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 Post subject: Re: Just experimenting with height maps/bump mapping/dropshadow
PostPosted: Sun May 15, 2016 11:18 pm  (#41) 
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here's a simple one i try to create my depth map.
Image
Image
Image

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 Post subject: Re: Just experimenting with height maps/bump mapping/dropshadow
PostPosted: Mon May 16, 2016 12:05 am  (#42) 
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trandoductin wrote:
here's a simple one i try to create my depth map.
[ Image ]
[ Image ]
[ Image ]

Fail... sorry Tin. :oops:

Choosing your image is important.
images with some detail of visual depth of color,
or monochrome type images,
that have some color tonality range with good details.
On a whole work well for 2d to 3d conversions.
Images with flat/solid color backgrounds, or images with bright red or blue.
Can cause the conversion to fail.
These types of images tend to no work as well for 2d to 3d conversions.
Some images with these characteristics can be converted if made into grayscale.

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 Post subject: Re: Just experimenting with height maps/bump mapping/dropshadow
PostPosted: Mon May 16, 2016 12:09 am  (#43) 
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so you think it failed because of my original image has too much red?
or is it because my height map sucks? :hehe
does it it work if i monochrome it and use the same height map?
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 Post subject: Re: Just experimenting with height maps/bump mapping/dropshadow
PostPosted: Mon May 16, 2016 12:22 am  (#44) 
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trandoductin wrote:
so you think it failed because of my original image has too much red?
or is it because my height map sucks? :hehe
does it it work if i monochrome it and use the same height map?
[ Image ]

There's very little to no visual depth in this image and the effect becomes lost.

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 Post subject: Re: Just experimenting with height maps/bump mapping/dropshadow
PostPosted: Mon May 16, 2016 2:16 pm  (#45) 
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come on 3D glasses...arrive in my mail already!
I am very impatient when it comes to getting these 3D glasses :hehe
With these glasses, i'll be able to just align the channels vertically...then while having these glasses on, i can shift channels horizontally and see what looks right depth wise like how far the channels should be apart.
The whole reason i created this script

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 Post subject: Re: Just experimenting with height maps/bump mapping/dropshadow
PostPosted: Mon May 16, 2016 3:51 pm  (#46) 
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trandoductin wrote:
come on 3D glasses...arrive in my mail already!
I am very impatient when it comes to getting these 3D glasses :hehe
With these glasses, i'll be able to just align the channels vertically...then while having these glasses on, i can shift channels horizontally and see what looks right depth wise like how far the channels should be apart.
The whole reason i created this script

Did you use "Go Fast Mail"?

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 Post subject: Re: Just experimenting with height maps/bump mapping/dropshadow
PostPosted: Mon May 16, 2016 3:55 pm  (#47) 
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I don't think so.
I am just impatient but i wasn't willing to pay for it to arrive earlier. i just gotta suck it up and wait.

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 Post subject: Re: Just experimenting with height maps/bump mapping/dropshadow
PostPosted: Mon May 16, 2016 3:58 pm  (#48) 
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trandoductin wrote:
I don't think so.
I am just impatient but i wasn't willing to pay for it to arrive earlier. i just gotta suck it up and wait.

Okay.
They might have sent it via Three-Toed Sloth Express then. :hehe

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 Post subject: Re: Just experimenting with height maps/bump mapping/dropshadow
PostPosted: Mon May 16, 2016 4:01 pm  (#49) 
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Wallace wrote:
trandoductin wrote:
I don't think so.
I am just impatient but i wasn't willing to pay for it to arrive earlier. i just gotta suck it up and wait.

Okay.
They might have sent it via Three-Toed Sloth Express then. :hehe

hahaha ... I would love a the Three-Toed Sloth would knock on my door..for that i'm willing to wait twice as long

I did receive 2 emails, one for each pair saying they're shipped, though so hopefully they come earlier than estimated time of June something.

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 Post subject: Re: Just experimenting with height maps/bump mapping/dropshadow
PostPosted: Mon May 16, 2016 4:04 pm  (#50) 
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trandoductin wrote:
hahaha ... I would love a the Three-Toed Sloth would knock on my door..for that i'm willing to wait twice as long

In that case,
you'd be better off if they sent it via carrier pigeon. :hehe

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 Post subject: Re: Just experimenting with height maps/bump mapping/dropshadow
PostPosted: Mon May 16, 2016 4:12 pm  (#51) 
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Wallace wrote:
trandoductin wrote:
hahaha ... I would love a the Three-Toed Sloth would knock on my door..for that i'm willing to wait twice as long

In that case,
you'd be better off if they sent it via carrier pigeon. :hehe

:hehe
can't wait to experience your deviantart anaglyphs in 3D though

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 Post subject: Re: Just experimenting with height maps/bump mapping/dropshadow
PostPosted: Mon May 16, 2016 4:31 pm  (#52) 
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trandoductin wrote:
:hehe
can't wait to experience your deviantart anaglyphs in 3D though

I just hope that you're not disappointed.

Image

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 Post subject: Re: Just experimenting with height maps/bump mapping/dropshadow
PostPosted: Mon May 16, 2016 5:40 pm  (#53) 
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Wallace wrote:
trandoductin wrote:
:hehe
can't wait to experience your deviantart anaglyphs in 3D though

I just hope that you're not disappointed.

[ Image ]

drop that pair on my house pigeon! I've got bread for you! :hehe

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 Post subject: Re: Just experimenting with height maps/bump mapping/dropshadow
PostPosted: Mon May 16, 2016 6:15 pm  (#54) 
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trandoductin wrote:
drop that pair on my house pigeon! I've got bread for you! :hehe

:teeth

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 Post subject: Re: Just experimenting with height maps/bump mapping/dropshadow
PostPosted: Tue May 17, 2016 12:38 am  (#55) 
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Does this work in 3D Wallace?
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 Post subject: Re: Just experimenting with height maps/bump mapping/dropshadow
PostPosted: Tue May 17, 2016 12:48 am  (#56) 
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trandoductin wrote:
Does this work in 3D Wallace?
[ Image ]

Not really... :oops:

Again, to much displacement of the red and cyan.

It also looks like some of the lines in the sphere are missing, or just not present.

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 Post subject: Re: Just experimenting with height maps/bump mapping/dropshadow
PostPosted: Tue May 17, 2016 1:10 am  (#57) 
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trying the same thing but instead of manual
I used 2D to 3D conversion GMIC.
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 Post subject: Re: Just experimenting with height maps/bump mapping/dropshadow
PostPosted: Tue May 17, 2016 1:17 am  (#58) 
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trandoductin wrote:
trying the same thing but instead of manual
I used 2D to 3D conversion GMIC.
[ Image ]

That's a bit better.
Still there's no real depth at all to the image itself.

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 Post subject: Re: Just experimenting with height maps/bump mapping/dropshadow
PostPosted: Tue May 17, 2016 10:21 am  (#59) 
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Warning: crossing your eyes for a long time may mess with your natural ability to focus normally, at least i think so.
This double image if you cross your eyes until the two images merge into one, you can see it's 3D effect without 3D glasses.
Image
Image

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 Post subject: Re: Just experimenting with height maps/bump mapping/dropshadow
PostPosted: Tue May 17, 2016 10:59 am  (#60) 
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trandoductin wrote:
Warning: crossing your eyes for a long time may mess with your natural ability to focus normally, at least i think so.
This double image if you cross your eyes until the two images merge into one, you can see it's 3D effect without 3D glasses.
[ Image ]
[ Image ]

I could never do that eye crossing thing,
to be able to see the 3d effect of side by side images.
:(

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