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 Post subject: Re: Accidental Pattern
PostPosted: Fri Jul 27, 2012 7:13 pm  (#21) 
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I've never really used pixelize, this opens a world of possibilities tough.

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 Post subject: Re: Accidental Pattern
PostPosted: Mon Sep 10, 2012 11:20 am  (#22) 
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i opened up this thread again because i've finally found out how to get the result i wanted :). i used the suggested solid noise and pixellize settings, i used lylejk:s painting in g'mic, but instead of just adding a rodilius effect i used graphic novel on default settings. that gave my glass tiles a nice shine! on some of the patterns i used colour map - palette map and on some i ran the rodilius effect but pretty toned down.
Attachment:
patches of glass.png
patches of glass.png [ 1.39 MiB | Viewed 1803 times ]


i did my best to make them seamless so i can now use them as patterns :)

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 Post subject: Re: Accidental Pattern
PostPosted: Tue Sep 11, 2012 7:57 am  (#23) 
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Great work! I may have to revisit this myself. I just wish it would generate all the same size squares without the occasional rectangle. I bet Lyle could tell us how to do it. It may just be in our settings.

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 Post subject: Re: Accidental Pattern
PostPosted: Tue Sep 11, 2012 9:30 am  (#24) 
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draconian: thank you! hmm... i may have a cunning plan regarding those rectangles - not that they bother me, the irregularity reminds me of buliding lego walls :).

edit: "aha! just as i thought" mumbled the g'mic alchemist and nodded sagely. "the rectangles appear where two or more neighbouring squares in the pixelled image share the same colour tone. most interesting, indeed."
my solution was simple but time consuming, i filled the pixel squares with new colours one by one - there's probably many more elegant solutions than this!
Attachment:
a most cunning glass pattern.png
a most cunning glass pattern.png [ 555.82 KiB | Viewed 1788 times ]

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 Post subject: Re: Accidental Pattern
PostPosted: Tue Sep 11, 2012 2:15 pm  (#25) 
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You must be part fox or at the very least spider to be that cunning. :clap Now I'm scared.

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 Post subject: Re: Accidental Pattern
PostPosted: Tue Sep 11, 2012 2:40 pm  (#26) 
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s-s-spider?! :faint please don't mention the cursed things! i am cunning, though :)

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 Post subject: Re: Accidental Pattern
PostPosted: Tue Sep 11, 2012 4:01 pm  (#27) 
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This is a really nice effect, but personally, I prefer the images with the rectangles and such as it breaks the pattern and creates interest in the image.

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 Post subject: Re: Accidental Pattern
PostPosted: Tue Sep 11, 2012 4:02 pm  (#28) 
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hea4rty: i agree with you! just had to try it the other way to see if i could do it though :)

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 Post subject: Re: Accidental Pattern
PostPosted: Tue Sep 11, 2012 4:41 pm  (#29) 
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huu a lot of changes from when i visited

i just play a little with the third image, that from Rodilius to try the different "Seamless" options

1 Map/RR make seamless

Image

2 GMIC- mirror array (with 90° rotation )

Image

3) Map/make seamless

Image

4) map/make a seamless pattern

Image

that ,at least with this image, give very similar results to "Make seamless" but with a stronger and maybe better contrast

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 Post subject: Re: Accidental Pattern
PostPosted: Tue Sep 11, 2012 4:50 pm  (#30) 
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as my 3rd with Gmic/infrared simulation

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and the infrared simulation + gmic CMYK mixer

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Edit

somehow derived from the yellow (by blurring and sharpening, blurring and sharpening, and lastly a bumpmap )

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Last edited by PhotoComix on Tue Sep 11, 2012 5:23 pm, edited 1 time in total.

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 Post subject: Re: Accidental Pattern
PostPosted: Tue Sep 11, 2012 5:16 pm  (#31) 
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photo comix: i like that first seamless result, it's the closest to real seamlessness and doesn't destroy the glossy surface. but what does "RR make seamless" stand for? i like what happened with those infrared simulations too - seems this pattern has infinite possibilities :)

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 Post subject: Re: Accidental Pattern
PostPosted: Tue Sep 11, 2012 6:17 pm  (#32) 
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AnMal wrote:
but what does "RR make seamless" stand for?


not sure but the author of the script is RobA and about the method used i have only a hint:
Quote:
; Credit for the method to Redrobes of ViewingDale, see www.ViewingDale.com, You can mail on the contact page on that site for support.

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 Post subject: Re: Accidental Pattern
PostPosted: Tue Sep 11, 2012 6:21 pm  (#33) 
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humm not that link i gave is not too useful no traces of "Redrobes" there

but RobA visit often the forum you should ask him

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 Post subject: Re: Accidental Pattern
PostPosted: Tue Sep 11, 2012 6:33 pm  (#34) 
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i will ask him, thank you, pc!

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 Post subject: Re: Accidental Pattern
PostPosted: Wed Sep 12, 2012 9:42 am  (#35) 
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BTW

RobA made also some nice "seamless" variations of commune filters

not sure where is the filter page but i copied mine

It seems a single script but include several "tileable" filters

; TileableFilters.scm
; by Rob Antonishen
; http://silent9.com

; Version 1.2 (20100323)

; Changes:
; 1.1 - switched to using named buffers
; 1.2 - cleaned up undo code location

; Description
; Provides tileable versions to a number of Filters.  Requires the base layer to already be tilable:
; Current filters are:
; Filters >Distorts >Tileable Emboss
; Filters >Blur >Tileable Motion Blur
; Filters >Distorts >Tileable Wind
; Filters >Light and Shadow >Tileable Sparkle
; Filters >Noise >Tileable Slur
; Filters >Noise >Tileable Spread
; Filters >Artistic >Tileable Cubism
; Filters >Artistic >Tileable Oilify
; Filters >Artistic >Tileable Photocopy
; Filters >Artistic >Tileable Softglow

; License:
;
; This program is free software; you can redistribute it and/or modify
; it under the terms of the GNU General Public License as published by
; the Free Software Foundation; either version 2 of the License, or
; (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
; GNU General Public License for more details.
;
; The GNU Public License is available at
; http://www.gnu.org/copyleft/gpl.html

;-----------------------------------------------------------------
;This is the engine
(define (tileable-functions img inLayer inFunction)
  (let*
    (
      (width (car (gimp-drawable-width inLayer)))
      (x_off (min (trunc (/ width 2)) 200))
      (height (car (gimp-drawable-height inLayer)))
      (y_off (min (trunc (/ height 2)) 200))
      (tileImage 0)
      (tileLayer 0)
      (layers 0)
      (layercount 0)
      (counter 0)
      (buffname "tilablebuf")
  )
   
    (gimp-image-undo-group-start img)
    (set! tileImage (car (gimp-image-duplicate img)))
    (gimp-image-undo-disable tileImage)
    (set! tileLayer (car (gimp-image-get-active-layer tileImage)))
    (set! layers (cadr (gimp-image-get-layers tileImage)))
    (set! layercount (car (gimp-image-get-layers tileImage)))
   
    ;get rid of all other layers
    (while (< counter layercount)
      (if (<> (vector-ref layers counter) tileLayer)
        (gimp-image-remove-layer tileImage (vector-ref layers counter))
      )
      (set! counter (+ 1 counter))
    )
   
    ;offfset before tiling
    (gimp-drawable-offset tileLayer TRUE OFFSET-BACKGROUND x_off y_off)
   
    ;tile enlarges the image
    (plug-in-tile RUN-NONINTERACTIVE tileImage tileLayer (+ width x_off x_off) (+ height y_off y_off) FALSE)
   
    ;functions here
    (cond
      (( equal? inFunction 0 ) (plug-in-emboss RUN-INTERACTIVE tileImage tileLayer 0 0 0 0))
      (( equal? inFunction 1 ) (plug-in-mblur RUN-INTERACTIVE tileImage tileLayer 0 0 0 0 0))
      (( equal? inFunction 2 ) (plug-in-wind RUN-INTERACTIVE tileImage tileLayer 0 0 0 0 0))
      (( equal? inFunction 3 ) (plug-in-sparkle RUN-INTERACTIVE tileImage tileLayer 0 0 0 0 0 0 0 0 0 0 0 0 0))
      (( equal? inFunction 4 ) (plug-in-randomize-slur RUN-INTERACTIVE tileImage tileLayer 0 0 0 0))
      (( equal? inFunction 5 ) (plug-in-spread RUN-INTERACTIVE tileImage tileLayer 0 0))
      (( equal? inFunction 6 ) (plug-in-cubism RUN-INTERACTIVE tileImage tileLayer 0 0 0))
      (( equal? inFunction 7 ) (plug-in-oilify RUN-INTERACTIVE tileImage tileLayer 0 0))
      (( equal? inFunction 8 ) (plug-in-photocopy RUN-INTERACTIVE tileImage tileLayer 0 0 0 0))
      (( equal? inFunction 9 ) (plug-in-softglow RUN-INTERACTIVE tileImage tileLayer 0 0 0))
  )
   
    ;select the center area
    (gimp-rect-select tileImage x_off y_off width height CHANNEL-OP-REPLACE FALSE 0)
    (set! buffname (car (gimp-edit-named-copy tileLayer buffname)))
    (gimp-floating-sel-anchor (car (gimp-edit-named-paste inLayer buffname FALSE)))
   
    ;clean-up
    (gimp-image-delete tileImage)
    (gimp-image-undo-group-end img)
    (gimp-drawable-update inLayer 0 0 width height)
    (gimp-displays-flush)
  )
)



;-----------------------------------------------------------------
; Emboss
(define (script-fu-tileable-emboss img inLayer)
  (let* ()
    (tileable-functions img inLayer 0)
  )
)

(script-fu-register "script-fu-tileable-emboss"
                "<Image>/Filters/Distorts/Tileable Emboss..."
          "Wrapper to make Emboss seamless for a seamless source."
          "Rob Antonishen"
          "Rob Antonishen"
          "Feb 2009"
          "RGB*"
          SF-IMAGE      "image"      0
          SF-DRAWABLE   "drawable"   0
)       

;-----------------------------------------------------------------
; Motion Blur -only makes sense for linear
(define (script-fu-tileable-mblur img inLayer)
  (let* ()
    (tileable-functions img inLayer 1)
  )
)

(script-fu-register "script-fu-tileable-mblur"
                "<Image>/Filters/Blur/Tileable Motion Blur..."
          "Wrapper to make Linear Motion Blur seamless for a seamless source."
          "Rob Antonishen"
          "Rob Antonishen"
          "Feb 2009"
          "RGB* GRAY*"
          SF-IMAGE      "image"      0
          SF-DRAWABLE   "drawable"   0
)       

;-----------------------------------------------------------------
; Wind
(define (script-fu-tileable-wind img inLayer)
  (let* ()
    (tileable-functions img inLayer 2)
  )
)

(script-fu-register "script-fu-tileable-wind"
                "<Image>/Filters/Distorts/Tileable Wind..."
          "Wrapper to make Wind filter seamless for a seamless source."
          "Rob Antonishen"
          "Rob Antonishen"
          "Feb 2009"
          "RGB*"
          SF-IMAGE      "image"      0
          SF-DRAWABLE   "drawable"   0
)       

;-----------------------------------------------------------------
; Sparkle
(define (script-fu-tileable-sparkle img inLayer)
  (let* ()
    (tileable-functions img inLayer 3)
  )
)

(script-fu-register "script-fu-tileable-sparkle"
                "<Image>/Filters/Light and Shadow/Tileable Sparkle..."
          "Wrapper to make Sparkle filter seamless for a seamless source."
          "Rob Antonishen"
          "Rob Antonishen"
          "Feb 2009"
          "RGB* GRAY*"
          SF-IMAGE      "image"      0
          SF-DRAWABLE   "drawable"   0
)       

;-----------------------------------------------------------------
; Slur
(define (script-fu-tileable-slur img inLayer)
  (let* ()
    (tileable-functions img inLayer 4)
  )
)

(script-fu-register "script-fu-tileable-slur"
                "<Image>/Filters/Noise/Tileable Slur..."
          "Wrapper to make Slur seamless for a seamless source."
          "Rob Antonishen"
          "Rob Antonishen"
          "Feb 2009"
          "RGB* GRAY*"
          SF-IMAGE      "image"      0
          SF-DRAWABLE   "drawable"   0
)       

;-----------------------------------------------------------------
; Spread
(define (script-fu-tileable-spread img inLayer)
  (let* ()
    (tileable-functions img inLayer 5)
  )
)

(script-fu-register "script-fu-tileable-spread"
                "<Image>/Filters/Noise/Tileable Spread..."
          "Wrapper to make Spread seamless for a seamless source."
          "Rob Antonishen"
          "Rob Antonishen"
          "Feb 2009"
          "RGB* GRAY*"
          SF-IMAGE      "image"      0
          SF-DRAWABLE   "drawable"   0
)       

;-----------------------------------------------------------------
; Cubism
(define (script-fu-tileable-cubism img inLayer)
  (let* ()
    (tileable-functions img inLayer 6)
  )
)

(script-fu-register "script-fu-tileable-cubism"
                "<Image>/Filters/Artistic/Tileable Cubism..."
          "Wrapper to make Cubism filter seamless for a seamless source."
          "Rob Antonishen"
          "Rob Antonishen"
          "Feb 2009"
          "RGB* GRAY*"
          SF-IMAGE      "image"      0
          SF-DRAWABLE   "drawable"   0
)       

;-----------------------------------------------------------------
; Oilify
(define (script-fu-tileable-oilify img inLayer)
  (let* ()
    (tileable-functions img inLayer 7)
  )
)

(script-fu-register "script-fu-tileable-oilify"
                "<Image>/Filters/Artistic/Tileable Oilify..."
          "Wrapper to make Oilify filter seamless for a seamless source."
          "Rob Antonishen"
          "Rob Antonishen"
          "Feb 2009"
          "RGB* GRAY*"
          SF-IMAGE      "image"      0
          SF-DRAWABLE   "drawable"   0
)       

;-----------------------------------------------------------------
; Photocopy
(define (script-fu-tileable-photocopy img inLayer)
  (let* ()
    (tileable-functions img inLayer 8)
  )
)

(script-fu-register "script-fu-tileable-photocopy"
                "<Image>/Filters/Artistic/Tileable Photocopy..."
          "Wrapper to make Photocopy filter seamless for a seamless source."
          "Rob Antonishen"
          "Rob Antonishen"
          "Feb 2009"
          "RGB* GRAY*"
          SF-IMAGE      "image"      0
          SF-DRAWABLE   "drawable"   0
)       

;-----------------------------------------------------------------
; Softglow
(define (script-fu-tileable-softglow img inLayer)
  (let* ()
    (tileable-functions img inLayer 9)
  )
)

(script-fu-register "script-fu-tileable-softglow"
                "<Image>/Filters/Artistic/Tileable Softglow..."
          "Wrapper to make Softglow filter seamless for a seamless source."
          "Rob Antonishen"
          "Rob Antonishen"
          "Feb 2009"
          "RGB* GRAY*"
          SF-IMAGE      "image"      0
          SF-DRAWABLE   "drawable"   0
)   


PS note the image should already be tileable, the filters will not make it tileable but will preserve that quality if already present

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 Post subject: Re: Accidental Pattern
PostPosted: Wed Sep 12, 2012 10:14 am  (#36) 
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Had to have a try at this....

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 Post subject: Re: Accidental Pattern
PostPosted: Wed Sep 12, 2012 10:35 am  (#37) 
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photo comix: thank you for those tips! i'm probably a bit too stupid to use that piece of script, but i will give it a try!
he4rty: what settings did you use? the colours look so much like your grid pattern that you showed in another thread (sorry, can't remember where it was) that i guessed you used the same base image - was i right?

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 Post subject: Re: Accidental Pattern
PostPosted: Wed Sep 12, 2012 10:42 am  (#38) 
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Anmal-after I created the squares, I duplictaed the layer four times, set top layer to burn and merged with the layer below, set the layer below burn to dodge and merged that with the layer below. So I'm now left with two layers burn and dodge set the top layer to grain merge and merged with the layer below.This now gives a good spread of squares from black to white, I the posterurised layer to 36 colours and then mapped to my own palette "Iced Coffee" then followed rest ot tut.

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 Post subject: Re: Accidental Pattern
PostPosted: Wed Sep 12, 2012 10:59 am  (#39) 
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he4rty: i see! i'll have to try that layering, dodging and burning thing. it's a nice palette you have too - not the kind of colours i tend to use but i still think they look good, give a cool, sophisticated look.

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 Post subject: Re: Accidental Pattern
PostPosted: Wed Sep 12, 2012 11:39 am  (#40) 
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AnMal wrote:
photo comix: thank you for those tips! i'm probably a bit too stupid to use that piece of script, but i will give it a try!
he4rty: what settings did you use? the colours look so much like your grid pattern that you showed in another thread (sorry, can't remember where it was) that i guessed you used the same base image - was i right?


the script applies some built in filters (noise, photocopy, blur..) in a way that if the image was tileable it will remain tileable

and you may install as any other script once installed you will find in <Image>/Filters/Artistic/Tileable ....

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