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 Post subject: Re: Plastic text effect and uses of the lighting effects filter
PostPosted: Tue Aug 27, 2013 6:09 pm  (#61) 
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Esper wrote:
whats up with this artifact ?

I hadn't really paid much attention to that Esper, but it appears to be an artifact from the emap section of the lighting plug-in. The artifact occurs exactly at the midpoint of the image and is only noticeable on a diagonal line. I suspect it is due to the stretching that occurs from the midpoint (left and right outward) when the emap is actually mapped to the target object. It is only noticeable on a diagonal section. The fix is to ensure a diagonal section doesn't fall in the exact middle of the image.

Image

@Rod - For patterns, I've just been creating an empty map image 4x the size of the original with no alpha, then filling with the selected pattern. I'm not sure if emapping is better than the traditional method of separate bumping and lighting, it's just a little different effect.

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 Post subject: Re: Plastic text effect and uses of the lighting effects filter
PostPosted: Tue Aug 27, 2013 7:03 pm  (#62) 
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GnuTux wrote:
I hadn't really paid much attention to that Esper, but it appears to be an artifact from the emap section of the lighting plug-in. The artifact occurs exactly at the midpoint of the image and is only noticeable on a diagonal line. I suspect it is due to the stretching that occurs from the midpoint (left and right outward) when the emap is actually mapped to the target object. It is only noticeable on a diagonal section. The fix is to ensure a diagonal section doesn't fall in the exact middle of the image.
its still strange that i got the same artifact on my image - and i made that with no emap, but an ordinary bumpmap



Image

thats the best result i have seen so far ! :bigthup
looks almost like car paint


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 Post subject: Re: Plastic text effect and uses of the lighting effects filter
PostPosted: Tue Aug 27, 2013 7:36 pm  (#63) 
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Esper wrote:
its still strange that i got the same artifact on my image - and i made that with no emap, but an ordinary bumpmap

Sometimes, I get some strange artifacts using bumpmaps too, especially with certain curves, like spherical. Do you remember the settings you used on that bumpmap? i wasn't able duplicate the artifact on my end.

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 Post subject: Re: Plastic text effect and uses of the lighting effects filter
PostPosted: Tue Aug 27, 2013 8:02 pm  (#64) 
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GnuTux wrote:
Sometimes, I get some strange artifacts using bumpmaps too, especially with certain curves, like spherical. Do you remember the settings you used on that bumpmap? i wasn't able duplicate the artifact on my end.
yes i think so, i took the image from the bumpmap tutorial i wrote for Akros
http://gimp-science-labs.blogspot.de/20 ... pping.html

Depth 10, Azimuth 140 - all the other values on default
the bumpmap was a selection filled with white on a transparent layer, blurred by 5

i attached the xcf if that helps


Attachments:
GSL - Metallic Logo.rar [589.67 KiB]
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 Post subject: Re: Plastic text effect and uses of the lighting effects filter
PostPosted: Wed Aug 28, 2013 12:17 am  (#65) 
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I think it's just a bad bumpmap. I tried one with a Gauss blur of 10 and it doesn't have that artifact.

Image


Attachments:
File comment: Metallic New Bump
GSL - Metallic Logo-new-bump.xcf [3.94 MiB]
Downloaded 118 times

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 Post subject: Re: Plastic text effect and uses of the lighting effects filter
PostPosted: Wed Aug 28, 2013 12:52 am  (#66) 
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These are some excellent results Tux, must have a play soon, is it possible for you to start a dedicated tutorial thread on this as I'm getting lost with all the posts and settings.

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 Post subject: Re: Plastic text effect and uses of the lighting effects filter
PostPosted: Wed Aug 28, 2013 1:23 am  (#67) 
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Thanks, He4rty. I'll start a tut thread on these results. :bigthup

Image

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 Post subject: Re: Plastic text effect and uses of the lighting effects filter
PostPosted: Wed Aug 28, 2013 1:50 am  (#68) 
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Excellent work tux.

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