I've been experimenting with some geometry. Three-point perspective is fun to play with. Despite being a mathematician, I've yet to work out the exact relationship between the three vanishing points and the corresponding angles produced in various regions of the drawing.
Perhaps I'll give this task to my Pre-calculus students. Their test scores haven't been good, so I know they'll be wanting some extra credit.
In any case, I think this would be a fun GIMP tutorial to write up: Creating Three-Point Perspective mountain ranges. Here's an example from the project I'm still working on.
"Construction Phase"

The process is to construct basic polygons, then sculpt out the details. I actually learned this trick from one of Griatch's tutorials (drawing a futuristic city).
"Sculpting Phase"

Then add color, etc. Essentially, I'll "paint" the sculpted forms.
"Texture Phase"

There's more to do... but I thought it might be neat to illustrate the technique.