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 Post subject: Speaking of Blender (2.5D motion parallax photos)
PostPosted: Thu Feb 20, 2014 5:29 pm  (#1) 
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Just realized that I hadn't posted this here, and I was also reading the old post about Blender that got bumped so here I am!

I had been playing with creating these "2.5D" videos from still images as part of a larger thing I'm working on. Recently there were a couple of posts in the photo community showing off the results of a guy who does it with Adobe After Effects. So I made this to show off the results of doing it entirely with F/OSS.

First, here's the example video:
www.youtube.com Video from : www.youtube.com


By way of a slight explanation, I had also created this to show what was going on with the planes:

www.youtube.com Video from : www.youtube.com


I was asked to write a full tutorial for doing this, so if anyone wanted to play with Blender a little bit (and do some tedious masking in GIMP), here's the full tutorial on how to create the effect:

2.5D Parallax Animated Photo Tutorial (using Free Software)

In a nutshell? Consider static image in terms of depth planes. Mask as layers in GIMP. Export each layer as image. Import each image as a plane in Blender. Stack and offset to produce parallax when animating camera.

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 Post subject: Re: Speaking of Blender (2.5D motion parallax photos)
PostPosted: Thu Feb 20, 2014 11:40 pm  (#2) 
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Some of the examples in WWF PARALLAX SEQUENCE video are very impressive. Thanks for sharing!
Never heard of the term 'parallax' before. I've seen this kind of stuff made in AE.

In 3D (and Blender) community the technique is mostly known as a 'camera mapping' of still photograph and it's been around for some time.
I think one of the first made in Blender dates back to 2008 (by Andrew Price), btw his latest tutorial on camera mapping is one of the best
out there http://www.blenderguru.com/videos/camer ... torial-v2/ - the first 2 minutes of the video give a complete overview.

Of course, camera mapping is taking parallax effect to the next level - the basic principle is the same, break the still photo down into
3d layers but they are not necessarily placed on parallel planes, plus some optional basic hard surface modeling with UV mapping is involved -
but you can achieve the amazing results by parallaxing only.

Thank you for the tutorial Patrick!


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 Post subject: Re: Speaking of Blender (2.5D motion parallax photos)
PostPosted: Fri Feb 21, 2014 11:11 am  (#3) 
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K1TesseraEna wrote:
In 3D (and Blender) community the technique is mostly known as a 'camera mapping' of still photograph and it's been around for some time.
I think one of the first made in Blender dates back to 2008 (by Andrew Price), btw his latest tutorial on camera mapping is one of the best
out there http://www.blenderguru.com/videos/camer ... torial-v2/ - the first 2 minutes of the video give a complete overview.

Thank you for the tutorial Patrick!


Yes, I had seen and followed that tutorial quite some time ago in an attempt to do some camera mapping of more complex scenes (flying in and through a photograph similar to the tut). It's an amazing tutorial and quite fun!

Technically this isn't really "camera mapping" per se, I think. When I hear camera mapping I'm usually thinking of building geometric 3D solids to project image textures onto the UV of those objects per the view I'm in (hence "camera" mapping). Though this is similar, I think this came about mostly due to the limitations the adobe users had in not having a full 3D system on hand (ie: they had photoshop and after effects, then just hacked away at after effects to get this effect).

My first inclination is to rebuild the scene in 3D and map to those objects, but man is it time consuming! :) This is a neat way to get a really simple result I think. There is another option of painting a depth map by hand of a face, and bump-mapping/displacing a plane to sort of 'fake' the 3D geometry, then couple it with this idea for _slight_ 3D rotation effects too. I'll have to play with it a bit and see if it's worth mentioning.

(Here's a quick test I ran the other day of doing this):

As always, I'm happy if anything I write is helpful to someone! :D

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 Post subject: Re: Speaking of Blender (2.5D motion parallax photos)
PostPosted: Fri Feb 21, 2014 11:14 am  (#4) 
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The video is blank. At least, that's what I'm getting.

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 Post subject: Re: Speaking of Blender (2.5D motion parallax photos)
PostPosted: Fri Feb 21, 2014 11:15 am  (#5) 
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The Warrior wrote:
The video is blank. At least, that's what I'm getting.

I noticed that too. Try refreshing a couple of times (it did show up on refresh - no idea whats going on).

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 Post subject: Re: Speaking of Blender (2.5D motion parallax photos)
PostPosted: Fri Feb 21, 2014 11:25 am  (#6) 
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That's pretty cool. I might have to look into doing something like this for my advertising.


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 Post subject: Re: Speaking of Blender (2.5D motion parallax photos)
PostPosted: Fri Feb 21, 2014 11:46 am  (#7) 
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Animated gif of the video, in case youtube is still being wonky... (sorry it's so slow - tough to get framerate just right in a gif...)

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