AnMal wrote:
wow, all your latest stuff is really good, pc!
ha, i just wondered how you got the renders to blend in so well and here i have it in writing
![Smile :)](./images/smilies/icon_smile.gif)
! i'll definitely try that technique.
yes that (damn..now i am to lazy to search the link, but you already have found it ) for the lights and harmonize colour cast
Also i usually chose BIG renders and when i known i will add the render in normal mode i always
do layer/transparency/alpha to selection , then invert selection/grow selection of 1px and then i apply a generous dose of gaussian blur , when the render is really big i do even twice, growing the selection again but lowering the intensity of gaussian blur
To say it all i often do 3 time, the third with a almost imperceptible amount of blur ( between 1 and 2 then i grow the selection again of 2 ,INVERT selection !, feather selection and i apply unsharpmask 2 (or Gmic "unsharp)
More long to explain then do...anyway take care of a detail, the blur on the edges is fine ONLY when the render is applied only in Normal mode ...but with different merging mode may give problem (so is good that most of the renders offered have sharp or at least not too softened )
PS I use much unsharpmask2 also because i often have to scale down a LOT the renders , it balance well that type of blurriness from scaling down
and unsharpmask2 because i try to not sharpen highlights but only boost and darken the ..lineart (not finding a better word ) but normal unsharp mask doesn't permit to differentiate
(again GMIC "unsharp" is also fine...what designed for offer the same option or unsharpmask2 and does offer even more ...i.e. to be applied only on a lightness channel (i.e value, Luminance,L of Lab...not synonyms but all indicate the ...greyscale , the not coloured component of the image ) limiting the effect on the colours.
I often like the effect on the colours but when i don't that is handy
uff i hope to not be boring...