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 Post subject: Mara's Run-Away Reflection
PostPosted: Tue Jun 12, 2012 10:55 pm  (#1) 
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This one took a while. I haven't done a landscape on this scale before.

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Image is link to bigger version

It's an illustration of a scene where Mara's (lower right) reflection has escaped her mirror and ran off. She tracks it down to a banquet in honor of the baron - who is hard to make out but you can see him at the top of the steps, in the middle of the five arches. He's the one wearing Carolina Blue.

Of course, Mara's reflection (middle left) doesn't have a reflection of its own.


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 Post subject: Re: Mara's Run-Away Reflection
PostPosted: Wed Jun 13, 2012 2:20 am  (#2) 
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 Post subject: Re: Mara's Run-Away Reflection
PostPosted: Wed Jun 13, 2012 5:44 am  (#3) 
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I love this painting Merrack. I've grown quite fond of Mara since your first.

Barbie - they are amazing animations. Is there a script for that?


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 Post subject: Re: Mara's Run-Away Reflection
PostPosted: Wed Jun 13, 2012 5:54 am  (#4) 
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If it is the one I had it is called Squirtz.
Squirtz

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 Post subject: Re: Mara's Run-Away Reflection
PostPosted: Wed Jun 13, 2012 5:58 am  (#5) 
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Thank you Mo. Join Lyle and Rod in keeping me up all night! :hoh


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 Post subject: Re: Mara's Run-Away Reflection
PostPosted: Wed Jun 13, 2012 11:30 am  (#6) 
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Squirtz has a few amazing pieces of software. :)

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Edmund Burke nailed it when he said, "The only thing necessary for the triumph of evil is for good men to do nothing."


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 Post subject: Re: Mara's Run-Away Reflection
PostPosted: Wed Jun 13, 2012 3:00 pm  (#7) 
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Wow, that's a pretty slick animation... almost makes me want to make a little movie out of the scene.

Animating Mara would probably be difficult, although - if you look closely at some of the scenes from the older, traditionally animated Disney movies, you can see the characters themselves have relatively simple shading and coloring. The backgrounds are much more elaborate.

Maybe GAP can do that - but I might have better luck cracking open my OpenGL book and GCC.


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 Post subject: Re: Mara's Run-Away Reflection
PostPosted: Wed Jun 13, 2012 3:11 pm  (#8) 
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You could do a subtle ping-pong movement with I-Warp.


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 Post subject: Re: Mara's Run-Away Reflection
PostPosted: Wed Jun 13, 2012 3:16 pm  (#9) 
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Erisian wrote:
You could do a subtle ping-pong movement with I-Warp.


I was thinking about having her run around.
Although, if I was going to go to that much trouble, I'd animate the puppets scene. [Thread]


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 Post subject: Re: Mara's Run-Away Reflection
PostPosted: Wed Jun 13, 2012 3:19 pm  (#10) 
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That would probably be easier if you could use something like Blender. Trouble is, that takes a lot of learning and boning a model for animation isn't easy. Maybe if you could pivot layers for the main moving parts? It's still a heck of a lot of work though!


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 Post subject: Re: Mara's Run-Away Reflection
PostPosted: Wed Jun 13, 2012 3:57 pm  (#11) 
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I would use flash with motion tween.
Then convert to gif. :)

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 Post subject: Re: Mara's Run-Away Reflection
PostPosted: Wed Jun 13, 2012 5:15 pm  (#12) 
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Erisian wrote:
That would probably be easier if you could use something like Blender. Trouble is, that takes a lot of learning and boning a model for animation isn't easy. Maybe if you could pivot layers for the main moving parts? It's still a heck of a lot of work though!


I never really liked the CGI movies, though. That would also require 3D scenery which could get really tricky. I think if there were any easy options, there would be a lot more amateur animated movies out there.

Rod wrote:
I would use flash with motion tween.
Then convert to gif. :)


Is there a Linux equivalent to Flash? I have a few command line tools that can create basic .swf files - but nothing fancy... basic slide shows and the like.


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 Post subject: Re: Mara's Run-Away Reflection
PostPosted: Wed Jun 13, 2012 5:57 pm  (#13) 
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merrak wrote:
Erisian wrote:
That would probably be easier if you could use something like Blender. Trouble is, that takes a lot of learning and boning a model for animation isn't easy. Maybe if you could pivot layers for the main moving parts? It's still a heck of a lot of work though!


I never really liked the CGI movies, though. That would also require 3D scenery which could get really tricky. I think if there were any easy options, there would be a lot more amateur animated movies out there.

Rod wrote:
I would use flash with motion tween.
Then convert to gif. :)


Is there a Linux equivalent to Flash? I have a few command line tools that can create basic .swf files - but nothing fancy... basic slide shows and the like.


I have Windows and use SWiSH Max 4.

Here is a list that may interest you.
http://osflash.org/open_source_flash_projects
It seems that there were many projects started but most were given up on.That is too bad.Lightning Beam looks the most promising to me.
http://lightningbeam.blogspot.com/p/dow ... tions.html

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Edmund Burke nailed it when he said, "The only thing necessary for the triumph of evil is for good men to do nothing."


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 Post subject: Re: Mara's Run-Away Reflection
PostPosted: Wed Jun 13, 2012 6:04 pm  (#14) 
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Rod wrote:
Squirtz has a few amazing pieces of software. :)


I've got four of the Squirtz toys - er - tools now and they are great fun! :)


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 Post subject: Re: Mara's Run-Away Reflection
PostPosted: Wed Jun 13, 2012 10:15 pm  (#15) 
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Erisian wrote:
Rod wrote:
Squirtz has a few amazing pieces of software. :)


I've got four of the Squirtz toys - er - tools now and they are great fun! :)



Yup... I did it with Sqirlz (not squirtz). But I only have 2...
the regular one and the morph. I don't need the lite. What are the other ones you have Erisian?


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 Post subject: Re: Mara's Run-Away Reflection
PostPosted: Thu Jun 14, 2012 2:29 am  (#16) 
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Rod wrote:
I have Windows and use SWiSH Max 4.

Here is a list that may interest you.
http://osflash.org/open_source_flash_projects
It seems that there were many projects started but most were given up on.That is too bad.Lightning Beam looks the most promising to me.
http://lightningbeam.blogspot.com/p/dow ... tions.html


That's a more extensive list than the one I went through. I'll have to check it out :mrgreen:

Sometimes I think it would just be easier to write my own software. I don't need actionscript (or whatever they call it). I just need a simple way to move images along a path in front of a background. I even wrote a program that did that for a course I took in computer graphics programming several years ago. Too bad I can't find the code - although it was hard-coded for a specific scene anyway.


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 Post subject: Re: Mara's Run-Away Reflection
PostPosted: Thu Jun 14, 2012 6:37 am  (#17) 
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all very nice, original painting and animations

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 Post subject: Re: Mara's Run-Away Reflection
PostPosted: Thu Jun 14, 2012 7:46 am  (#18) 
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Barbie wrote:
Yup... I did it with Sqirlz (not squirtz). But I only have 2...
the regular one and the morph. I don't need the lite. What are the other ones you have Erisian?


Sorry, the mistake is due to my poor eyesight. I've got Water ripples, Lite, Morph and perspecX.


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