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 Post subject: Using the Desaturate option in Custom Font Bevel Reflect (Gimp 2.10)
PostPosted: Tue Jun 09, 2026 4:43 am  (#1) 
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Joined: Aug 08, 2016
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Location: East Midlands of England
Quick one following on from a custom font BRL chat with Rod...

Sometimes I create what I feel is a brilliant Emap image for use with BRL custom fonts only to find that the results are rather underwhelming to say the least.

Take this Emap which I have had for such a long time that I no longer can remember where the source image came from.

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I was convinced that the result would be spectacular…

...but oh dear me:

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A truly disappointing outcome when applied to a custom font using Custom Font Bevel Reflect!

Time for a re-think.

The new plan:

Use Custom Font FaceMaker to apply the same image to a set of custom font characters and then apply the highlights generated by the same Emap by using the desaturate emap result option.

So starting with a trimmed version of a custom font using Custom Font Embossible to apply a base gloss effect.

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Add the image to the gloss panel characters with the FaceMaker plug-in.

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The new characters still need a touch of BRL highlighting to add some extra detail.

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Using a different Emap that I originally saved as iceball with the BRL custom font plug-in:

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Setting the ‘Desaturate emap result’ option to ‘Desaturate Average’ (other options are available):

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Different emaps obviously produce different highlights when used with the same character layers.

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My final look after adding a box outline with Custom Font Embossible…

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Although I could easily have produced a 3D version instead using Custom Font Faux 3D…

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An overview of the steps involved...

Attachment:
ChilledSteps.png
ChilledSteps.png [ 399.36 KiB | Viewed 70 times ]


Have fun...

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 Post subject: Re: Using the Desaturate option in Custom Font Bevel Reflect (Gimp 2.1
PostPosted: Tue Jun 09, 2026 8:50 am  (#2) 
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Cool. Be nice to have that script for gimp vs 3 (BRL)
They are nice Skinny :)

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 Post subject: Re: Using the Desaturate option in Custom Font Bevel Reflect (Gimp 2.1
PostPosted: Tue Jun 09, 2026 1:05 pm  (#3) 
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Posts: 297
The trouble is that BRL depends on a C-plug-in (MLBevelReflect).
So someone who can do C-programming and compiling would be needed.
Only then it would make sense to adapt BRL to GIMP3


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 Post subject: Re: Using the Desaturate option in Custom Font Bevel Reflect (Gimp 2.1
PostPosted: Tue Jun 09, 2026 2:19 pm  (#4) 
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Absolutely QR.
And of course my custom font plug-in only makes use of the MLBevelReflect plug-in.
So yet another reason to use 2.10.
:bawl

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"Let no one steal your dreams."
Paul Cookson

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