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 Post subject: The Groover Lounge (finished)
PostPosted: Mon Mar 25, 2013 3:33 am  (#1) 
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This was not a routine exercise. Been working on this all past week, and it's not finished yet.
Took me a lot of head scratching trying to overcome one technical problem in Blenda.
The good news, I've found a solution and it was quite a discovery, nobody else on BlendaNation
seems have thought of it. And it is not cheating (or workaround) - the real physics preserved.
If it does not make any sense to you - never mind. Kinda feel victorious and bragging a lil bit here.

About this work. I was doodling in Blenda as usual and then this theme started to emerge.
Decided to make it a finished piece. Now it's about 90% ready.

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Update: almost finished


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Final image

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Last edited by K1TesseraEna on Thu Mar 28, 2013 10:38 am, edited 2 times in total.

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 Post subject: Re: The Groover Lounge
PostPosted: Mon Mar 25, 2013 3:35 am  (#2) 
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WOW,

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 Post subject: Re: The Groover Lounge
PostPosted: Mon Mar 25, 2013 10:51 am  (#3) 
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Really nice

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 Post subject: Re: The Groover Lounge
PostPosted: Tue Mar 26, 2013 8:21 pm  (#4) 
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Thanks for the comments.
Updated the picture in the OP. It's not yet finished and I'm concluding the project.


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 Post subject: Re: The Groover Lounge
PostPosted: Tue Mar 26, 2013 8:23 pm  (#5) 
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its really great, K1te, there is no doubt

i especially like the added touch with the spilled liquid


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 Post subject: Re: The Groover Lounge
PostPosted: Tue Mar 26, 2013 8:29 pm  (#6) 
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Thank you Esper.
i messed up with 'champagne' as i made a high poly mesh and it did render awkwardly.
Now i have to redo it with low poly to get a slightly better results. And i don't really want to. Kind of tired of this piece of work right now


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 Post subject: Re: The Groover Lounge
PostPosted: Tue Mar 26, 2013 10:34 pm  (#7) 
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I love the lighting and the reflections, very realistic


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 Post subject: Re: The Groover Lounge
PostPosted: Wed Mar 27, 2013 12:43 am  (#8) 
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k1tesseraena: i also like the spilled liquid, very nice touch. the added smoke too. hope you get this finished.

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 Post subject: Re: The Groover Lounge
PostPosted: Thu Mar 28, 2013 10:38 am  (#9) 
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Cocktail lounge is finished now.
Final image is in the opening post


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 Post subject: Re: The Groover Lounge (finished)
PostPosted: Thu Mar 28, 2013 10:43 am  (#10) 
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Very nicely done, you are very good with 3D! The spilled liquid is a nice detail.


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 Post subject: Re: The Groover Lounge (finished)
PostPosted: Thu Mar 28, 2013 11:15 am  (#11) 
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K1TesseraEna, that looks fantastic :bigthup
You've put a lot of work into that one!

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 Post subject: Re: The Groover Lounge (finished)
PostPosted: Thu Mar 28, 2013 11:34 am  (#12) 
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Thanks again, everyone!
@Odin thank you, it took me about 8 hours total last week.
Here's just a few things I'd like to point out. We all tried do the reflections in GIMP and it mostly goes like this duplicate_layer/flip/rotate180/adjust/mask/blend etc. In Blender, however, (or should I say in real world?) the reflected light paths are way more complicated. It was kind of a pleasant surprise to me that Blender does it's best to calculate those cross-reflections and shadows. Here are some details to point out.
Edit: smoke was added with gimp, blender can do smoke simulation as animation but it would be just an overkill for this project.
* typo in desciption, I mean 'inverted' :hehe
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 Post subject: Re: The Groover Lounge (finished)
PostPosted: Thu Mar 28, 2013 11:57 am  (#13) 
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Kite, that is utterly great. I particularly like the refraction (diffraction?) of the text through the liquid. (What is in that bottle?)

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 Post subject: Re: The Groover Lounge (finished)
PostPosted: Thu Mar 28, 2013 12:05 pm  (#14) 
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Oregonian wrote:
Kite, that is utterly great. I particularly like the refraction (diffraction?) of the text through the liquid. (What is in that bottle?)


It was supposed to be a 'champagne'. I was about to add some bubbles to it but that would be too much of a strain for Blender.
In Blender materials the term is 'refraction' and Cycles has some flaws at rendering liquids (hopefully, they'll fix that soon)
I used index of refraction (IOR) 1.333 for water in my second image and it didn't come out well, so i had to change it to 1.2 (final image), which is cheating and not the real physics.


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 Post subject: Re: The Groover Lounge (finished)
PostPosted: Thu Mar 28, 2013 12:09 pm  (#15) 
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Amazing

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 Post subject: Re: The Groover Lounge (finished)
PostPosted: Thu Mar 28, 2013 12:42 pm  (#16) 
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k1tesseraena: looks really good now! fun to sit and study all the different kinds of reflections.

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