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 Post subject: Re: PhotoMaster's Rubiks Cube Tutorial
PostPosted: Mon Aug 30, 2010 9:01 pm  (#21) 
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Mike wrote:
I have tried that however it continues to reproduce the same error. I am almost certain it is a conflict with a plugin or a script I added after the initial installation. The three I added were the FX-Foundry scripts, the Script-Fu layer effects and the Kward1979uk glass effects scripts. I suppose sense would dictate I remove those one by one and see if that resolves the issue. Then again, sense is not my strong suite.
I think your suspicions may be correct. I tried a 4x4 grid, even made the image larger (600x600px) to see if it would crash. It came out fine - no crash. Here's the 4x4 one I made plus I've attached the 4x4 xcf file if someone else would like to give it a try.

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rubik_4x4_grid.xcf [66.33 KiB]
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 Post subject: Re: PhotoMaster's Rubiks Cube Tutorial
PostPosted: Fri Dec 31, 2010 5:39 pm  (#22) 
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Hi Greg,

what a wonderful Tut - I have a question to you.

What's the name of the font in your Gimp themes?

Loves from Germany

Avarra :gimp

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 Post subject: Re: PhotoMaster's Rubiks Cube Tutorial
PostPosted: Sat Jan 01, 2011 9:29 pm  (#23) 
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I don't have that machine any more, but I think it might be comic sans.

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 Post subject: Re: PhotoMaster's Rubiks Cube Tutorial
PostPosted: Sun Jan 02, 2011 3:24 am  (#24) 
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Cant you change that in your gtkrc file by placing a style in there?
I think Saul showed me how to do that in another post somewhere...

Now where did we put that....ahh yes place this in your gtkrc file in your gimp 2.0 folder in user docs

style "gimp-default-style"
{
font_name = "sans 10"
}

But i believe you would want to change that to "comic-sans 10"

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 Post subject: Re: PhotoMaster's Rubiks Cube Tutorial
PostPosted: Sun Jan 02, 2011 4:51 am  (#25) 
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Scratch that it should look like this

style "gimp-default-style"
{
font_name = "comic sans ms 10"
}

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 Post subject: Re: PhotoMaster's Rubiks Cube Tutorial
PostPosted: Sun Jan 02, 2011 6:02 am  (#26) 
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Nice! Thanks for the tutorial (yeah, you created this before I joined gimpchat). This was lots of fun, but for some reason my map object took 10 minutes to render a 480 x 480 image. Weird.

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 Post subject: Re: PhotoMaster's Rubiks Cube Tutorial
PostPosted: Sun Jan 02, 2011 6:22 am  (#27) 
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btw.

i still have the code for Map to Object with a maximized preview (about 5X the actual) for gimp 2.6 as for gimp 2.7 ;)
Just in case somebody wish compile his gimp as example to try the bleeding edge versions of 2.7 (once compiled i suppose that may be shared, at least on similar distro)

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 Post subject: Re: PhotoMaster's Rubiks Cube Tutorial
PostPosted: Sun Jan 02, 2011 12:20 pm  (#28) 
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PhotoComix wrote:
btw.

i still have the code for Map to Object with a maximized preview (about 5X the actual) for gimp 2.6 as for gimp 2.7 ;)
Just in case somebody wish compile his gimp as example to try the bleeding edge versions of 2.7 (once compiled i suppose that may be shared, at least on similar distro)


Maybe RobA will give it a go! :)
I would love to see a larger preview in IWARP, but you can get one by just selecting an area and opening IWARP.It gives you quite a nice large preview of the area you are editing.

Still it would be nice to be able to just open it and start working.Ah well back on subject ... sorry about that. :)

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 Post subject: Re: PhotoMaster's Rubiks Cube Tutorial
PostPosted: Mon Jan 31, 2011 6:15 pm  (#29) 
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Great intel guys!

@Oregonian - The quad idea is sweet!

@Mahvin - Hey Mahv! That is an awesome cube! Your original images are phenominal!

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 Post subject: Re: PhotoMaster's Rubiks Cube Tutorial
PostPosted: Mon Jan 31, 2011 9:39 pm  (#30) 
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Thanks, Greg. I took those on Mount Hood, at Trillium Lake. Lots of sights to take in: flyfishing, ducks, canoers, etc.

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