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 Post subject: Re: The Droste 10 filter is coming to G'MIC
PostPosted: Mon Jan 11, 2016 7:56 am  (#21) 
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dinasset wrote:
Thanks a lot Lyle ! ! ! Saved your preset !
(I still don't understand why filters are released with presets which do nothing acceptable...IMO each released filter should create a nice outcome with defaults, from where to start to personalize, but this is just my opinion...)


I created the filter with the intention of making it look and act just like the MATHMAP droste so that anyone that searches for a video or tutorial will think that the G'MIC version is exactly the same. This is how the MATHMAP one originally displays, so that's how it defaults.

Having said that, I take your point that the initial preview display should show something of what the filter will actually do. The question here is which effect to highlight.

Souphead.


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 Post subject: Re: The Droste 10 filter is coming to G'MIC
PostPosted: Mon Jan 11, 2016 8:30 am  (#22) 
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Thanks for taking into account my point.
About your question my position is: any effect you consider "nice" and representative.
I'm not an expert of Droste effects, but the one discovered by Lyle after many attempts looks certainly nice. Maybe other ones are also nice, you know certainly deeply the effects.

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 Post subject: Re: The Droste 10 filter is coming to G'MIC
PostPosted: Mon Jan 11, 2016 9:22 am  (#23) 
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I used a little of Davd's settings but changed some and came up with this. I started with a Hipiastrom flower
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 Post subject: Re: The Droste 10 filter is coming to G'MIC
PostPosted: Mon Jan 11, 2016 11:30 am  (#24) 
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Hello to all members.
Thank you for this wonderful effect.
I added an example.



Doron.


Attachments:
Color Clock_Drost.jpg
Color Clock_Drost.jpg [ 1.32 MiB | Viewed 2096 times ]
Color Clock.jpg
Color Clock.jpg [ 683.83 KiB | Viewed 2096 times ]
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 Post subject: Re: The Droste 10 filter is coming to G'MIC
PostPosted: Mon Jan 11, 2016 6:38 pm  (#25) 
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dinasset wrote:
I think everybody must save your preset for Droste, Lyle! Fantastic!

As an hommage I took that outcome and played with some crystallizing ...
Attachment:
fp030407-20_ext_LYLEdroste_DNcrystals.png


Glad you like that Diego and again, definitely appreciate that you ported it to G'MIC (whoops; sorry Souphead. Diego did the glass preset). Just wish G'MIC had the wrap feature that Mathmap has. :)

edit: Correction thanks to my feeble brain. lol

:)

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Last edited by lylejk on Mon Jan 11, 2016 7:49 pm, edited 1 time in total.

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 Post subject: Re: The Droste 10 filter is coming to G'MIC
PostPosted: Mon Jan 11, 2016 6:41 pm  (#26) 
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Here is the code for a quick copy paste into your faves file.
{Continuous droste-lyle}{Continuous droste}{souphead_droste10}{souphead_droste10_preview}{15.1}{50.5}{2.5}{6}{1}{0}{0}{0}{0}{0}{5}{10}{2}{0}{88}{0}{0}{0}{0}{1}{0}{0}{1}{1}{0}{0}{0}{0}


Thanks Lyle! :)

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 Post subject: Re: The Droste 10 filter is coming to G'MIC
PostPosted: Mon Jan 11, 2016 7:43 pm  (#27) 
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lylejk wrote:
dinasset wrote:
I think everybody must save your preset for Droste, Lyle! Fantastic!

As an hommage I took that outcome and played with some crystallizing ...
Attachment:
fp030407-20_ext_LYLEdroste_DNcrystals.png


Glad you like that Diego and again, definitely appreciate that you ported it to G'MIC. Just wish G'MIC had the wrap feature that Mathmap has. :)


What exactly is the wrap doing? Is it saying that if the pixel value is out of bounds, it fetches a pixel from a virtual copy sitting next to it? If so, maybe the wrap and mirror fills are not too hard to implement. I'll think about that tomorrow.

Souphead.


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 Post subject: Re: The Droste 10 filter is coming to G'MIC
PostPosted: Mon Jan 11, 2016 7:50 pm  (#28) 
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First my apologies Souphead (corrected the recorded; lol). Not sure how Mathmap's Wrap and Mirror fills work; coder I'm not. :)

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 Post subject: Re: The Droste 10 filter is coming to G'MIC
PostPosted: Mon Jan 11, 2016 9:01 pm  (#29) 
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I will call it a 'seniors moment' albeit it lasted 2 days. But it has taken me that long to work out the Lyle parameters and use of Faves ... so now I can get some Continuous Droste images created :roll:

Image

Thank you Lyle!

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 Post subject: Re: The Droste 10 filter is coming to G'MIC
PostPosted: Mon Jan 11, 2016 11:48 pm  (#30) 
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cant seem to get the spiral
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 Post subject: Re: The Droste 10 filter is coming to G'MIC
PostPosted: Tue Jan 12, 2016 1:49 am  (#31) 
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if you use an image similar to the one posted by Lyle and apply his preset, you get the spiral

input:
Attachment:
II-FF007-crop-T.png
II-FF007-crop-T.png [ 141.71 KiB | Viewed 2093 times ]


output:
Attachment:
II-FF007-crop-T-drosted.png
II-FF007-crop-T-drosted.png [ 210.41 KiB | Viewed 2093 times ]


edit: source has an object on transparent BG and with somehow contrasted parts

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 Post subject: Re: The Droste 10 filter is coming to G'MIC
PostPosted: Tue Jan 12, 2016 2:56 am  (#32) 
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oldmangrumpy wrote:
I will call it a 'seniors moment' albeit it lasted 2 days. But it has taken me that long to work out the Lyle parameters and use of Faves ... so now I can get some Continuous Droste images created :roll:

[ Image ]

Thank you Lyle!


Yes, Thank you Lyle and Souphead and Ronounours for this interesting filter. I know how you feel OMG, I also had to work out where and how to add the preset to the faves. Got there eventually.

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 Post subject: Re: The Droste 10 filter is coming to G'MIC
PostPosted: Tue Jan 12, 2016 8:39 am  (#33) 
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Appreciate the comments, but I'm just a user. Souphead and David deserve all the credit for creating this cool new toy (preset). I just have way too much on my hands currently. lol

:)

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 Post subject: Re: The Droste 10 filter is coming to G'MIC
PostPosted: Tue Jan 12, 2016 2:39 pm  (#34) 
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My eyeball image. :)

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 Post subject: Re: The Droste 10 filter is coming to G'MIC
PostPosted: Tue Jan 12, 2016 3:49 pm  (#35) 
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Nice Rod. Here is my Droste Explosion put through again.Image

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 Post subject: Re: The Droste 10 filter is coming to G'MIC
PostPosted: Wed Jan 13, 2016 11:04 pm  (#36) 
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lylejk wrote:
dinasset wrote:
Just wish G'MIC had the wrap feature that Mathmap has. :)

:)


So, I've created a copy (in Testing/Souphead) called Testing Droste which implements the edge wrap, reflect and rotate. To be clearer, it's the options that appear on the Settings tab that come with all MATHMAP filters as below:

Image

At the bottom of the test filter, I put an option to switch on and off anti-aliasing (on by default) and to pick one of "wrap", "reflect" or "rotate" for X and Y edges. I didn't implement the color pick option because I can't get it to work. If someone can show me how they work with Droste, I can implement it - maybe.

One thing to note is that sometimes the edge may be visible because of the anti-aliasing. In that case, switch the anti-aliasing off.

Here is a quick look:

Image

The top left is the original output with Blank/Blank. As you can see, there is a load of black (out of range) space. The top right is with Reflect for the X edge and blank for the Y edge. The lower left is with blank for X edge and Reflect for Y edge and finally, the lower right is reflect for both.

You can also get some interesting effect by sending one through again. This one below is the X edge with reflect sent in with again to Droste with both X and Y edges with reflect:

Image

Anyway, try it out and if nobody finds any problems, I'll update the "real" one in a few days.

Souphead.


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 Post subject: Re: The Droste 10 filter is coming to G'MIC
PostPosted: Wed Jan 13, 2016 11:48 pm  (#37) 
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Wrap feature appears to be working Souphead. :)


Attachments:
t_droste.jpg
t_droste.jpg [ 1.56 MiB | Viewed 2002 times ]

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 Post subject: Re: The Droste 10 filter is coming to G'MIC
PostPosted: Thu Jan 14, 2016 4:34 am  (#38) 
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Nice Martin ! Do not hesitate to replace the version in the main tree if you see that everything is working smoothly.


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 Post subject: Re: The Droste 10 filter is coming to G'MIC
PostPosted: Thu Jan 14, 2016 7:16 am  (#39) 
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Looking great to me! Thanks. :)

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 Post subject: Re: The Droste 10 filter is coming to G'MIC
PostPosted: Thu Jan 14, 2016 7:23 am  (#40) 
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And wrapped.

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