Actually, though I used a lot of the cobblestone tut outline, I used Inkscape Gel and a few GIMP layer properties and texture blends to get this effect David. Pretty convoluted for a tut (i.e., may not be able to get the same result twice; lol). I believe one of the tricks used Gradient Norm placed on top layer set the layer property to Grain Extract to enhanced the 3D raised result. That was pretty much the only additional G'MIC trick besides what I had already outlined in the cobblestone tut. As you already know, coder I'm not. lol
