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 Post subject: TextureOps?
PostPosted: Thu May 31, 2012 12:43 pm  (#1) 
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Can anyone update this for gimp 2.8? or 2.6?
http://www.logarithmic.net/pfh/textureops
Same guy who made Resynthesizer, Ghost diagrams and such.

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 Post subject: Re: TextureOps?
PostPosted: Thu May 31, 2012 1:07 pm  (#2) 
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I haven't tested yet but i compiled both for you attached zip. :)

Attachment:
Texturetilerwin32.zip [63.79 KiB]
Downloaded 133 times

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 Post subject: Re: TextureOps?
PostPosted: Thu May 31, 2012 1:10 pm  (#3) 
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You will find them here
"<Image>/Filters/Map/Make Seamless Texture",
and
"<Image>/Filters/Enhance/Sharpen Feathering",

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 Post subject: Re: TextureOps?
PostPosted: Thu May 31, 2012 2:17 pm  (#4) 
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Ahhh sorry about this. Any updates on the ghost diagrams plugin working in gimp or no?

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 Post subject: Re: TextureOps?
PostPosted: Thu May 31, 2012 2:29 pm  (#5) 
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ZWard117 wrote:
Ahhh sorry about this. Any updates on the ghost diagrams plugin working in gimp or no?

Seems to work fine for me.
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 Post subject: Re: TextureOps?
PostPosted: Thu May 31, 2012 2:46 pm  (#6) 
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I know but didn't you guys try to get it to render the image into gimp or something of that nature?

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 Post subject: Re: TextureOps?
PostPosted: Thu May 31, 2012 11:42 pm  (#7) 
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It sort of works in GIMP; you execute it in GIMP but then have to save the result which you can then open up in GIMP (and when you close this, it crashes, but GIMP still runs fine). I actually prefer using the xhtml file (IE9 runable) and export the svg. :)

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 Post subject: Re: TextureOps?
PostPosted: Fri Jun 01, 2012 1:34 am  (#8) 
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Lyle is it possible to open Ghost via shellout?
Then you could just export a layer to and back into Gimp.

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 Post subject: Re: TextureOps?
PostPosted: Fri Jun 01, 2012 2:05 am  (#9) 
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Don't think so Rod. The python plugin can be modified to open in GIMP (indeed it requires a few gtk routines and originally I actually got it to work before GIMP opened up in a weird way (perversion) before some guru I believe here modified the python plugin to work with GIMP). Still, it just makes you save the file then you close it, so, you have to open the result in GIMP. Same with the browser based version of Ghost (except you don't need GIMP here; lol). You export the svg file and close and then open the result svg in GIMP. :)

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 Post subject: Re: TextureOps?
PostPosted: Fri Jun 01, 2012 3:37 am  (#10) 
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Well it is possible to save the website as a xthml page and use it off line.
Then you can save the svg (opens in new tab), and copy and paste the contents into a notepad ++ file and save as a name.svg file.Then drag and drop into Gimp-2.8.
I even got color. :)
I decided to full around with a cool pattern i got in Ghost Diagram.
Imported the diagram (SVG)
Ran a pan to Bow on it (this itself resulted in a cool design)
Next...Droste through MathMap. :)

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 Post subject: Re: TextureOps?
PostPosted: Fri Jun 01, 2012 12:53 pm  (#11) 
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Mathmap doesn't work for me anymore. Starts up with an Application error same as Seperate+

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 Post subject: Re: TextureOps?
PostPosted: Fri Jun 01, 2012 5:52 pm  (#12) 
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ZWard117 wrote:
Mathmap doesn't work for me anymore. Starts up with an Application error same as Seperate+


Which version of Gimp-2.8 are you using?
Portable or install?

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 Post subject: Re: TextureOps?
PostPosted: Sun Jun 03, 2012 7:20 am  (#13) 
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Cool Rod! Looks kinda like a nautilus shell cross section.

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 Post subject: Re: TextureOps?
PostPosted: Sun Jun 03, 2012 8:43 am  (#14) 
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Draconian wrote:
Cool Rod! Looks kinda like a nautilus shell cross section.


Thanks Draconian. :)

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 Post subject: Re: TextureOps?
PostPosted: Sun Jun 03, 2012 9:43 am  (#15) 
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Sorry for the delay. Official install.

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 Post subject: Re: TextureOps?
PostPosted: Sun Jun 03, 2012 8:30 pm  (#16) 
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ZWard117 wrote:
Sorry for the delay. Official install.

Then mathmap folder should be in the UserFolder\.gimp-2.8 folder with the expressions.
You may want to check if they are still there. When i installed the official version the first time it copied the mathmap folder to gimp-2.8 folder but NOT the expressions inside. No idea why not.I had to surf through mathmap load to get any to work.So i recopied the entire folder from gimp-2.6 into gimp-2.8 and then it worked.
Be sure also that the llvm template o file is there too.
After you have those setup, the plugin and dll files should go in UserFolder\.gimp-2.8\plug-ins folder.

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 Post subject: Re: TextureOps?
PostPosted: Sun Jun 03, 2012 10:06 pm  (#17) 
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Had them all. Need another copy, but for 64 bit.

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 Post subject: Re: TextureOps?
PostPosted: Mon Jun 04, 2012 3:32 am  (#18) 
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I thought MathMap had been re-compiled on a 64 bit environment. :)

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 Post subject: Re: TextureOps?
PostPosted: Mon Jun 04, 2012 3:49 am  (#19) 
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No takes Rod; fortunately you can run 32-but plugins in GIMP 64-bit now. :)

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 Post subject: Re: TextureOps?
PostPosted: Mon Jun 04, 2012 5:48 am  (#20) 
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lylejk wrote:
No takes Rod; fortunately you can run 32-but plugins in GIMP 64-bit now. :)

Yeah i have no idea why i can't get MathMap to compile even for 32 bit. :)

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