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 Post subject: Unable to call kaleidoscope Plug-in
PostPosted: Fri May 13, 2011 8:41 pm  (#1) 
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I need some help (have tried everything)to run this plug-in in the script Volute abstraite of
luminescence. I can't get the Parameters for border part right,I put in 0,1,fill,FILL AND even my dogs D.O.B
Still no good
(plug-in-kaleidoscope run-mode image drawable angle1 angle2 nsegs border)
Could someone help with some Guidance or Suggestions.
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 Post subject: Re: Unable to call kaleidoscope Plug-in
PostPosted: Fri May 13, 2011 8:48 pm  (#2) 
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Replace the "WRAP" with a 1.
Evidently "WRAP" is not a defined literal.

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 Post subject: Re: Unable to call kaleidoscope Plug-in
PostPosted: Fri May 13, 2011 10:26 pm  (#3) 
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As I wrote I tried 0,1,fill ,FILL and even my dogs date of birth.
But I tried 1 again in case I mucked up saving the file before running the script,still to no avail.Do you think there is some thing else wrong in the Plug-ins
parameters and would it help if I posted the entire Script.I do appreciate your reply though. Thank you
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 Post subject: Re: Unable to call kaleidoscope Plug-in
PostPosted: Fri May 13, 2011 10:33 pm  (#4) 
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well if you post the script will be easier

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 Post subject: Re: Unable to call kaleidoscope Plug-in
PostPosted: Fri May 13, 2011 11:32 pm  (#5) 
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I'm getting the same errors, and I know the parameters are correct. What I am uncertain about is how else the plug-in is (or should be) defined. I'm looking over the script now

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 Post subject: Re: Unable to call kaleidoscope Plug-in
PostPosted: Fri May 13, 2011 11:52 pm  (#6) 
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This is the filehttp://www.mediafire.com/file/0ux9sd1zfoeuxb5/luminescence.zip
Sorry for being so slow to post it but I Kept messing up the hot-link.

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 Post subject: Re: Unable to call kaleidoscope Plug-in
PostPosted: Fri May 13, 2011 11:57 pm  (#7) 
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Too funny, I run it INTERACTIVE and it works just fine.

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 Post subject: Re: Unable to call kaleidoscope Plug-in
PostPosted: Sat May 14, 2011 12:44 am  (#8) 
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I am still in trouble could you please Post your Working script so I can see the changes.
Much indebted to you Mahvin

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 Post subject: Re: Unable to call kaleidoscope Plug-in
PostPosted: Sat May 14, 2011 12:55 am  (#9) 
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I'll post a screenshot, since I only used one line of code:
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I also made alienmap interactive so I could change the colors.

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 Post subject: Re: Unable to call kaleidoscope Plug-in
PostPosted: Sat May 14, 2011 2:55 am  (#10) 
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Mahvin this is the image I returned when I shifted the file here and added,
(activeLayer nil) to the let block.
Image
But because its now 'INTERACTIVE'.
It leaves the script-fu-possible-images-luminescence for volute abstaite unusable.
any ideas on that would help.

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 Post subject: Re: Unable to call kaleidoscope Plug-in
PostPosted: Sat May 14, 2011 3:21 am  (#11) 
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You removed alienmap2, or I don't see it in your screenshot. Mine works fine.

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 Post subject: Re: Unable to call kaleidoscope Plug-in
PostPosted: Sat May 14, 2011 8:49 am  (#12) 
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Hey if you guys get this working well, can someone just post the working script cause I am interested in having this, and will have no luck fixing it.

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 Post subject: Re: Unable to call kaleidoscope Plug-in
PostPosted: Sat May 14, 2011 1:00 pm  (#13) 
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It looks like that's a bug in the Kaleidoscope plug-in. It works if you run it in interactive mode:
(plug-in-kaleidoscope RUN-INTERACTIVE image uni2-layer 0 0 6 0) ;;graechan


It looks like all of the arguments are ignored by the plug-in. :hoh

That's probably why fencepost (Art Wade) ran the plug-in in interactive mode in his animation script.

A tip from fencepost: setting angle2 to about 0.5 degrees will eliminate the blank strip running from center to the right side. Look towards the bottom of the comments: http://browse.deviantart.com/resources/ ... e#/d2fzya1

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 Post subject: Re: Unable to call kaleidoscope Plug-in
PostPosted: Sat May 14, 2011 7:14 pm  (#14) 
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A word of warning-
If you run the display possibilities script and select "Volute abstraite", it goes through your entire gradient list.
Much better to play with the "Volute abstraite" script by itself.

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 Post subject: Re: Unable to call kaleidoscope Plug-in
PostPosted: Sat May 14, 2011 7:50 pm  (#15) 
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bkh1914 wrote:
A tip from fencepost: setting angle2 to about 0.5 degrees will eliminate the blank strip running from center to the right side. Look towards the bottom of the comments: http://browse.deviantart.com/resources/ ... e#/d2fzya1


Thanks for this tip!

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 Post subject: Re: Unable to call kaleidoscope Plug-in
PostPosted: Sun May 15, 2011 12:37 am  (#16) 
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I shifted kaleidoscope but left alienmap2 in its original position, but still no good news
anywhere on the dead pug-in kaleidoscope.

Image

so after a short discussion with my dog I have decided to give GMIC a try,

(plug-in-gmic run-mode image drawable input command)

so does anybody know offhand (maybe Lyle would)where the command string can be found. The image I got from mirrored array is below
Image
and a big thank-you to everyone especialy Mahvin who contributed

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 Post subject: Re: Unable to call kaleidoscope Plug-in
PostPosted: Sun May 15, 2011 1:27 am  (#17) 
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Would you like to try my copy? I can submit it, if you want it.

I just didn't want to interfere with your changes, if you were taking the script in a different direction.

That .0005 tip for 2nd angle was a godsend, thanks to bhk1914.

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 Post subject: Re: Unable to call kaleidoscope Plug-in
PostPosted: Sun May 15, 2011 2:30 am  (#18) 
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Thanks for the offer but whatever I do shouldn't interfere with the possible images
part of luminescence but should enhance both sections of volute-abstraite.
I think I might have a solution in gmic's mirrored_array.
Just researching the (command string)now.

I cold also use Filters/map/mirror.Its also listed in the procedure browser.
I like your avatar or is that kaleidoscope coming back to haunt me :coolthup

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 Post subject: Re: Unable to call kaleidoscope Plug-in
PostPosted: Sun May 15, 2011 3:41 am  (#19) 
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Nope on the kaleidoscope, and thanks for the comment. Could you post back when you come to the ultimate process using G'MIC mirrored array? I'm interested in what you are trying to accomplish.

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 Post subject: Re: Unable to call kaleidoscope Plug-in
PostPosted: Sun May 15, 2011 5:56 am  (#20) 
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Something that will run non interactive and produce a kaleidoscope like image.

SUCH AS

Image

NOT EXACTLY AS GOOD but sufficient and done with Gmic

OR LIKE THIS

Image

DONE USING MIRROR in filters/map

Ilike the Gmic image more as it has less imperfections.

But I respect your younger eyesight and views on this.

Both of these images created from this

Image

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