Yes, very close, but two of the corners suggest walls where I'd have a continuous curve.
I really thought I had it figured out. I could hardly wait to get home and try it.
Imagine a grayscale island scene floating in a transparent land-locked sea in a land of white.
Bleed the edges of the grayscale half the distance to the land.
Bleed the edges (or more simply, bucket fill the remaining half-distance with white.
Select the "band" defining the sea.
Gaussian blur half the width of the sea.
It should've worked, but I end with an artifact from the bleed which also shows up in the
subsequent gblur. But this is tantalizingly close. (The artifact appears to bevel the
Still have to try it on the square-to-round, but in my application both the island and the sea will
be similar shapes. [EDIT: sqr2rd showed same artifact, but otherwise the idea has merit.]
I shouldn't give the impression that this an artifact of the Bleed script, but rather an artifact of my coercion of the
Bleed script where I ought to be using a copy tool to "grow" the edge colors (like perhaps StepResizeKeepingLayers).