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 Post subject: Pattern Monster (Cloud and Local version) and how to compile it.
PostPosted: Mon May 16, 2022 9:36 pm  (#1) 
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Posts: 2013
It is decentralized SaaS so it is okay in my book; unlike Adobe CC which is centrally hosted and controlled by greedy billionaires. This software can run on anyone's cloud or locally if they wish. Make pattern fill layers with it and export them to Gimp.



https://pattern.monster/

offline version that you can locally host or run
https://github.com/catchspider2002/svelte-svg-patterns


Pattern Monster makes awesome pattern backgrounds. Let's see some of it in action.

Image

Image

Fuse it with GImp's variable blur
Image

Image


Last edited by contrast_ on Fri Feb 23, 2024 1:38 am, edited 2 times in total.

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 Post subject: Re: Pattern Monster (Cloud and Local version)
PostPosted: Mon May 16, 2022 10:15 pm  (#2) 
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When pattern monster and GEGL work together it produces amazing results.
Image


Last edited by contrast_ on Fri Feb 23, 2024 1:38 am, edited 1 time in total.

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 Post subject: Re: Pattern Monster (Cloud and Local version)
PostPosted: Tue May 17, 2022 12:57 am  (#3) 
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Thank you for sharing!


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 Post subject: Re: Pattern Monster (Cloud and Local version)
PostPosted: Fri Feb 02, 2024 3:42 pm  (#4) 
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https://github.com/catchspider2002/svel ... /issues/40

How to compile Pattern Monster on Linux for offline use (requires NPM)

(Debian Ubuntu Mint)
sudo dnf install npm
(Fedora or Red Hat distro)
sudo apt install npm

https://github.com/catchspider2002/svel ... master.zip

Download from Github then go into the main folder and input
npm install && npm run build

then input node sapper/build to active port 3000. Then in your web browser go to http://localhost:3000/ (or whatever port it says it is)

Every time you run pattern monster you will need to run node sapper/build first, so you might want to consider making a bash script that does it on startup on your system.

Attachment:
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299715373-05f76bd4-b992-40a6-9851-97eb0b750f61.png [ 251.14 KiB | Viewed 3843 times ]


This pattern monster thread was made in May 2022 during the release of my earliest GEGL plugins. How time has flew.


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