapping using GIMP's lighting filter, the bump map you use is going to be critical to the results you get. :hehe


I think that plugin uses Normal Map to compute probe-image mapping on the slopes (this is why it's a good idea to see what the normal map looks
like before rendering the final image) but the target layer has to be b/w image without too sharp or too blurry edges.

@molly now we're talking molly!


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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 12:55 pm  (#49) 
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K1TesseraEna - No Its my own map.

So this might be of interest to you and the others as well, Searched out light maps and realised it is what I have been exploring recently, although under the name equirectangular images.

Basically I have come up with two methods of mapping an image to sphere, both unfortunately only map an image to one/two side correctly but you could just map the correct sides and rotate sphere to suit and paste together.

Sphere Cube Tutorial

Mapping Text To Sphere (2 Methods) - Method 2 is what your looking for here.

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 1:38 pm  (#50) 
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I can't quit playing with this. I've went purps! :mrgreen:

Purps Spherical EnviroMap
Image

Purps Text
Image

Inverted Text With Inlayed Background
Image

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 2:01 pm  (#51) 
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Good idea Tux!

Flat slope, Spec 0.9

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 2:31 pm  (#52) 
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Ooou, that turned out nice, K1te.

I guess it was inevitable where this was leading next for me. :hehe

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 2:37 pm  (#53) 
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woo hoo, y'all are on a roll.

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 5:42 pm  (#54) 
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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Thu Jan 02, 2014 5:46 pm  (#55) 
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Graechan wrote:
On this image I used Enviroment map on a square Image with these settings on a white image with transparency and selection
Image
[ Image ]
Map
[ Image ]
Settings
[ Image ]
Result
[ Image ]

:coolthup Is this an example of your grasshopper talent Graechan? :coolthup :coolthup :coolthup

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Fri Jan 03, 2014 2:26 am  (#56) 
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Only the version of Win 32 bit (with the option to round v2)


Attachments:
Round v2.png
Round v2.png [ 176.25 KiB | Viewed 1472 times ]
MLBevelReflect-win-32bit-Round v2.zip [176.69 KiB]
Downloaded 78 times

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Fri Jan 03, 2014 3:24 am  (#57) 
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MareroQ thank you for this new version, it's Faster and the extra option is good, so is there any chance of a 64 bit Rel

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Fri Jan 03, 2014 3:52 am  (#58) 
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I've tried the specularity setting, but for me, changing it to anything other than 1.0 (full shiny) makes the result all garbled.


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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Fri Jan 03, 2014 3:55 am  (#59) 
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molly wrote:
Much better Kit. Now I will work on something to make it better yet. Still pretty pixilated, I will try with less blur, I used 10. At least I am on the right track.
[ Image ]

Woo Hoo


Edit: less blur... 5%
[ Image ]

Maybe if you saved a selection of the original text, you could use that selection to clean up the edges. :yes

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 Post subject: Re: MLBevelReflect plugin (re-discovered)
PostPosted: Fri Jan 03, 2014 4:02 am  (#60) 
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GnuTux wrote:
I can't quit playing with this. I've went purps! :mrgreen:

Purps Spherical EnviroMap
Image

Purps Text
[ Image ]

Inverted Text With Inlayed Background
[ Image ]

Very nice Tux. :jumpclap Even though I seem to be having trouble understanding how to use this plugin.

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