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 Post subject: Still playing with Blender
PostPosted: Sat Jan 16, 2016 2:04 am  (#1) 
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Just having some winter fun. :bigthup

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 Post subject: Re: Still playing with Blender
PostPosted: Sat Jan 16, 2016 6:12 am  (#2) 
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Location: Native to NYC living in Arizona, Gimp 2.8 - 3.0, Win 11 PC.
:coolthup

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 Post subject: Re: Still playing with Blender
PostPosted: Sat Jan 16, 2016 11:02 am  (#3) 
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That is really cute Rod.

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 Post subject: Re: Still playing with Blender
PostPosted: Sat Jan 16, 2016 5:01 pm  (#4) 
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Thanks folks. I got the idea from here.
https://www.youtube.com/watch?v=ywVN__L ... kS&index=4

Of course i added my own ideas along the way. The background, plane, broom and scarf. The scarf was a learning experience in itself. :lol :)
I also learned that you can not copy an object and change its color without changing the color of the object it was copied from. Sort of like a clone i guess.

This is a great tutorial series (51 videos) i recommend to anyone just starting out with 3d or Blender.

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 Post subject: Re: Still playing with Blender
PostPosted: Sat Jan 16, 2016 5:45 pm  (#5) 
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Hey nice 3D modelling there Rod - looking forward to more :).

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 Post subject: Re: Still playing with Blender
PostPosted: Sun Jan 17, 2016 4:50 am  (#6) 
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Artloader wrote:
Hey nice 3D modelling there Rod - looking forward to more :).

Thank you. Learning how to UV map my renders now. :bigthup

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Of course i forgot to paint on the face :lol

I used to love playing with Hexagon but it doesn't have a render engine. Blenders newest cycle render is amazing. I am also enjoying playing with the nodes editor. :hehe

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 Post subject: Re: Still playing with Blender
PostPosted: Sun Jan 17, 2016 5:37 am  (#7) 
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Wery good Rod.

Try use HDR lights/Image to get things looks brighter. World-Enviroment image and use3 lamps.

Inside Preferences - Add Ons you have plenty of extra object you can use Teapot as example.

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Press Shift+A and look for Mesh- Extras- Teapot

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I use white Glossy Plastic from Blendswap.

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To add text in to the teapot I use text from Gimp

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You need to use UV-Map

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This is the result after rendering with samples 100. You need to put up the samples to 500-1000, to much noice with 100 samples.

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