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 Post subject: Aboriginal meets Close.
PostPosted: Tue Mar 20, 2012 12:20 pm  (#1) 
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I can tell you the flow but even I have pause as to be able to reproduce this one. lol

Started out usng the Voronoi Stippler (with added patch), then fed that result into G'MIC's Stencil followed by G'MIC's Gradient Norm multiple times to get a template which I used G'MIC's Shape Average for colorization. Did various blends too which I can't remember (well too lazy to recall) to get the contrasted color fills. Click on the image for the hirez. As for the title, do a search on Chuck Close. :)

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 Post subject: Re: Aboriginal meets Close.
PostPosted: Tue Mar 20, 2012 12:53 pm  (#2) 
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that is trippy for sure. It kinda looks like plant cells and that some are dividing.

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 Post subject: Re: Aboriginal meets Close.
PostPosted: Tue Mar 20, 2012 2:11 pm  (#3) 
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lylejk wrote:
As for the title, do a search on Chuck Close. :)


Oho! When I opened the thread, I was sorta expecting something like:
Attachment:
aboriginal-meets-close.jpg
aboriginal-meets-close.jpg [ 181.29 KiB | Viewed 3922 times ]

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 Post subject: Re: Aboriginal meets Close.
PostPosted: Tue Mar 20, 2012 2:13 pm  (#4) 
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lololol

Now that one made my day Saul. ;)

:)

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 Post subject: Re: Aboriginal meets Close.
PostPosted: Tue Mar 20, 2012 5:38 pm  (#5) 
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Just a variation. :)

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 Post subject: All Aboriginal
PostPosted: Tue Mar 20, 2012 8:06 pm  (#6) 
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lol

I know; I know. Crazy I am. This one, as the new title suggested, is all aboriginal. Learned a lot of things since Selection Islands Fill first came into being a few years back now. The flow here is as follows, Run G'MIC Stencil, followed by G'MIC's Gradient Norm (bump up the smoothness slider), followed again by G'MIC Stencil (same settings) to create the template with G'MIC's Shape Average for colorization and then blended in a background texture. Maybe can be all done with a new G'MIC preset, but, again, I'm an ideas guy and not a coder. lol

:)

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 Post subject: Re: Aboriginal meets Close.
PostPosted: Tue Mar 20, 2012 9:12 pm  (#7) 
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That is amazing lyle

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 Post subject: Re: Aboriginal meets Close.
PostPosted: Tue Mar 20, 2012 10:01 pm  (#8) 
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Thanks Zward. Wish I could say I invented the ability to create these, but smarter guys then me came up with the tools. I just blended the results of them in a particular way to get this result. :)

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 Post subject: Re: Aboriginal meets Close.
PostPosted: Tue Mar 20, 2012 10:42 pm  (#9) 
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My jaw is on the floor. I had no idea a bunch of points could turn into such a nice piece of original art work. Absolutely amazing work.


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 Post subject: Re: Aboriginal meets Close.
PostPosted: Tue Mar 20, 2012 11:40 pm  (#10) 
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Appreciate the comments/feedback Zward/Sahab. I actually was going to check your website out to see if you released your update yet. It's working flawlessly now and again, thanks for the updated patch. Not sure how aware you are of G'MIC. It's a pretty powerful tool that I use for just about all my edits (other tools besides the artistic ones like sharpening and smoothing for instance). The Stencil preset and Gradient Norm preset definitely can convolve things in ways that still amazes me. Below's the G'MIC Flickr Sahab. :)

http://www.flickr.com/groups/gmic/

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 Post subject: Re: Aboriginal meets Close.
PostPosted: Wed Mar 21, 2012 8:02 am  (#11) 
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I gotta say, this is fantastic. Though I liked the first variation the best. Checked out your flicker too, loved the leprechaun. I really didn't expect this from GIMP, since I'm a recent convert, but this just persuaded me more. thanks.

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 Post subject: Re: Aboriginal meets Close.
PostPosted: Wed Mar 21, 2012 9:58 am  (#12) 
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Used DAP for the bottle cap rendering and G'MIC to give the caps gloss (yeah; cheated; lol). Below is the DAP forum to get an idea what this cool program can do. I did mainly put it in the G'MIC Group to wish my fellow G'MICers a happy St. Patricks day too, but I didn't feel any pause since I still used quite a lot of GIMP/G'MIC enhancements to the result as I inferred earlier. :)

http://www.mmbforums.com/viewforum.php?f=5

Check out this thread that I started for using DAP to created Object Oriented renditions (still use a lot of GIMP/G'MIC to sell the result):

http://www.mmbforums.com/viewtopic.php?f=5&t=1364

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 Post subject: Re: Aboriginal meets Close.
PostPosted: Wed Mar 21, 2012 3:29 pm  (#13) 
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Great job on this, Lyle. Your results are spectacular.

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 Post subject: Re: Aboriginal meets Close.
PostPosted: Wed Mar 21, 2012 3:57 pm  (#14) 
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Thanks Tux; the Voronoi Stippler has so many uses, from the Traveling Salesman Problem, to rendering mosaics. I still wish I could find a way to render Perculator like output, but that one eludes me and I won't buy an iPad just to be able to create them. lol

:)

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 Post subject: Re: Aboriginal meets Close.
PostPosted: Mon Jul 16, 2012 12:37 pm  (#15) 
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I am not typically judgmental of people, but I feel compelled to opine that I think this Chuck Close character seems a bit of a jackass

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 Post subject: Re: Aboriginal meets Close.
PostPosted: Mon Jul 16, 2012 1:15 pm  (#16) 
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Oh well; have to concur Saul. Jerks don't live long lives since the bitterness will end up killing them Saul. I shall refrain from using his name for now on and will call it a voronoi inspired mosaic and no longer give his name for the inspiration in any future concoction. :)

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